Mook Maker: Difference between revisions

No change in size ,  7 years ago
update links
m (update links)
(update links)
Line 82:
** ''[[City of Villains]]'' also lets you play as a Mook Maker, in the form of the Mastermind archetype.
* ''[[Guild Wars]]'' has necromancers who can summon minions, similar to other games. In addition, the Nightfall campaign's torment demons can use a skill that summons another creature of the same type as the original summoner.
* ''[[RunescapeRuneScape]]'''s Dungeoneering skills has Flesh-Spoiler Haasghenahk, which explodes into a gory mess when killed for the first time... kind of. The Stalker (a beholder minus the stalks, with the eyes mounted in the surface) leaves its main eye on a spine-like bone pillar after its death as the second stage of the boss, and the other eyes turn into "Flesh-Spoiler Spawns", the mooks needed to play this trope. If moment-of-death, one-time mook production counts for the trope, that is....
** There is also the Necrolord, a necromancer shielded by a barrier made of what appear to be skeletal hands, who frequently summons one hard-hitting, unpassable skeleton per player in the room, which have to be defeated or left to despawn (by all players teleporting out of the room).
** Plain old necromancers, supposedly the subordinates of the Necrolord, are also attackable enemies, capable of casting spells that remove the stealth protection many players use in Dungeoneering, casting powerful magic attacks... and summoning high level skeletons and zombies to waste players time. Most players choose to kill the necromancers and leave the room until the summons fade away on their own, so they can tell which of the inevitable zombies and skeletons are real (and therefore likely to drop stuff, including the important food that non-suicide parties need) and which are fake (which don't).
Line 133:
* ''[[Sins of a Solar Empire]]'' has carrier cruisers and capital ships, which produce squadrons of strikecraft. While the cruiser types field a limited number of squadrons and use antimatter to build their strikecraft, capital ship carriers can continually produce strikecraft, gain more squads with each level, and have various fleet support abilities: the Advent Halcyon can spam ridiculous numbers of drone strikecraft and boost the firepower of its fleet, the Vasari Skirantra can temporarily scramble additional bombers and replicate friendly cruisers, and repair its fleet, and the TEC Sova can make its strikecraft tougher, build them faster, and also build missile platforms for a bit of extra punch.
* Taken to extremes in ''[[Brütal Legend|Brutal Legend]]'' with the Tainted Coil. There are four units that are summoned by the stage: First is the Battlenun, which make the weaker mooks (Soul Kissers and Punishing Parties). Second is the Warfather, who makes the mid-level mooks (Skullrakers, Screamwagons, and Pain Lifters), as well as Superior Battlenuns, which make superior versions of their mooks. Then you have the Overblessers, capable of making the [[Elite Mooks]]: [[Giant Mook|Hate Cages]] and Heart Cutters, ''on top of'' making Superior Warfathers (with superior mid-mooks), who in turn can make ''Divine'' Battlenuns, complete with superpowered minor mooks. The last stage summon is ''not'' another Mook Maker, but rather a big, uncontrollable [[Smash Mook]]
* The original ''[[StarcraftStarCraft]]'' features two different Mook Making units. The Zerg Queen can launch an egg that will kill any ground unit that is at least partly biological, then hatches two short-lived Broodlings that munch on anything in sight. Meanwhile Protoss Carriers contain a factory that stocks the ship with up to eight Interceptors.
** In 2 the Brood lord attacks by throwing Broodlings at the target, then there's the Infestor which can spawn numerous Infested Terrans at a fast rate.
* [[Age Of Empires 3]] features certain campaign [[Hero Unit]]s who can summon troops as if they were a walking building. Major Cooper can summon Hussers, Billy Holme can summon outlaws and Colonel Edwardson can train Sepoys. The Japanese are the only civilization who can do this in regular skirmish games, their Daimyo can summon basic Mooks, while Shoguns can summon ''artillery!'' All of the above must remain stationary while producing units though.
Line 147:
 
 
== [[Role -Playing Game]] ==
* ''[[Super Paper Mario]]'' has a few of these. They can easily lead to a [[Disc One Nuke]], since by the time you run into one, you have a character who acts like a living flamethrower with infinite ammo. Positioning him under the Mook Maker and taping down the button will lead to endless enemies killed (and thus endless [[Character Level|experience points]]).
** Kamek was demoted from a [[Kill It with Fire|fire-throwing mook]] to a mook maker in ''[[Super Mario Galaxy 2]]''.
*** This is a standard skill of Magikoopa's though. Appearing in ''[[Super Mario World (video game)|Super Mario World]]'', ''[[Yoshi's Island]]'', and ''[[New Super Mario Bros. Wii]]''. Although it was turning a block into a mook, so it's not infinite.
** Way before that, and probably inspiring these, ''Yoshi's Island'' had several pipes that spawn enemies...but only if Yoshi doesn't carry around 6 eggs already. Yes, the purpose of those pipes is essentially to provide ammo.
** The first two ''Paper Mario'''s have different kinds of Fuzzies that could do this. Easy experience and with the Zap Tap Badge, you're undamaged as well!
Line 157:
** Spiderweb's earlier ''[[Exile]]''/''[[Avernum]] 3: Ruined World'' revolves around destroying a number of enormous magical Mook Making facilities before they destroy the world.
*** Later Avernums include undisguised [[Expy]]s of Geneforge's spawners.
* The Loaded Dice in ''[[EarthboundEarthBound]]''. Easily the game's worst random encounter, since a) calling for help is all it does, b) some of the help in that part of the game is REALLY powerful, and c) Ness is alone, barring some help from the easily-felled Flying Men.
** The [[Magma Man|Magmen]] in ''[[Mother 3]]'' is another example, being capable of spawning [[Fragile Speedster|Pyreflies]] from his cranial crater.
* The SNES game ''[[Soul Blazer]]'' (which was the game before the excellent ''Illusion of Gaia'') has objects which spawn monsters until they are destroyed. This bears striking similarity to ''Gauntlet''.
Line 163:
** ''[[Lufia: The Legend Returns|Lufia 3]]'' is even worse. Monsters with an ability to call rainforcement will a lot tougher and longer to fight than usual monsters, and bosses with such skill are easily categorized in [[That One Boss]].
* ''D&D'' has its own share. ''[[Icewind Dale]] 2'' contains a slime enemy which is horribly annoying since it generates a hell lot of identical copies, which themselves are also hard to kill due to high resistance. (Not a perfectly straight example, as the first few are just the initial one splitting.)
* Whereas Pit Fiends in ''[[Baldur's Gate]] II'' were originally fairly straightforward enemies, the popular ''Tactics'' [[Game Mod|mod]] changes their stats to those used in the [[Dungeons and& Dragons|tabletop game books]], giving the ability to [[Hell Gate|''gate'']] in other Pit Fiends. Meaning that, unless you kill the first one or two quickly, you could easily have an army of enraged demons on your hands in no time.
* Geth starships in ''[[Mass Effect]]'' sometimes spawn geth until they are damaged enough to fly away. (yes, fly away. Geth pilots are apparently more intelligent than your average video game airman, and don't want their fancy starship getting destroyed.)
** The Thorian on Feros will spit out one Asari clone after another until it itself is killed.
Line 243:
 
=== [[Comic Books]] ===
* Master Mold, from ''[[X-Men (Comic Book)|X-Men]]'', a walking Sentinel factory. Add this to its [[AIA.I. Is a Crapshoot]] tendencies, and you've got a problem on your hands.
* In the comic book ''Gearhead'', Evil Ted has the [[Lovecraftian Superpower]] of being able to sprout an apparently unlimited number of zombies from his flesh.
 
Line 255:
 
=== [[Tabletop Games]] ===
* Before video games made Mook Makers a staple, ''[[Dungeons and& Dragons|OD&D]]'' had the grey philosopher: an undead cleric whose morbid philosophical musings materialized as vicious little ghost-like critters called malices.
** The "summon monster trap" in [http://www.giantitp.com/forums/showthread.php?t=109791 Tippyverse campaigns] is a machine useful for making training dummies.
** In more recent D&D there is the Great Old Master, a Neogi that has grown old, injected with special venom and then Adult Neogi lay eggs in it. Until it dies from the children eating there way out it can act as a Mook Maker.
Line 261:
** There are dozens of ''MTG'' examples. They can create critters [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46160 when others are created], [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207888 for] [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ant+Queen a] [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spawnsire+of+Ulamog fee] (this last one with [[Eldritch Abomination]] bonus), [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=192222 whenever the controller drops a land], [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Godsire by tapping] or a dozen other techniques.
* In ''[[Warhammer Fantasy Battle]]'', the Undead can do something similar- Tomb Kings (Ancient Egyptian mummy/skeleton armies) have Liche Priests who can replenish units (back to their starting strength, so not too bad). Vampire Counts, however, have no limit on the number of fresh troops they can summon... Chaos Daemons also have a fairly similar trick, but theirs involves having a wizard ''turn enemies into more Daemons''. Some of which are essentially walking plague-sores.
** Some of the Tyranid critters in ''[[Warhammer 4000040,000]]'', such as the Tervigon and the Parasite of Mortex, have the ability to spit out smaller creatures.
** The Skaven have an incredibly powerful spell called the Dreaded Thirteenth Spell that converts a sizable chunk of enemies into Clanrats, their [[Mooks|standard Core choice]]. Despite its [[Awesome but Impractical|25+ casting difficulty]], with good rolls you can cast this spell as many times as you like, which means your amount of mooks is only limited by the number of enemy mooks.