Monopoly (game): Difference between revisions

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{{quote|''Sometimes we do awful things in our lives, even if we don't know it. Sometimes the only proof that we've made mistakes - terrible mistakes the UNIVERSE ITSELF punishes us for - is that we look around and find we're playing...Monopoly.''|''[http://www.qwantz.com/index.php?comic=1944 Dinosaur Comics]''}}
 
[[File:Monopoly classic 6210.jpg|frame]]
{{quote|''"Sometimes we do awful things in our lives, even if we don't know it. Sometimes the only proof that we've made mistakes - terrible mistakes the UNIVERSE ITSELF punishes us for - is that we look around and find we're playing...Monopoly."''|''[[Dinosaur Comics]]'', [http://www.qwantz.com/index.php?comic{{=}}1944 DinosaurApril Comics19th, 2011]''}}
 
'''''Monopoly''''' is a board game that Parker Brothers claims was created in the 1930s by Charles Darrow, who patented it in 1935. Players get $1,500 of starting cash, then roll dice to move their tokens around the board. They may then land on property squares, Chance squares, Community Chest squares and even Free Parking. The object of the game is to becomegain the '''Monopoly''' - that is, to bankrupt every other player by buying, selling, and collecting rent from properties.
 
Properties are the cornerstone of the game. If a player lands on a property square that is unsold, they may buy the property at its listed price. If they decline, everyone gets to bid on the property and the deed goes to the highest bidder. If the player lands on a property square that is sold, however, he must pay the listed rent on the property deed to whoever owns the property (there's no charge for landing on one of his own properties). Should a player collect all the properties in a color group, they can then use money to build houses and hotels - which dramatically increase the amount of rent players have to pay for landing on their spaces [[One-Hit Kill|(Hotel on Boardwalk will likely bankrupt a player in one turn)]]. In between turns, players have the option to broker trades with other players. They may trade money, properties, Get Out of Jail Free cards or any combination thereof.
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When Darrow first approached game manufacturers about publishing the game, they rejected it - sending him a letter saying that there were "52 fundamental errors" in his game. Undaunted, Darrow then manufactured his own sets and sold them himself - selling out each run he made. Parker Brothers then decided to publish his game once they heard of the success, and a magnate was born.
 
In 1990, [[Merv Griffin]] produced a 12-episode ''Monopoly'' [[Game Show]] for [[American Broadcasting Company|ABC]] as a companion for ''Super [[Jeopardy!]]''. Michael Reilly, a former ''Jeopardy!'' contestant, was the host.
 
Doing a pub crawl based on the London board layout is a popular drinking activity, albeit a swift way to get very drunk.
 
Only indirectly related to [[Mega Corp|the other kind of monopoly]].
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{{tropenamer|page=Monopoly}}
 
{{tropenamer|page=Monopoly}}
Monopoly is the [[Trope Namer]] for ==
* [[Do Not Pass Go]]
* [["Get Out of Jail Free" Card]]
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{{tropelist|page=Monopoly}}
* [[All There in the Script]]: According to ''The Monopoly Companion'', Rich Uncle Pennybags' full name is Milburn Pennybags (Mr. Monopoly itself is a [[Red BaronSobriquet]]), the guy in jail is called Jake the Jailbird, and the police officer who takes you to jail is named Officer Edgar Mallory.
* [[Announcer Chatter]]: The version on the current generation's consoles has [[Uncle Pennybags]] narrating every action in the game. Not too bad, but his lines can get really repetitive. Fun fact: you can hit [[Xbox|Y]] to cut him off.
** Said chattering also includes a few bits of [[Lampshade Hanging]] over some things, such as the probability of landing on one set of properties:
{{quote|'''[Upon landing on an orange property]''' ''One thing I like about this lot: [[Game Breaker|Location, Location, Location]]''}}
** He also has the tendency to drone on a ''lot''. Yes, we know what a Community Chest space does!
* [[Artificial Stupidity]]: Some of the trades offered by the video games' AI are... ''unusual''.
** ESPECIALLY in the Super NES version, where it is common to see a computer player willingly trade away a property from a complete set for something asinine like a railroad they don't need... and then one turn later, ''try to get it BACK''.
** In some versions of the game, computer players will make you the same offer EVERY TURN, no matter how many times you've refused. Or, if you place a trade offer, the PSP Mini version's AI will always alter the deal to include ALL the money you currently posesspossess.
** The NES version lets the player make offers on the AI's properties, which the AI will agree to a certain percentage of the time based on the amount of the offer. However, since there's no limit to how many times a player can make an offer per term, it's easy to get the computer to hand over properties for next to nothing.
* [[Awesome but Impractical]]: The Green properties. High rents, and a powerful group if you can get them developed...but they cost more to fully develop than any other color group in the game, and they are in the shadow of the Go To Jail space, making them less likely to be landed on than many of the lower-priced color groups before it.
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* [[Screw the Rules, I Have Money]]: Late-game, the best place in the game is in jail.
* [[Serious Business]]: At least one game of Monopoly you play in your life will devolve into an argument about the rules, and then into an argument about who lost the rule sheet. And let's not get started on [[Tournament Play]]...
** Well explained [https://web.archive.org/web/20130215182307/http://baldw1n.net/2009/07/20/how-to-play-monopoly/ here]:
{{quote|It is now the turn of each player to explain their theory as to how the person who goes first should be decided. While the game rules stipulate a simple dice roll contest, anyone citing this will be told that they are wrong, and that a different rule is correct. You may see some of the following expounded, typically by the person who would benefit the most from them: Youngest goes first; oldest goes first; people born during a seasonal equinox go first; a fight; all the money is thrown in the air and whoever grabs the most goes first, like in [[The Crystal Maze]] ; the last person to kill themselves while Phil Collins’ “Sussudio” is on an infinite loop goes first.}}
* [[Spin-Off]]: At first, there was only ''[[Star Wars]]'' Monopoly, but thanks to the USAopoly company, there are: [[Nintendo]] Monopoly, ''Simpsons'' Monopoly, ''[[Family Guy]]'' Monopoly, ''[[Pokémon|Poké]][[A Worldwide Punomenon|mon]]opoly'', ''John Deere Monopoly'', Pittsburgh Steelers Super Bowl Champions Monopoly, ''[[Scooby Doo]]'' Monopoly...
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** There are two main lines: Most "<blank> Monopoly" games are officially licensed by Parker Brothers, while most "<blank>opoly" games are unlicensed and made by Late For The Sky.
** There's also "Make-Your-Own-Opoly," a kit which allows you to print out personalized street names and other details for a customized, one-of-a-kind game.
** Parker Brothers has also released [https://en.wikipedia.org/wiki/Advance_to_Boardwalk Advance to Boardwalk] and [https://en.wikipedia.org/wiki/Free_Parking Free Parking] as actual Spin-Offs that are completely different cames.
 
 
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{{reflist}}
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