Minimalist Run: Difference between revisions

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(Import from TV Tropes TVT:Main.MinimalistRun 2012-07-01, editor history TVTH:Main.MinimalistRun, CC-BY-SA 3.0 Unported license)
 
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{{trope}}
Variation of the [[Self -Imposed Challenge]]. The goal is to complete the game while collecting as few extraneous items as possible.
 
Often overlaps with a straight [[Speed Run]], but not always. Sometimes it's quicker for a Speedrunner to do some judicious [[Level Grinding]] or go out of his way to pick up a [[Game Breaker]] -- sacrifice a little efficiency in the short-term to pick up a lot of time later. A player on a [[Minimalist Run]] will never do that. If he doesn't need it, in the strictest sense of the word, he skips it.
 
Sometimes called a "low%" or "0%" run, but not to be confused with a [[Low -Level Run]] (though in some games it's possible to do both). Contrast with [[Hundred Percent Completion]]. Compare [[Instant Win Condition]].
{{examples|Examples}}
 
* The ''[[Metroid (Video Game)|Metroid]]'' series.
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* It is very well possible to play all of ''[[Dead Space (Video Game)|Dead Space]]'' using only the starting weapon, the Plasma Cutter. This leaves more than enough power nodes that you'll pick up along the way (they'll be right on the main path most of the time) to fully upgrade that one weapon and your suit, plus you will likely earn enough credits to buy all of the suit upgrades from the stores.
** It's beyond possible, it's encouraged: there's an Achievement for it. In fact, it's actually easier to use only the starting gun on the highest difficulty, to allow you to concentrate all upgrades on it and your armor.
* ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' may have the king of this trope: the [[Fun With Acronyms|NSGNSNCNONENNENBB]] Challenge. If you were wondering, that stands for [[Low -Level Run|No Sphere Grid]], [[Summon Magic|No Summons]], No Customization, [[Limit Break|No Overdrives]], No Escape, No No Encounters, [[Mini Game|No Blitzball]]. Basically all you ''can'' do is equip weapons and armour you find in its natural state, attack with anything the character started with, and use items. Needless to say, Rikku is the key to this challenge with her Steal ability.
** There's another challenge that substitutes No Overdrives (NO) for No Items (NI). Neither have been completed.
* In ''[[X-COM]]: Enemy Unknown'', it is possible to beat the game by doing a single mission besides the final one. Attacking a battleship on the ground and capturing the aliens inside can provide all the research and materials needed to unlock the final mission. All you can do to keep from being fired is shoot down UFOs and researching alien technology. You will end up horrifically underfunded, underweaponed, and on the brink of being fired, but it is very possible.
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* ''[[Ace Combat]]'' games allow you to go through them with only the starting plane.
* ''[[Shadow Complex]]'' features two different levels of this challenge - there is an Achivement for finishing the game with 13% or fewer items, and a 'Master Challenge' for only collecting ''four'' percent - which doesn't include ''a gun''.
* Despite being a newer game, ''[[Batman: Arkham Asylum (Video Game)|Batman: Arkham Asylum]]'' is already building challenges, starting from things like no detective vision (meaning you have to be much much more observant), to no upgrades during the main game.
* Any [[Super Mario Bros]] game ([[Super Mario Bros (Video Game)|SMB 1]], [[Super Mario Bros the Lost Levels (Video Game)|Lost Levels]], [[Super Mario Bros 3 (Video Game)|SMB 3]], [[Super Mario World (Video Game)|SMW]], [[Super Mario Land (Video Game)|SML]], [[New Super Mario Bros (Video Game)|New SMB]], [[New Super Mario Bros Wii (Video Game)|New SMB Wii]], etc.): No power suits. Still too easy? No mushrooms.
** ''[[Yoshis Island (Video Game)|Super Mario World 2: Yoshi's Island]]''. It's possible to beat most levels in the game with a grand score of zero -- a challenge which is much harder than finishing with 100%. This is only possible in the GBA [[Updated Rerelease]], however; in the original, your health (which is part of your score) regenerates between hitting the exit and and the level actually ending.
** Most of the Mario games have "ascetic" runs, where you can't touch any coins or gain any points during a stage. (Points that you gain for completing a level are excluded.) A [[Super Mario World (Video Game)|Super Mario World]] hack that enforces this rule (instantly killing you if you break it) is also available.
* [[Bunny Must Die]] can be completed with 12% items. This foregoes every ability except for [[Time Stands Still|stopping time for about 1 second]]. This includes wonderful things like [[You Have Researched Breathing|turning to the right]]. <15% (one additional item allowed) is required for an [[Bragging Rights Reward|achievement]].
* There's at least one [[Let's Play]] of someone trying this in ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'': not doing any of the character-specific sidequests (or any sidequests at all) and just going through the main game. [[Kill 'Em All|Tragedy ensues]].
* It's possible to play various GTA games equipped with only one weapon at a time.
* In ''[[Aquaria (Video Game)|Aquaria]]'', it is possible to explore [[Blackout Basement|The Abyss]] without gaining the Sun Form (which gives you light) first. It might be even possible to reach the final boss without gaining the sun form at all.