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May overlap with [[Dark World]], might be used for [[Dual World Gameplay]]. Not to be confused with [[Mirror Universe]]. Also not to be confused with [[Remixed Level]], which is the exact same level with minor differences; this is an "alternate" version of the level, or one with intentional similarities.
{{examples
== Action-Adventure ==
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* The upside-down castle in ''[[Castlevania]]: [[Symphony of the Night]]''.
* Done to great effect in ''[[Day of the Tentacle]]''. The game's three protagonists are stuck in the same mansion, but one is in the present, one is 200 years in the past and one is 200 years in the future. A number of puzzles involve taking advantage of various objects that exist in the mansion in more than one time.
* In the old PC [[Adventure Game]] ''[[Darkseed]]'' and its sequel, you point and click your way through the normal scenes in town, then go through a mirror to visit those places is an [[
* ''[[Devil May Cry]]'' had a mirror you could pass through. Said Mirror World was horrifying with the bloody color, tilted camera angle and the shifting water effect on everything. Not to mention the random enemies that '''THROW THEIR EYEBALLS AT YOU.'''
* ''[[Ghostbusters the Video Game]]'' (2009) had this in the Sedgwick Hotel. When you revisit it for chapter 5, it is undergoing extensive remodeling to repair the damage done, ironically, by the Ghostbusters themselves in the first chapter, but this still doesn't explain why some of the hallways on the 12th floor are entirely different now. (The lobby, however, is brilliantly consistent.) Perhaps justified in that the {{spoiler|Spiderwitch}} has been doing some extensive remodeling of her own on floor 12, warping it into a twisted trans-dimensional abomination-world made mostly of cobwebs and corpses wrapped in said cobwebs. {{spoiler|Still, it's exceedingly strange that in the first chapter room 1221 does not exist, while rooms 1219 and 1220, right around the corner from it in chapter 5, do. The left turn made after room 1220 to get to 1221 in chapter 5 leads to a solid wall in chapter 1.}}
** {{spoiler|Although the 12th floor layout is indeed different, room 1221 does exist in the first chapter. Using your PKE meter and goggles you will actually find [[The Dev Team Thinks of Everything|a ghostly image of a spider on the door when you walk past it.]] Nice [[Foreshadowing]]...}}
* ''[[Illusion of Gaia]]'' for the SNES contains one temple, the Sky Garden, which serves as a variation of this. Basically, you must jump from the "right side up" portion of the garden to the "upside down" portion of the garden, using the various "jump" points to navigate past obstacles in the maze and hitting certain switches that have an effect on the obstacles on the opposite side. No real explanation is given on why, when you jump off a ledge, you don't fall off the edge and plummet to the Earth below (not to mention how you can walk upside down). [[MST3K Mantra|It doesn't take away from the gameplay or story, though, so don't worry about it.]]
** It's [[Artificial Gravity]], of course, which would also be how the Sky Garden itself stays in the air.
* ''[[Legacy of Kain]]'': Defiance often had the two protagonists exploring the same locations while separated by five hundred years. The Spectral Realm may also qualify.
* ''[[The Legend of Zelda]]'':
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** The Past in ''[[Oracle of Ages]]''.
** The future in ''[[Ocarina of Time]]''. Certain actions such as planting seeds in the past have effects on the future timeline.
* ''[[
* Dark Aether in ''[[Metroid Prime]] 2: Echoes''.
* [[Zack and Wiki]] have one level in the [[Big
== Fighting Games ==
* Certain areas of Subspace Emissary in ''[[Super Smash Bros.]] Brawl'' had you shifting between daytime and sunset of the same level, using it to remove an obstruction -- on both sides -- from one side, that would be indestructible on the other. It probably isn't a coincidence that this game and ''Kirby Super Star'' had the same designer.
== First Person Shooters ==
* In the ''[[Marathon
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* The four different seasons of Click Clock Wood in ''[[Banjo-Kazooie]]''.
* Utilized in ''[[
* "Zoovania" in the [[
* Day and night versions of Fungi Forest in ''Donkey Kong 64''.
* Haven City in ''[[Jak and Daxter|Jak III]]'' has almost completely been taken over by enemies, but the layout of areas is the same as in the second game..
* Floria in the ''[[Kirby Super Star]]'' game ''Milky Way Wishes'' had you shifting between four seasons of the same level to get past barriers present during one season but not another.
* In ''[[La-Mulana]]'', almost all parts of the ruins had a "front side" and a "back side." One set of front and back areas in particular is the Twin Labrynths, an area whose front and back side are mirror images of each other.
* A 3D game based on ''[[Phineas and Ferb The Movie: Across
* A major part of ''[[Prince of Persia]]: Warrior Within'' takes place in a ruined fortress both in the present and the past. You will often need to travel between the times to find away around obstacles.
* World 6 in ''[[Purple]]'' is a set of five<ref>not including 6-6 and Final Destiny</ref> stages replicating the looks of previous worlds <small>with neons!</small>. Stage 6-1 literally replicates entire stage 1-1.
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* A ''lot'' of the Special Levels in ''[[Super Mario 3D Land]]''
* ''[[Super Mario 64]]'' had Tiny-Huge Island, in which you could enter pipes and travel to the other world. Everything was exactly the same, save for size.
* Subspace from ''[[Super Mario Bros
* ''[[
* Flopside in ''[[
== Racing ==
* ''[[
== Role Playing Games ==
* The entire world in ''[[
* Amaterasu Server in ''[[Digimon]] World 3''.
* ''[[Dragon Age Origins]]'' has a few different examples of this, depending on which origin the player chose. Dwarf nobles, dwarf commoners, mages, and city elves will all revisit their homes about one year after they left and much has happened in the interim, while Dalish elves will revisit the same forest they grew up in, but with a different clan of Dalish after their own clan left.
* ''[[
* ''[[Neverwinter Nights]]'' had a temple that you had to enter in the past in order to fix something in the present. You went in in the present, found a way to the past so you could change something, then went back in in the present and your problems were solved.
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* ''[[Eternal Darkness]]'' is 12 levels long, which is to say it's four areas set in different time periods, lead by different characters, with different obstacles\items\enemies\routes\etc.
* ''[[Ghost Hunter]]'' has two different versions of the DeMontford Mansion. There's a Weird version and an Evil version, so named in the save file titles. There's also a normal version, but only a few rooms of it are visited.
* In ''[[Penumbra (
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[[Category:Video Game Settings]]
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