Mooks but No Bosses: Difference between revisions

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* In ''[[Legacy of Kain|Soul Reaver 2]]'', a good part of the game is slaughtering the soldiers and demons who want you dead, but curiously, there is no Boss. The Sarafan counterparts or Raziel's "brothers" at the end ''seem'' like they will be bosses but they turn out being [[Elite Mooks|like normal mooks, just tougher]], and the [[Eleventh-Hour Superpower|Soul Reaver]] prevents you from dying anyway. The real [[Oh Crap]] moment comes ''after'' this battle.
* In the ''[[Batman Begins]]'' game, you fight Victor Zsasz, the Scarecrow and {{spoiler|Henri Ducard}}, but they fight in exactly the same way as the [[Mooks]], right down to the way they're taken down.
* The videogame adaptation of ''[[The Godfather (Videovideo Gamegame)|The Godfather]]''. The "bosses" are the dons of the other families but they're easy to kill, the real challenge is fighting all their [[Mook|mooks]].
* In [[Uncharted]] 3, the closest thing to boss fights in this game are basic fistfights against a guy who has a bit more HP than usual.
* In ''[[Tomb Raider]] III'', every single artifact you come across is guarded by a boss character who uses the powers of the artifact to kill you. However, the Element 115 artifact in the Nevada level is only guarded by regular mooks and has no one trying to use the said artifact to kill you. Since the levels by region can be played in any order you want, some players may feel a bit cheated that the artifact isn't guarded by an epic boss.
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== Platformers ==
 
* The 2D [[Play Station]] game ''[[Heart of Darkness (Videovideo Gamegame)|Heart of Darkness]]'' is like this. The final battle is against a huge number of mooks but you never actually fight the [[Evil Overlord]], he's just [[Cutscene Boss|destroyed in the following cutscene]].
* The first two [[Oddworld]] games involve killing a lot of guards in usually [[Cruel and Unusual Death|gruesome]] [[Video Game Cruelty Potential|ways]], but since Abe has no weapon nor actual fighting skills there is nothing in the games that looks like a Boss (well there are [[Corrupt Corporate Executive|"bosses"]] but not in the video game sense).
* The [[Platform Hell]] ''[[Rick Dangerous]]''.
* Every level in the ''[[Commander Keen (Video Game)|Commander Keen]]'' games is devoid of bosses, with the exception of the final level in the third (the Grand Intellect), fifth (the Shikadi Master) and [[Gaiden Game|spin-off]] episodes (Boobus Tuber).
* The second episode (game) of ''[[Cosmos Cosmic Adventure]]'' doesn't have any bosses at all, and the first and third only have a [[Final Boss]] (the same in both cases).
* ''[[Eversion (Sugar Wiki)|Eversion]]'' has no bosses, {{spoiler|but it makes up for that with [[Eversion (Darth Wiki)|its more famous attributes.]]}}
* ''[[Dust ForceDustforce]]''. The boss-looking [[Evil Counterpart|Evil Counterparts]] from the intro and trailer are actually multiplayer characters.
 
== Roguelikes ==
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== Role Playing Games ==
 
* [[Deus Ex (Video Game)|Deus Ex]]: You do engage several elite enemy operatives, but they are not much stronger than a regular mook, if better armed and augmented, and die almost just as easily.
** The same is true of the sequel, ''Deus Ex: Invisible War''. Probably even more so than the original, as all the elite operatives were just regular enemies with somewhat more health. They didn't even have any special abilities even though plot-wise they were supposed to.
* ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]:'' There's only one boss in the game, and he's closer to a beefed-up [[Fragile Speedster|Phantom]] than anything. That said, fighting 3 [[Elite Mook|Banshees]] and 3 [[Giant Mook|Brutes]] all at the same time is no picnic.
* The ''[[Ultima]]'' series in general is known for not having bosses at all, with many of the games being more about actual role-playing than pure combat. Some of the games do have a final confrontation against a unique enemy, but they're usually not noticeably tougher than regular enemies.
 
== Third Person Shooters ==
 
* In ''[[Max Payne (Video Gameseries)|Max Payne]]'', there were many fights against "boss" mobsters who could withstand boss levels of punishment before being defeated. ''[[Max Payne 2]]'' does away with these fights almost completely. There's only one enemy who's at all tougher than a regular Mook, Kaufman, and even he goes down in less than a dozen shots. The final boss fight is mostly a [[Puzzle Boss]], although you do shoot him up after solving the puzzle. ''[[Max Payne 3]]'' is mostly like ''[[Max Payne 2]]'' in this regard, although there is one boss fight against an armored [[Giant Mook]] about 4/5ths of the way through the game.
 
== Wide Open Sandbox ==