Mighty Glacier: Difference between revisions

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The catch is this: they're slow. Reeeeeeaaaaalllly slow. They would need rocket skates to be described as "inching along". This has the unfortunate tendency to render them useless later in the game, when landing more hits than the enemy is often more important than how much damage the hits do.
 
Was used a lot in older video games with [[Boss|Bosses]]es who could deplete your entire health meter with a couple of blows, and the trick was to jump around / move fast enough to avoid his deadly attacks. Some games back away from the trope later on; the leveled-up Mighty Glacier becomes as fast as other characters or even [[Lightning Bruiser|positively zippy]]. Racing games tend to have a variant where the heavier vehicles have slow acceleration and turning, but once they get moving they can go ''really'' fast. Other games mitigate the Mighty Glacier's slowness by providing support units which can carry it around more quickly than it can move on its own.
 
The Mighty Glacier is usually male; [[Fighting Game|Fighting Games]]s will commonly make him a [[Husky Russkie]]. [[Mighty Glacier|'''Mighty Glaciers]]''' are most often portrayed as "[[Dumb Muscle]]", but the [[Genius Bruiser]] variant is increasingly common. A greater muscle mass theoretically provides speed but the [['''Mighty Glacier]]''' tends to use the heaviest equipment possible, sacrificing any speed for the pure crushing power that only he can achieve. [[Stout Strength]] may also come into play. They tend to become [[Difficult but Awesome]] in games that favour the relentless pressure strings [[Fragile Speedster|Fragile Speedsters]]s or [[Jacks of All Stats]] can produce.
 
Contrast the rare but highly feared [[Lightning Bruiser]], who is strong '''and''' fast. See also the [[Stone Wall]], who trades strength for even more defence. See [[Glacier Waif]] for when a Mighty Glacier is of average or below-average size.
 
See also: [[Competitive Balance]], [[PVP-Balanced]], and [[Character Roster Global Warming]], which they are frequent victims of because it appears to be harder to be "creative" with big-and-slow characters. [[Heavily Armored Mook|Heavily Armored Mooks]]s tend to be this when they're not [[Stone Wall|Stone Walls]]s.
 
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* [[Sumo Wrestler|Thor]] from ''[[Kenichi: The Mightiest Disciple]]''. When fights against [[Fragile Speedster]] [[Elegant Gothic Lolita|Rimi]], hilarity ensues.
{{quote|''"You fool! The soft cannot cut the hard! No matter how fast you are, you cannot even think to match me in strength and willpower! I will not die!"''}}
* In ''[[Ranma ½]]'', [[Arrogant Kung Fu Guy|Ryoga]] [[Bromantic Foil|Hibiki]] is this to [[Lightning Bruiser|Ranma Saotome]], being [[Super Strength|incredibly strong]] with [[Does Not Know His Own Strength|little control over it]] and [[Nigh Invulnerable]], but Ranma is capable of dodging his attacks and outmaneuvering him with ease, particularly after studying the Kachu Tenshin Amaguriken. However, against anyone else, Ryoga is more of a [[Lightning Bruiser]], capable of moving with frightening speed himself, so either Ranma Saotome just has greater heights of [[Super Speed]] or Ryoga's rivalry with him has helped him overcome this weakness. Genma Saotome seems to be something of a [[Stout Strength]] variant of the [[Mighty Glacier]], but he's surprisingly quick and agile, even when he's turned into a fat, ugly panda, to the point he can actually challenge his son equally for most of the series (and fell behind only because he kept dodging real fights and leaving them to Ranma, so Ranma outpaced him). Played utterly straight with [[Monster of the Week|Lime]] of the [[Lamarck Was Right|Musk Dynasty]].
* The closest thing ''[[Magical Girl Lyrical Nanoha]]'' has to a [[Mighty Glacier]] would be [[Cute Bruiser]] Vita. She isn't particularly fast by the heroes' standards, and her attacks use a [[Drop the Hammer|really big hammer]] that doesn't swing particularly fast. On the other hand, she deals out immense amounts of damage, takes more punishment than she has any business taking, [[Determinator|and then asks for more.]]
** Arguably a better fit would be Reinforce. Her speed is also middling, but her attack power is among the strongest -- whostrongest—who else have you seen throw out {{spoiler|a city-sized Starlight Breaker?}} -- and—and unlike [[Squishy Wizard]] Hayate who has some of her power, her defence is also top-notch. Just see {{spoiler|her entry under [[No Sell]].}}
** Nanoha herself, too. She's not slow in terms of agility, but her attacks are rather slow but extremely powerful beams. Starlight Breaker alone takes significant time to charge, which is why she only uses it when her enemy is being held by magic binds. Her endurance is also phenomenal. Like Vita, she's a mage that combined power and durability.
* Blackbeard of ''[[One Piece]]'' has incredible strength and endurance - however, he is also very slow, and his Devil Fruit has the [[Necessary Drawback]] of ''attracting'' damage to his huge frame. His [[Charles Atlas Superpower]] endurance is usually enough to compensate (although an earthquake to the face was still enough to pierce his defenses).
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* ''[[Bleach]]'': Poww, one of the few fracciones who needed a bankai-wielding captain to defeat. He was a literal mountain of strength but, as he himself complained, movement was a nightmare for him, and he was sluggish at best.
* Many of the linemen from ''[[Eyeshield 21]]'', understandably. Notably, Kurita (whose tied with Gao for strongest high school lineman in Japan) and the Taiyou Sphinx, with their main defense being their sheer mass.
* The Akimichi clan in ''[[Naruto]]'' are an entire clan made up of [[Mighty Glacier|Mighty Glaciers]]. They're all pretty big, due to [[Big Eater|eating a lot]] in order to convert calories into chakra, are physically very strong, and can expand their arms, legs, and [[Attack of the 50-Foot Whatever|entire bodies]]. However, they are also very slow, and as we've seen in [[The Big Guy|Chouji's]] fights, this lack of speed tends to put him at somewhat of a disadvantage.
** [[Fridge Brilliance|Which is why they team up with the Yamanaka and Nara Clans]]. The Nara Clan techniques can immobilize the opponent or the Yamanaka Clan techniques can take over the opponents mind...letting the Akimichi pound away without them dodging. Also...Akimichi is one of Konoha's four Noble Clans, the other three being Aburame, Hyuga, and Uchiha.
* Subverted in ''[[Fullmetal Alchemist]]'', where the manga's and 2009 anime's Sloth can ironically travel at high speeds despite his oversize muscled form. The catch is he cant control himself, and most of the time stops by slamming into something.
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== Fan Works ==
* In the [[Fusion Fic]] ''[[Renegade (fanfic)|Renegade]]'', the Global Defense Initiative has developed "Glacier-class" dreadnoughts, which are massive warships that are so ponderous that they are primarily used either to defend static locations like resource-collecting "supercarriers" and strategic planets, or to assault worlds of major strategic importance, with the objective in this case being to either force the enemy to stand and fight to defend the planet and get subsequently annihilated by the Glacier, or to flee and surrender a critical strategic resource.
* ''[[Poke Wars|The Pokèmon They Carried]]'' features a [[Military Mashup Machine|land battleship]] known as the M1-12 Rhydon. This is a ''large'' vehicle that weighs about 130 tons and carries a 105  mm smoothbore gun and is bristling with 30  mm autocannon. Its armor can shrug off anything but Legendary Pokèmon attacks or a Hyper Beam. As a tradeoff, it is insanely slow with a top speed of twenty five miles per hour.[[/
 
 
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== Live Action TV ==
* In the second series of ''[[Gladiators]]'' the contender Roland Hill, a strength athlete who dragged cars uphill for fun and held the world record for tearing telephone directories in half, went into the Eliminator assault course with a huge points lead over his opponent, giving him a massive 15.5 second headstart. He lost to Steve [[Meaningful Name|Quick]].
* A few [[Kamen Rider|Kamen Riders]]s who use [[Multiform Balance|multiple forms]] have strength and defense-based forms. [[Kamen Rider Kuuga|Kuuga Titan]], [[Kamen Rider Agito|Agito Flame]], [[Kamen Rider Den-O|Den-O Axe and Zeronos Vega]], [[Kamen Rider Kiva|Kiva Dogga]], [[Kamen Rider Double|Accel]], [[Kamen Rider OOO|OOO SaGoZo Combo]], and [[Kamen Rider Fourze|Fourze Magnet States]] are examples in this vein.
* [[Star Trek: The Original Series]] had this in the form of the Gorn Kirk was forced to fight against. He could outrun it walking backwards, but needed a freakin' cannon to finally keep him down.
 
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* The original Mighty Glacier is the [[Our Dwarves Are All the Same|Dwarf race]] from ''[[Dungeons and Dragons]]''.
** In 3.5, the Stone Dragon techniques from the ''Book of Nine Swords'' rely on keeping yourself grounded and balanced so you can deliver massive damage, punch through defenses, and break rock and metal. All its attacks require you to be on the ground, and most of its stances require you to not move or break the stance. The Dwarf-only class Deepstone Sentinel goes further, allowing you to [[Charles Atlas Superpower|control the ground around you with martial arts]], as long as you don't move at more than a crawl.
*** Just gonna clarify something here: IF you haven't used your Swift action that turn (and have no real need for it), a Stone Dragon adept can easily go from [[Mighty Glacier]] to [[Lightning Bruiser]]. You move into position, use your Swift to reactivate the Stance you just ended, and then use a Strike (most Stone Dragon Strikes are Standard actions, meaning you can do this all day).
** Also in 3.5 the Dwarven Defender prestige class, which gives you a limited use ability that increases your strength and constition but preventing you from moving. [[Captain Obvious|It's dwarf exclusive]]. It's very useful for [[Hold the Line]] situations in a bottlenecked dungeon where all enemies must get through the dwarf's square to reach your [[Glass Cannon|Glass Cannons]]s. In most open spaces... Considerably less so.
** The Barbarian in D&D editions 3.5, 4.0 and the spinoff Pathfinder somewhat averts this. While they do have the capability to have the highest amount of HP of all the classes, and can definitely deal out as much pain as they take, their speed boost is 10 feet per turn (an extra 2 squares of tactical movement). While this is still pretty impressive, it's quite anemic compared to the Monk, and if you're wearing medium armor, you're pretty much back to your standard speed. Unless you're playing Pathfinder and took 3 levels in Fighter to get Armor Training, that is.
* The Necrons of ''[[Warhammer 40000]]'' tend towards this, being on average the toughest, most durable race in the game while generally having plodding movement. However, they do have a few [[Fragile Speedster]] units (which also favor the [[Glass Cannon]] angle), and with the right units, their normally slow troops can teleport into position.
** The new Imperial Guard codex turns the Leman Russ into one of these. Has slow movement, but can fire its turret weapon in addition to any attacks allowed depending on how far it moved. Also got improved side armor.
* [[BattleTech]]'s selection of 'mechs is grouped into four classes, the biggest and slowest being Assault. Assault 'mechs are most often slow, plodding, ultra-durable behemoths, and usually pack enough firepower to destroy a Light mech or cripple a Medium with one salvo. They also don't have to worry too much about their speed, since most Assault 'mechs are equipped to deliver death at extremely long range.
* [[Exalted]] has Mount Mostath, a glacier-mammoth Behemoth whose assigned duty is to arrange glaciers in the arctic north. Its normal movement is too slow for anything with a human lifespan to notice that it's animate at all--butall—but when sufficiently agitated, it does attack the aggressors. It has Strength rating of ''Immeasurable'' and its stomps usually inflicts infinite damage to those without divine constitution. Of course, even a mere mortal can run quickly enough to evade Mount Mostath's stomps, given its tremendous size and weight.
** Malfeas Charms are also heavy on things like "[[Made of Iron|my soak rating rivals that of a castle]]" and "[[Feel No Pain|pain doesn't hurt me, I'm used to it]]" and "[[The Power of Hate|if you screw with me I will hit you]] [[Frickin' Laser Beams|with hate-powered lasers that will]] [[Fantastic Nuke|give you radiation sickness]]"...but has absolutely nothing published to enhance flurries, Join Battle rolls, Dodge DV or movement speed. Of course an Infernal can take both Malfeas brute-force mojo and Adorjani movement magic, producing a [[Lightning Bruiser]] powered by radiation, pain and crazy.
* The Glitter Boy power armor of [[Rifts]] can soak up damage like a sponge and deals anywhere from thirty to one hundred and eighty points of damage ''per shot''. It's also huge, slow, one hundred percent land bound and has to anchor itself between each shot to avoid being hurled through the air by its own recoil. A group of three or four characters wearing the more fragile but speedy and flight-capable SAMAS suits can surround and chip away at a lone Glitter Boy easily.
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== Video Games ==
=== [[Action Game]] ===
* [[Luminous Arc]] series has three notable [[Mighty Glacier|MightyGlaciers]], Heine, Rasche and Gaston. While giving AO+ Lapis to the bottom two made them faster, it turned Heine into a [[Person of Mass Destruction]] immediately.
* Mask de Smith from ''[[Killer7]]'': walks slowly, carries twin grenade launchers, can take more damage than any other character and is strong enough to pull trucks along. He used to be a pro wrestler.
* The Nero Angelo [[Super Mode|Devil Trigger]] from ''[[Devil May Cry]] 3'' acts like this. Most of its moves are slower than the ones for Vergil's normal DT, but its blows are more powerful and it can remain in one place after taking blows that would have the other DT form [[Blown Across the Room]] or [[Punched Across the Room]].
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* In the ''[[Last Blade]]'' series, there are two "styles" to choose from: Speed and Power. Several characters, however, were just meant for power, including [[Ax Crazy]] [[Knife Nut]] Mukuro, [[Red Oni, Blue Oni|Red Oni]] (with an iron club!) Juzoh, [[Lawful Stupid Chaotic Stupid|Lawful Stupid]] [[Samurai]] Shinsengumi agent Washizuka, [[Handsome Lech]] and [[Chivalrous Pervert]] Hyo, [[Gentle Giant]] Shigen, and several more.
* Berserker from ''[[Fate/stay night]]'''s [[Fighting Game]] spinoff, ''Fate/Unlimited Codes'', where he hits like a truck, but is the second slowest character in the game (the slowest, for whatever reason, is Sakura). This is actually reversed from the original [[Visual Novel]] (or rather, the anime), where it's noted that, for a dude his size, Berserker is surprisingly agile.
** In the [[Visual Novel]], his attacks were so strong and fast that they caused air distortions which hit nearly as hard as his stone sword-axe-club-thing. With his [[No Sell]] God Hand, he was very much a [[Lightning Bruiser]]. However, this would obviously have made him rather broken (Saber notes in the [[Visual Novel]] that all the skill in the world wouldn't help if your opponent can just attack-spam his way through without consequence), so he got [[Nerf|Nerfed]]ed.
* Jane Doe in the fighting game ''Crimson Alive''. It helps that she's a cyborg and appears to be partially based on Maxima from ''[[King of Fighters]]''.
** Nightphobia-1 and Nightphobia-2, as well. Both are tremendous women in suits of armor... apparently, but they move very slowly and their weight is evident while playing them.
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=== [[Hack and Slash]] ===
* Toyotomi Hideyoshi in ''[[Sengoku Basara]]'', since he's portrayed as a man with the size of a gorilla. He's even moreso [[Mighty Glacier]] than the [[Humongous Mecha]] Honda Tadakatsu, since a lot of his moves involves grappling moves (also Tadakatsu actually has good moving speed due to jets on his back). Even moreso in the fighting game spinoff ''[[Sengoku Basara]] X'' thought the most notable [[Mighty Glacier]] would be [[Church Militant]] [[Love Freak]] Xavi, the slowest of all characters in the game but one with massive amounts of firepower and love.
** Takeda Shingen also plays this trope straight (though maybe not as slow as Zabii), being the foil of his [[Fragile Speedster|super speedy]] [[The Rival|rival]] Uesugi Kenshin. Regardless, when you have [[Tessho Genda|Genda Tesshou]] as the seiyuu, you're almost guaranteed to be a [[Mighty Glacier]].
** In the third game, Kuroda Kanbe takes this role since the ball and chain he's hooked up to is dragging him down.
* Roach from ''[[Heavenly Sword]]'', a giant, deformed man who is also somewhat unintelligent.
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=== [[MMORPG]]s ===
* In ''[[City of Heroes]]'', the final power available to the Stone Armor set (accessible only to Tankers and Brutes) was Granite Armor, which basically turned the character into a [[Mighty Glacier]]. Virtually impervious to ''any'' type of damage, but you moved extremely slowly, had heavily reduced recharge on all attack-powers, and coouldn't jump at all... In general, though, this trope was averted in ''[[City of Heroes]]'', which allowed Tankers to be speedsters if the player so chooses.
** It also let Tankers pick up teleportation, which pretty well negated the whole "barely mobile" thing.
** Setting aside movement speeds, the Energy Melee and Assault Rifle powersets had elements of this. Both sets had attacks with devastating amounts of damage, but also carried extremely long attack animations. Furthermore, Energy Melee had only one (mediocre) area attack, while Rifles were not at their best against one enemy.
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=== [[Real Time Strategy]] ===
* In the RTS ''[[Total Annihilation]]'', the unit called "The Sumo" is true to its name: huge and powerful. Its problem is that it moves ''really'' slow. Its maximum speed is 0.34  m/s, compared to 1.72  m/s for the basic infantry unit. It acceleration stat is 0.04, which is abysmally slow.
** "The Can" came first. Not as slow (that's not saying much), not as powerful, not as expensive. But a lot more useful, since you can actually get it to ''go'' somewhere; in contrast, the Sumo is basically a defense turret that can be repositioned around the base if need be.
*** The [[Game Breaker|Krogoth]] may not be ''that'' slow, but its by far the mightiest unit in the game, both in terms of attack power and armor strength. Core gets all the good Kbots.
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** And in the ''Kane's Wrath'' [[Expansion Pack]], their epic unit, the MARV, can run down anything save another epic unit. It can also survive a nuclear strike.
*** All three epic units qualify.
** Don't forget the ''Red Alert'' series which just ''absolutely runs wild'' with this, especially for the Soviets. The Soviets are lucky enough to field the Apocalypse Tank, an [[Expy]] of the Mammoth Tank (which the Soviets also had in ''RA 1'') which can also run over smaller tanks, as well as the mighty [[Cool Airship|Kirov airship]] which is slow enough that ''infantry'' can outrun it; fortunately, it not only can obliterate an enemy base single-handedly, but is nothing short of a bullet sponge, especially in ''RA 2''. The Allies gained the Battle Fortress in ''Yuri's Revenge'' whose main attack mode is to simply run over enemy tanks, and the Assault Destroyer in ''RA 3'' which is quite literally a [[Military Mashup Machine|warship on land]]. And to say nothing of the Empire of the Rising Sun's Shogun Executioner, which is quite possibly the slowest, most awkward-moving unit in an RTS--andRTS—and you're expected to defeat the enemy completely with it and it alone.
** ''Uprising'' also has the Empire of the Rising Sun's Giga Fortress, a warship that looks like a [[Exactly What It Says on the Tin|high-tech animesque fortress]] that transforms into a giant flying demon head with [[Wave Motion Gun|long range that inflicts massive damage]]. Thing is as slow as Kirov and cost more then anything else in the game, but people still say it's a Gamebreaker.
** In ''[[Command & Conquer: Generals]] Zero Hour'' the Emperor Overlord tank is this. It has two cannons, a built in device to heal itself and nearby units, it can be upgraded to use anti-air gatling guns.
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** Although some of these units are not actually that slow, their large size makes them rather hard to maneuver in combat or retreat, and allows for them to easily get surrounded and trapped or hit by micromanaged spells. Once they are in combat, however, they are the strongest melee units in the game.
* The battleships and the [[Technical Pacifist|Vardrag]] city-ships in ''[[Nexus the Jupiter Incident]]'' are this. The battleships carry some of the heaviest weapons and may even include the [[Wave Motion Gun|Siege Laser]], a [[Fixed Forward-Facing Weapon]] that can take out most enemies in several shots but require the energy of up to 3 other ships to fire. The Vardrag city-ships are armed with [[Names to Run Away From Really Fast|Cataclysm]] missiles that can [[One-Hit Kill]] ''starbases''.
* The heavy cruisers in ''[[Homeworld]]''. The Taiidani ''Qwaar-Jet''-class heavy cruisers are nearly half-a-kilometer long and armed with 2 dual [[Wave Motion Gun|ion cannons]] and 6 large [[Magnetic Weapon|mass driver]] turrets. They can take and dish out tremendous amount of punishment before going down. They are also slow as hell and vulnerable against fighters and corvettes, lacking anti-fighter weapons, making carriers useful, if they can stay out of their [[Arbitrary Maximum Range|weapons range]]. The Kushan ''Avatar''-class heavy cruisers are slightly smaller and faster but just as powerful (and just as vulnerable to fighters). ''Homeworld: Cataclysm'' features the return of the ''Qwaar-Jet'' but also adds the ''Archangel''-class dreadnoughts for Kiith Somtaaw (a Kushan clan), which costs almost double the heavy cruiser but also has more firepower and a better defense against fighters. ''Homeworld 2'' features even more mighty glaciers, including massive (nearly a kilometer long) battlecruisers for the Hiigarans (formerly known as the Kushan) and the Vaygr, both featuring their own [[Wave Motion Gun|Wave Motion Guns]]s (the Vaygr one being a [[Fixed Forward-Facing Weapon]], while the Hiigaran one being turreted). Then there are the limited-edition [[Precursors|Progenitor]] dreadnoughts (only 2 in the campaign) and the ''Sajuuk'' (5 kilometers in length), all of these featuring ridiculously-powerful [[Wave Motion Gun|phased cannons]] that can [[One-Hit Kill]] most warships.
** ''Homeworld: Cataclysm'' also shows that a single Bentusi Tradeship can easily take on an entire enemy fleet and come out on top via [[Beam Spam]].
** Averted with the ''NAGGAROK'' in ''Cataclysm'', an enormous ship with powerful weapons, which is also the fastest ship in the game (it can rapidly move across the entire battlefield without the use of a hyperdrive thanks to its [[Inertial Dampening|inertialess drive]]).
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** As if being one of the strongest and slowest wasn't enough, Snorlax can use Curse to make itself even stronger AND slower.
** Used in the anime as well -- {{spoiler|when Ash's Turtwig evolved into Grotle, it lost [[Fragile Speedster|all the speed it was renowned for]]. Paul's Torterra, having likely been in this situation before, demonstrates this trope to Grotle to help it change battle tactics.}}
*** A much earlier example is Lt. Surge's Raichu. Evolving it far too early caused his Raichu to be much slower than the average Raichu, which are normally [[Fragile Speedster|Fragile Speedsters]]s. Ordinarily a slow Raichu would be a housepet and not a battler, but fortunately Lt. Surge's Raichu appears to have compensated for its slow speed with immense power and a great deal more bulk. But neither Raichu nor Lt. Surge were aware of any of this, and Raichu was completely confused when faced with Pikachu's superior speed during the rematch.
** Almost every game's Pokédex entry for Kingler talks about its ''10,000 HORSEPOWER CLAW'' and how it's too big to for Kingler to use it properly.
{{quote|'''DPP Entry''' The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim.}}
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* Dragoons in ''[[Vandal Hearts]]'' have high damage outputs, very high physical defense, and a movement rate which leads to them being left behind by everyone else in the party.
* The golem summons in ''[[Summoner]]'' are tremendously powerful, immune to knockdown, and far too slow to be of any real use in a wide area fight. Fortunately, since they can be summoned and dismissed at will (for a minor [[Mana Meter|AP]] hit), you can dismiss them when they've beaten one group of enemies and then re-summon them near another group.
* In ''[[Tales of Symphonia]]'' the [[Mighty Glacier]], [[Meaningful Name|Presea Combatir]], is a [[Cute Bruiser|twelve-year old girl with pink hair]] who wields [[An Axe to Grind|axes bigger than she]].
** In the same vein, Anise Tatlin from ''[[Tales of the Abyss]]'', and Karol Capel from ''[[Tales of Vesperia]]''.
** Max from ''[[Tales of Eternia]]'' should also count, as he holds ridiculously powerful gun skills that take a looong time to charge up, is slow as molasses in general, and have a visible edge in hit points over all the other characters.
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=== [[Simulation Game]] ===
* The ''[[X (video game)|X]]-Universe'' series has two versions of this; M3+ (ultra-heavy fighters) are very powerful and well shielded, but are even slower than their already slow M3 (fighter) cousins. Ships built by the Teladi also fit this; they're very slow, but mount ridiculously powerful shields.
* ''[[Ace Combat]] 6'' has the A-10A -- it10A—it's (even moreso than before) a [[Lightning Bruiser]] against ground targets, but as before a Mighty Glacier in air-to-air combat. Highest Defense and Stability in the game, but it pays for that in Speed and Mobility, and due to its lack of any air-to-air special weapon the A-10A pilot must use the regular short-range missiles and/or the even-shorter-range gun for dogfighting.
* Some of the ''[[Mechwarrior]]'' games have the Atlas mech. It's a 100-ton behemoth with weaponry and armor that allows it to face a group of smaller mechs all by itself and make it out alive, but nobody ever uses it because it has a maximum speed of thirty-something kph, when most other mechs have little trouble reaching 70. It's technically possible to put a better engine in it and make it faster, but doing that takes so much weight that everybody uses the already-fast-enough 100-ton Daishi instead.
** In ''Mech Commander 2'', it's possible to strip the Atlas of its armor and turn it into an incredibly slow glass cannon... One packed with enough weaponry to instantly kill anything in a single shot from each gun.
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=== [[Turn-Based Strategy]] ===
* The Heavy class was one of the four classes in ''[[Gladius]]'' (along with [[Jack of All Stats|Medium]], [[Fragile Speedster|Light]] and Animal) and fits the Mighty Glacier definition to a tee, even though its members can be male or female. They had a [[Tactical Rock-Paper-Scissors|rock-paper-scissors]] advantage over Mediums.
* In any given ''[[Fire Emblem]]'' game where you have Knight and General class characters, you have a [[Mighty Glacier]]. As these characters generally are barely mobile, often half the speed of anyone else, but will generally take a "No Damage" from most enemy units, while able to crush enemies with a single hit.
** Knights are weak against magic, though, especially in the third game: due to how [[Critical Hit|Critical Hits]]s were calculated, the Graucalibur spell (which had a very high critical hit rate) was a massive [[Game Breaker]] against them, leading to the [[Fan Nickname]] "Can opener."
** Arguably, the Great Knights from ''Fire Emblem 8'' also fit. They ''do'' have more mobility than average since they were mounted units, but it was still much less compared with Paladins, Rangers, Valkyries or Mage Knights.
** Hector, from ''Fire Emblem 7'', is the lord version of the trope, eventually turning into a Great Lord to highlight this.
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** In ''Gameboy Wars 3'', the promoted land units generally follow this trope for the most part. The higher rank air units avert it by being faster as well, but they are more [[Crippling Overspecialization|specialized]]. The promoted submarine is a specific handling of this trope; it's faster, but it has less range with its normal weapon.
** [[Brilliant but Lazy|Grit]], the Blue Moon CO, can't move and attack in the same turn with his specialty units. So to win in anything that involves a brawl, it's going to take awhile.
* ''[[Star Control]]'' brings to the fray a number of [[Mighty Glacier]] ships, among them the pure brute-force Dreadnoughts and Marauders. Interestingly, the [[Puny Earthlings|Earthling Cruiser]] has a number of traits here as well, despite being a cheap mass-produced vessel; it has the best crew complement (i.e. health) for anything near its cost, excellent long-range firepower with tracking systems surpassed by exactly one other ship, good turning rate to line up shots and point-defense lasers to sweep enemy fighters. The catch? It would kill the three-times-the-price Dreadnought without breaking a sweat... but its forward speed is so incredibly bad that the [[Mighty Glacier]] ''poster ship'' can simply chase it down and melt it to slag.
* For the most part, all [[Super Robot|Super Robots]]s in ''[[Super Robot Wars]]'' are Glaciers of various composition, while [[Real Robot|Real Robots]]s serve as Speedsters. However, the most notable [[Original Generation]] Glacier is without a doubt the Giganscudo, which is all but useless in ranged battles without enough Will but takes hits so damn well when its armor and health are fully upgraded it doesn't really matter. There is also [[Mazinger Z|Mazinkaiser]], which is trumped up as the "Unbreakable Defense" by Go Nagai, and it delivers(although in some incarnations, its stats are so unbalanced that it goes into [[Lightning Bruiser]] territory). Daitarn3 and the Mazinger series in general have always been the Glaciers of SRW, while [[Getter Robo]] is the [[Glass Cannon]] and the Gundams are [[Fragile Speedster|Fragile Speedsters]]s.
** Another exception is the Alteisen, a [[Real Robot]] that takes hits like a Super. It's rather telling that all of Kyosuke's rivals in the Original Generation games pilot Super Robots.
** There's also, [[Joke Character|ironically]], ''Boss Borot''. [[Lethal Joke Character|I'm not even joking]]. It may be slow as molasses, ground-bound and with mediocre HP, [[Glass Cannon|but its strongest attack is often on par with stuff like Breast Fire as far as sheer damage goes]].
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== Real Life ==
* [[Tank Goodness|Tanks]]. They started out in The Great War as the ultimate Mighty Glaciers, with horrendous top speeds slower than that of a running infantryman, but great firepower, and nigh invulnerability to small arms fire. As wars became increasingly dynamic and mobile, though, tanks underwent progressive evolution to become [[Lightning Bruiser|Lightning Bruisers]]s, with modern Main Battle Tanks striking an even balance between firepower, armor and mobility. The image, however, still sticks. The last true Glaciers would have to be the heavy monsters built or designed by the Nazis and Soviets in World War 2:
** Later iterations of the Panzer VI Tiger battle tank fielded by [[Those Wacky Nazis]] were mighty glaciers. They had armour capable of withstanding anything two Allied tanks could throw at them, but their ridiculously underpowered engine forced them to move at a crawl. [[Tiger I]] was a [[Lightning Bruiser]] until the Germans decided it needs ''more'' armour and an improved gun. The result was Tiger II or ''Königstiger''.
*** The Tiger II tank took this [[Up to Eleven]]. They were more like heavily armoured artillery positions, being far and away the most heavily armoured tank of their day. One of the few tanks that operated best on the defensive. Note that Tiger I was a [[Lightning Bruiser]].
**** Not speaking of the tank destroyer version, Jagdtiger. It had 128  mm gun which could penetrate anything the Allies had on their disposal, and enough armour to protect a small town. It was usually driven into an ambush position, where it could best employ its assets - massive gun and massive armour. Jagdpanther was a similar tank destroyer version of Panzer V Panther.
**** The Tiger II actually had good mobility for it's weight class, provided it didn't break down due to overtaxed drive trains or lack of fuel.
** The Nazis had several super-heavy tank projects. The Panzer VII ''Maus'' was built in 1944 and weighed 200 metric tons. The most powerful engine they could find for the thing could only move it at whopping 13 miles per hour. Then you have the Landkreuzer projects, which were never completed. The ''Ratte'' would be a 1000-ton mobile fortress armed to the teeth (including naval artillery), while the 1500-ton ''Monster'' would be armed with a ''railway'' artillery gun (800-mm; a single shell is twice the size of a Soviet T-34 tank). Both projects were scrapped in 1943, as their mass would make the tanks move at a snail's pace (if they could get them moving at all), or more critically, make a barn-sized target for even the high-altitude Allied aircraft.
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*** The Finns called it ''Maatalouskone'' (can be translated either as "Agricultural Machine" or "Crop Duster"). The name describes it well: large and slow plane, but hard to shoot down and able to belch out ordnance like weed spray.
** A-10 Thunderbolt II, or as it is more often called the Warthog, is a rather slow aircraft (it can't break the sound barrier) has an insane amount of armor (1,200 pounds of it), can still fly if it is missing one engine and half a wing, and has a [[More Dakka|30mm]] [[Gatling Good|Gatling gun]] that shoots [[Depleted Phlebotinum Shells|depleted]] [[No Kill Like Overkill|Uranium shells]].
** [http://www.aviastar.org/air/russia/su-25.php Su-25] - "answer to A-10". Back when USSR had its turn with Afghanistan, the first version resisted autocannons and Blowpipe, but turned out to have the fuel tank above engines vulnerable, especially to to Stinger hits; later variants got improved armor, stopping losses to man-portable missiles. It survived Sidewinder hits, too. As to "doing unto others" part, twin 30-mm autocannon is the secondary weapon with modest magazine, the plane mainly relies on hardpoints. In comparison with A-10, differences are a close trade-off: somewhat lighter, but more agile <ref>rate of climb is almost twice better</ref> and versatile .<ref>same 11 pylons, but Su-25T doesn't need to waste 2 on countermeasures and targeting pods, these systems are built-in - which leaves it with 2x 8 anti-tank missile launchers instead of a tank-cutting cannon, but those can be replaced with e.g. two fuel pods or antiship missiles</ref>.
* While the Grumman F4F Wildcat and F6F Hellcat weren't particularly agile (and the Wildcat was dog slow as well), they could take an extreme amount of punishment and were among the only planes that could stand a chance of withstanding direct hits from a [[Glass Cannon|Mitsubishi Zero's]] cannons. Infamous Japanese ace Saburo Sakai once put ''six hundred'' rounds of ammunition into a Wildcat and it kept on flying.
** Correction. The F6F Hellcat combined the F4F Wildcat's durability and [[More Dakka|firepower]] ''with'' the superior agility of the Zero, as well as [[Super Speed|far greater speed than both]] due to a much more powerful engine. That made it kill more aircraft than any other in the War, up to [[Over Nine Thousand|5000]] Zeroes and other Japanese fighters were shot down by Hellcats ''alone''.
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* Former NFL nose tackle Ted Washington (and nose tackles in general). In roughly his last 8 seasons, Ted broke the scales at weights as low as 350 pounds to as high as 400+ pounds. While not a big playmaker, Ted regularly shoved offensive linemen (300+ pound men themselves) off with one hand while pulling down the ball carrier with the other. Too bad he couldn't actually catch a player in the backfield with a 20 minute head start.
* A non-military example-A mountain being chewed up by a Bucket Wheel Excavator will take a few days to disappear. Unfortunately, it takes a few days to move a mile or so.
* The [[Cool Train]] [[wikipedia:Norfolk %26& Western 2156|Norfolk and Western Y5/Y6 class]] was extremely strong so it could pull heavy coal trains over the Appalachian Mountains, but was very slow.
* After his comeback, George Foreman was about as mobile as a glacier on Dramamine, but God help you if you stood within punching range.
* Any bulldozer will qualify, but the [[Badass Israeli]] [[wikipedia:IDF Caterpillar D9|conversion of the Caterpillar D9 for the IDF]] is the best. It cannot go much faster than seven miles an hour (a fast walking pace), but is impervious to small and medium weapons. It can usually be seen razing houses and bunkers as part of the [[Arab-Israeli Conflict]], but was also used for firefighting by burying the fire under the soil.
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