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{{trope}}
In some action games, there are many different kinds of [[Mook
Thus, the unsuspecting player will often run in a seemingly desert area and be interrupted by a cutscene. [[Random Encounter|Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally [[Elite Mook
Will often overlap with [[Boss Subtitles]], but not always.
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{{examples}}
=== [[Action Adventure]] ===
* ''[[Alice: Madness Returns]]'' does this.
* ''[[Okami]]'' has those, except for a few late mooks (mostly variants of previouly encountered ones).
* In ''[[Skylanders:
* In the ''[[Star Wars]] [[Dark Forces Saga]]'' game Jedi Outcast, when you first encounter a Reborn (artificially-empowered Force users; far more [[Badass]] than most Imperial [[Mooks]], though nothing compared to those who properly learned Jedi and Sith techniques) you get a brief cutscene of his arrival.
=== [[First-Person Shooter]] ===
* ''[[Doom]] 3'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
* ''[[Metroid Prime]]'' uses cut-scenes to introduce bosses, mid-bosses, and major enemies such as [[Space Pirate|space pirates]], baby sheegoths, [[Demonic Spiders|beam troopers]], and the metroids themselves. The only time you'll see any text is if you use the scan visor.
=== [[Hack and Slash]] ===
* ''[[Bayonetta]]'' does it. Curiously, [[Boss in Mook Clothing|Gracious & Glorious]] don't have one even though they are the [[Elite Mook
* Done in every game of the ''[[Devil May Cry]]'' series, for every single enemy.
* Done in ''[[God of War (
* ''[[Gauntlet
* ''[[
* In the fourth ''[[Onimusha]]'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
== [[Platform Game]] ==▼
* In ''[[Kirbys Return to Dream Land]]'', levels with a Super Ability will introduce the appropriate mooks this way (with the exception of Super Bonkers, who is a miniboss).▼
* The [[Spongebob SquarePants]] game ''Battle for Bikini Bottom'' contained brief cutscenes of most robots when you first encounter them, as well as them showcasing their fighting techniques against harmless NPCs or other targets.▼
=== [[
▲* In ''[[
▲* The [[
=== [[Real Time Strategy]] ===
* ''[[Dawn of War]]'' also does it for your own units in some cases (in the first two games, which had linear missions).
* Happens in the ''[[Mass Effect]]'' series- the first time you meet geth, husks (both on Eden Prime) and Collectors are all during cutscenes.
* In ''[[
=== [[Survival Horror]] ===
* The game ''[[Parasite Eve (
* Damn near every ''[[Resident Evil]]'' game has at least one:
** Zombies and Hunters are both introduced with a FMV cutscene when first encountered in the original.
** Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in ''[[Resident Evil 2]]'' also gets its own FMV.
** Part 3 uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
** ''Code: Veronica'' gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a [[Coup De Grace]] cutscene, and reappears as a [[Degraded Boss]] later.
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* Used in ''[[Cold Fear]]'' with basically every enemy, except maybe for the {{spoiler|one-armed Exobrutes.}}
* In the first ''[[The Lord of the Rings (
{{reflist}}
[[Category:Video Game Tropes]]
[[Category:Mooks]]
[[Category:
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