Misbegotten Multiplayer Mode: Difference between revisions

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* Tom Clancy's ''[[Ghost Recon]]'' was a decidedly difficult and engrossing game in single-player, due to the fact that bullets kill, and you want to keep your teammates alive for future missions. Good tactical placement of each member in the squad (to cover each other and lay down suppressing fire) is paramount, and stealth movement is therefore also very important. Of course, in Co-Op multiplayer mode, coordinating a surgical offensive is far more difficult, but is really pointless because unless all players are rubbish they can often work alone, killing enemies by the dozens whenever they spot them. It really takes the fun out of the game, and even placing hundreds of bots on the map doesn't really change anything.
* Playing ''[[Quake II]]'' in co-op with two players is already fairly painful, but becomes almost impossible with three or more players, because the levels are so cramped and killing your friends is stupidly easy. Fortunately, the [[Competitive Multiplayer]] modes are much better.
* ''[[BioshockBioShock (series)|Bioshock 2]]'''s Multiplayer was [[So OK Its Average|Passable]] unlike some of the examples here, but was still an incredibly obvious afterthought.
 
== [[Hack and Slash]] ==
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* Many people criticized the multiplayer modes of the two ''[[Metroid]]'' games so far that have had multiplayer (''[[Metroid Prime]] 2'', which was oriented more towards single-player anyway, and ''Hunters'', which was clearly built around multiplayer).
* ''[[Super Mario Galaxy]]''. The second player... can stop enemies! And bother Mario! [[Sarcasm Mode|How awesome!]] Thankfully averted in the second game, though, where the Co-Star Luma (controlled by player 2) can grab all sorts of items bar the Rainbow Star, and, in addition to freezing foes, also do its own Spin, which is just as effective as Mario's.
* ''[[New Super Mario Bros. Wii]]'' is an interesting mix of this and [[Socialization Bonus]]. When there are two or more people playing, if one dies but has at least one extra life while the other remains alive, they can be rescued a while later. The characters' heads are also [[Goomba Springboard|rather good as trampolines]], and two small characters carrying each other can break blocks just like their Super versions. More items spawn from "?" Blocks as well. However, more often than not, the players will get in the way of each other, often leading to mis-obtained items, [[Total Party Kill|Total Party Kills]]s and much frustration, as any co-op [[Let's Play]] can prove.
* ''[[Sonic the Hedgehog]]'' 2 and 3 for the Genesis are an odd case. They have multiplayer modes, which are fine, but you can also have 2 players in 1 player mode. Player 1 controls Sonic, while player 2 controls Tails... but if Tails goes offscreen, which happens often, you have to wait until he flies back onscreen and lands. If Tails dies, he comes back the same as if he goes offscreen, but if Sonic dies both player go back to the last checkpoint. And that's only the tip of the iceberg. On the other hand, if you can get someone to play with you during the Special Stages, getting the [[Chaos Emeralds]] becomes much easier. The Special Stages work much better with multiple players than the acts do.
** Shadow the hedgehog bought back this feature where a second player can control the helper characters (minus Black Doom, Eggman, and oddly, Charmy). Not very useful in "get to the goal" missions for the same reasons mentioned above in Sonic 2 and 3. However, instead of having to wait for the helper to re-appear if he/she falls off camera, this game now has the option to call him/her back to your side with a simple tap on the D-Pad, which makes it actually worth it in alternate missions like "collect X rings" or "kill X enemies". For added hilarity, you can use characters in their opossite missions: have fun using Sonic to beat GUN soldiers and then have him complain on Shadow.
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* ''[[Brutal Legend]]'' had quite good multiplayer - for 1v1. While the game supported teams of up to 4v4, playing team games was often an exercise in futility. There was still only one stage and a shared money pool, which meant that whomever wanted the cheapest unit built "won" the argument. Additionally, having multiple avatars in the vicinity issuing orders confused the bejeezus out of the AI.
 
== [[Role -Playing Game]] ==
* The original version of ''[[Final Fantasy VI]]'' for the SNES allowed you to play in two player mode, which just meant that the second player could control a few of the characters in battle. If they happened to be bitter about being made second player, this person could, instead of attacking the monsters during battle, kill the characters assigned to first player, allowing them to take over control.
** ''[[Final Fantasy V]]'' also allowed to give control of some characters to player 2.
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{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Misbegotten Multiplayer Mode]]
[[Category:Alliterative Trope Titles]]
[[Category:{{PAGENAME}}]]