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So there's an item you want or there's many supplies you need. Unfortunately you don't have enough money ([[Global Currency|or whatever]]) to afford anything.
So what do you do? You go grinding for money. Basically you go around killing various [[Money Spider
Doing too much of this may lead to [[Money for Nothing]].
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** [[Phantom Hourglass]] and [[Spirit Tracks]] has plenty of [[Vendor Trash]] to sell for easy rupees.
** It's even worse in some games, because in those, if you kill an enemy with a Light Arrow he will reward you with 50 rupees (not a fortune, but still a lot of rupees)
* Running out of resources in ''[[
* This might happen in ''[[Alter AILA]]'' if you aren't careful with your item management. The "item" command practically takes the place of the "ability" command, so you'll be using items a lot, and for many uses. If you're out of healing items or some such, you will probably need to do this in order to survive.
** Averted in ''[[Video Game Remake|Genesis]]''
* Many ''[[Final Fantasy]]'' games. Especially the early ones, though ''[[
** In the prequel to ''[[
* Frequent in ''[[
** ''[[
*** The common workaround is to either buy expensive equipment and hang onto them to sell later or spend all of the gold on Tokens at the [[Minigame Zone|Endor Casino]] before ending the chapter, both of which will carry over into the last chapter.
* Sometimes necessary at low levels in ''[[Kingdom of Loathing]]'', and many players keep doing it at higher levels in order to earn money for expensive items (often [[Bribing Your Way to Victory|Mr. Store items]]).
* Common activity in ''[[Guild Wars]]'', often using unusual character builds in particular areas to kill enemies with unusually small parties.
* Common in ''[[
* In ''[[Pokémon]]'', you will end doing this to get casino prizes if you suck at the slot machines, or simply because it's faster. [[Bad Export for You|Unless it's Platinum and you're European]].
* In ''[[
* ''[[
* Taken [[Up to Eleven]] where ''[[
* You have to do this in ''[[Alundra 2:
* Has to be done in ''[[Samurai Warriors]] 2'' to buy skills.
* In ''[[
* You'll need to do this in ''[[Castlevania]]'' for certain items and weapons. There are many ways of doing this, like killing the same enemy to get 9 of some really good weapon and sell for lots of money, using the Mimic Soul in [[Dawn of Sorrow]] which gives you money when you take damage, or upping your luck and destroying a '''lot''' of candles/lanterns/lights.
* The filler play between bosses in ''[[No More Heroes]]''. Lampshaded, natch.
* The ''[[Fable]]'' series has this in the form of the properties, which also class as [[Money Sink
* The entire point of ''[[Recettear]]'', since its pretty much a [[Perspective Flip]] on the [[Adam Smith Hates Your Guts]] trope.
* Required if you want to have all the weapons before the end of the game in ''[[Ratchet and Clank|Ratchet & Clank]]''. There's usually one weapon that costs far too much and will take a ton of grinding to get.
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* In ''[[Animal Crossing]]'', one major goal of the game is to get enough money to pay off your house. Inevitably, you will end up growing and selling fruit, as that's the fastest way to earn money.
* ''[[Secret of Evermore]]'' does this. Lampshaded in one case, where a shady character is offering the amulet you need to get a ride across the desert and charging an outrageous price for it. To come up with the money in the local currency, you'll most likely have to do a lot of this. When you actually do return with the money, the shady character says something like "You must have been out fighting lots of bad guys to get it!"
* In ''[[
* In the ''[[Grand Theft Auto]]'' games, the more powerful later game weapons (your first real reason to hoard money) have prices well within the four-digits, with some of the heavy-hitters reaching the five-digits. Also, in later games, you have to buy certain assets to advance the plot. Missions will typically NOT cover your expenses, so odd jobs will often be necessary to proceed. It doesn't hurt that completing most of these grants bonuses akin to [[Level Grinding]], but [[That One Sidequest|the difficulty, on the other hand]]...
* ''[[
* In ''[[Escape Velocity]]'', you start off as a simple trader, so much of the early game will be spent doing the randomly-generated delivery missions for credits.
* Actively encouraged in ''[[
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[[Category:Video Game Tactical Index]]
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