Middle-earth Role Playing: Difference between revisions

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Set in the world of ''[[The Silmarillion]]'', ''[[The Hobbit]]'', and ''[[The Lord of the Rings]]'', ''MERP'' allowed players to run campaigns in any era of Middle-earth's history—though the default era was the year 1640 of the Third Age, approximately a millennium and a half before the War of the Ring in a time when Sauron is only just starting to rebuild his power. The southern kingdom of Gondor is recovering from civil war, while the northern kingdom of Arnor is under seige from the Witch-King of Angmar. The Great Plague has just ended, drastically reducing the population in northwestern Middle-earth but opening up new opportunities for the survivors. Sauron remains in hiding, but his servants, the Nazgûl, gather forces under his banner. The lands are less settled but also more free, and Elves, Men, Dwarves, and even Hobbits might find adventure.
 
Because its setting was relatively little-detailed by Tolkien, ''MERP'' was allowed a great deal of creative freedom and developed its own mythos derivative but distinct from Tolkien's, with a close attention to the languages and cultures of Middle-earth. The game had a thriving fan community rallied around the fanzine ''[https://web.archive.org/web/20150602012015/http://www.othermindsmagazine.com/downloads/other-hands-magazine-archive Other Hands]'', which ceased publication in 2001. ''Other Hands'' was succeeded by an extensive [https://web.archive.org/web/20130908094818/http://fanmodules.free.fr/ fan module project] and the current webzine, ''[https://web.archive.org/web/20150912133827/http://www.othermindsmagazine.com/about Other Minds]''.
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