Misbegotten Multiplayer Mode: Difference between revisions

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* Many people criticized the multiplayer modes of the two ''[[Metroid]]'' games so far that have had multiplayer (''[[Metroid Prime]] 2'', which was oriented more towards single-player anyway, and ''Hunters'', which was clearly built around multiplayer).
* ''[[Super Mario Galaxy]]''. The second player... can stop enemies! And bother Mario! [[Sarcasm Mode|How awesome!]] Thankfully averted in the second game, though, where the Co-Star Luma (controlled by player 2) can grab all sorts of items bar the Rainbow Star, and, in addition to freezing foes, also do its own Spin, which is just as effective as Mario's.
* ''[[New Super Mario Bros Wii]]'' is an interesting mix of this and [[Socialization Bonus]]. When there are two or more people playing, if one dies but has at least one extra life while the other remains alive, they can be rescued a while later. The characters' heads are also [[Goomba Springboard|rather good as trampolines]], and two small characters carrying each other can break blocks just like their Super versions. More items spawn from "?" Blocks as well. However, more often than not, the players will get in the way of each other, often leading to mis-obtained items, [[Total Party Kill|Total Party Kills]]s and much frustration, as any co-op [[Let's Play]] can prove.
* ''[[Sonic the Hedgehog]]'' 2 and 3 for the Genesis are an odd case. They have multiplayer modes, which are fine, but you can also have 2 players in 1 player mode. Player 1 controls Sonic, while player 2 controls Tails... but if Tails goes offscreen, which happens often, you have to wait until he flies back onscreen and lands. If Tails dies, he comes back the same as if he goes offscreen, but if Sonic dies both player go back to the last checkpoint. And that's only the tip of the iceberg. On the other hand, if you can get someone to play with you during the Special Stages, getting the [[Chaos Emeralds]] becomes much easier. The Special Stages work much better with multiple players than the acts do.
** Shadow the hedgehog bought back this feature where a second player can control the helper characters (minus Black Doom, Eggman, and oddly, Charmy). Not very useful in "get to the goal" missions for the same reasons mentioned above in Sonic 2 and 3. However, instead of having to wait for the helper to re-appear if he/she falls off camera, this game now has the option to call him/her back to your side with a simple tap on the D-Pad, which makes it actually worth it in alternate missions like "collect X rings" or "kill X enemies". For added hilarity, you can use characters in their opossite missions: have fun using Sonic to beat GUN soldiers and then have him complain on Shadow.
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