Monstrosity Equals Weakness: Difference between revisions

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* The order of [[Legacy of Kain|Kain's]] Lieutenants ascends in order of weakest to strongest. You begin with Melchiah, who is basically nothing more than a stitched together bundle of rotting flesh, and end with Kain, who is still largely humanoid despite his evolution.
* Often used in ''[[House of the Dead]]'' in terms of its bosses, where the various bosses one fights may be anything from mutant animals to hulking giants to living plants, but the final boss will usually be a very humanoid creature that only has a bit of zombie-ness about him. This is not often used with the normal enemies, though, where the most dangerous are usually the most inhuman.
* A good way to spot the [[Warmup Boss]] in any given game in the ''[[Mega Man X]]'' series is to find the biggest one. Chances are it's the weakest. Also applies to the intro boss, which will almost certain be a hulking wimp. Its [[Sequel Series]], ''[[Mega Man Zero]]'' and ''[[Mega Man ZX]]'', also use this trope, though in ''Zero 1'' you really had no way of telling which was which till you went through the stage. The various minor bosses you face are mostly animal-form. Major villains--Sigmavillains—Sigma, Prometheus and Pandora, and so on--areon—are humanoid. But the various bosses with multiple forms tend to become less humanoid in each.
** Except Omega and {{spoiler|Albert}}, possibly the 2 best final bosses in the series.
* Used straight with Haseo's B-St form in ''[[.hack GU]]''. While it is infinitely more powerful than his second form (as in, being able to use an attack that makes [[Fate/stay night|Gate of Babylon]] look minuscule), it also hampers with his cognitive ability so much so that he gets his ass handed to him by {{spoiler|Ovan}} really easily.
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* In the ''[[Tales (series)]]'', the toughest bosses tend to be the human or humanoid ones, due to being small targets, being able to pull off combos like the player, and often having a [[Limit Break|Mystic Arte/Hi-Ougi]]; privileges non-human bosses rarely have.
* ''[[Neverwinter Nights]]'' has this one down pat. Humanoid enemies are crippled by the game engine to make them a fair fight. A level 20 fighter (assuming level-equivalent equipment) will win against almost any monstrous opponent in the game engine; a level 20 sorcerer has trouble being ''threatened'' by ''anything'' the game can keep track of.
** Averted in tabletop [[Dungeons and Dragons]], however. High-end enemies run the whole gamut from [[Instant Awesome, Just Add Dragons|colossal dragons]] to [[Demon Lords and Archdevils]] to [[Eldritch Abomination|Eldritch Abominations]]s to [[Kaiju]] to [[Physical God|Physical Gods]]s. None save the latter tend towards humans in size or looks.
* The Draenei in [[World of Warcraft]] have two derivative species: the appropriately named Broken, and the Lost. Draenei exposed to the fel or demonic magic of the Burning Legion are corrupted and lose contact with their source of power, the Light. This manifests as physical deformations and a descent into madness. The Broken are more-or-less sane, but they have crippled bodies and are in constant physical and emotional pain. The Lost are completely insane, and even more crippled than the Broken. An analogy: Draenei are healthy trees, Broken are burned but still standing trees, and the Lost are stumps.
** High elves, blood elves, and Wretched are arguably a similar case. {{spoiler|Or they were before the Sunwell Plateau, at any rate.}}
* Averted in ''[[Dragon Age Origins]].'' Non-boss humans and humanlike Darkspawn (essentially Tolkien Orcs) are some of the simpler enemies. Bizarre creatures like Ogres and demonic spirits of the Fade are noticeably tougher, but the best example is the nightmarish [[Mook Maker|Brood Mother]], who is explicitly stated to be the corrupted form of a normal female, and is a full-fledged boss monster. The [[Big Bad|Archdemon]] itself may also counts, though in its case the monstrosity makes it un-dragon-like instead of inhuman.
* ''Gurumin: A Monstrous Adventure'' for the PC and PSP plays this straight most of the time, as each boss is usually smaller than the last. The first three bosses Bob, Mosby and Roger are all relatively large (after transforming), and then you get to the fourth boss who transforms... Into you. She suddenly has a ton of moments where she can block your attacks and counter with quick moves, whereas the first three are all a case of "Hit them when you get a good opening." The fifth boss is once again a giant monster, but you soon find that he's a complete joke and was only setting up for the real boss-- theboss—the Phantom Prince, who's roughly the same height as Parin. The trope's subverted as the final boss {{spoiler|is the large and powerful Tokaron, the legendary dragon.}} But he's not the strongest enemy, actually. It's really the [[Bonus Boss]], Blackbean: Prince of Destruction. He's the smallest boss in the game, coming up to about the same size as the game's standard [[Mook]], roughly half of Parin's height.
 
== [[Western Animation]] ==
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