Mooks but No Bosses: Difference between revisions

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(Import from TV Tropes TVT:Main.MooksButNoBosses 2012-07-01, editor history TVTH:Main.MooksButNoBosses, CC-BY-SA 3.0 Unported license)
 
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{{trope}}
Nowadays, the vast majority of video games, even when not pure action games, include fighting enemies on the way. There may be [[Mooks|a lot]] [[Goddamn Bats|of weak ones]] or [[Demonic Spiders|a few]] [[Boss in Mook Clothing|tough ones]], they may be [[What Measure Is a Mook?|humans]] or [[What Measure Is a Non -Human?|monsters]], you may kill them half-heartedly or [[Video Game Cruelty Potential|with great enjoyment]] but they will be on your path to prevent you from [[Saving the World]], rescuing the [[Damsel in Distress]], [[Quest for Identity|finding your lost memories]] or [[Devil May Cry|eating your pizza]]. And at some points, you will have to fight [[Boss Fight|big enemies, much more fearsome and dangerous than the others]] ([[Anticlimax Boss|or not…]]) with an appropriate tension buildup.
 
But some games go around this. Even though you fight your way through numerous [[Mook|Mooks]] and death traps, no climactic battle against a boss ever comes. There can be several ways to explain and/or compensate the absence of bosses:
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The extreme end of [[Hard Levels Easy Bosses]].
{{examples|Examples}}
 
== Action Adventure ==