Motorstorm: Difference between revisions

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So far, there have been four games in the series:
 
* '''''MotorStorm'' (2006):''' The original. Set in [[Utah]]'s Monument Valley, this game established the series formula of having several classes of vehicles ([[Fragile Speedster|dirt bikes, ATVs, rally cars]], [[Jack of All Stats|buggies, racing trucks]], [[Mighty Glacier|mud pluggers and big rigs]]) racing through courses with varied terrain suited to different types of vehicles. It was a minor [[Killer App]] for the young [[PlayStationPlay Station 3]], selling over three and a half million copies.
* '''''MotorStorm: Pacific Rift'' (2008):''' The first sequel moved the gameplay onto a South Pacific island, sending players through beaches, [[Jungle Japes|jungles]], [[Lethal Lava Land|volcanoes]], an abandoned sugar factory, and even a volcano-ravaged small town. Introduced here were monster trucks, which could drive over the competition, and water and fire physics -- driving through water would cool down your car, while going through burning hot areas will cause your heat gauge to go up faster when you boost. While not as big a hit as the first game, it still sold a cool million copies while enjoying acclaim for fixing many of its most glaring problems.
** '''''MotorStorm: 3D Rift'' (2010):''' A downloadable [[Updated Rerelease]] of ''Pacific Rift'' designed to take advantage of 3D technology. It is smaller than the original game, featuring only ten tracks (out of sixteen) and some of the vehicles.
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* '''''MotorStorm: Apocalypse'' (2011):''' The latest game moves the action from rally racing in the wilderness to street racing in a big city... but with a twist. As its name suggests, ''Apocalypse'' takes its cues less from ''[[Need for Speed]]'' and ''[[The Fast and the Furious]]'', and more from [[Roland Emmerich]] and [[Irwin Allen]]. The city is in the throes of a massive earthquake that is destroying it piece by piece, sending the racers through [[Earthquakes Cause Fissures|earthquake fissures]], [[Scenery Gorn|collapsing buildings]], [[Giant Wall of Watery Doom|tsunamis]] and [[Stuff Blowing Up|explosions galore]]. The new vehicle classes -- [[Cool Car|muscle cars, supercars]], [[Fragile Speedster|superminis]], [[Badass Biker|choppers and superbikes]] -- are all designed to race in the new urban environments.
** While it enjoyed the same critical acclaim as its predecessors, it wound up suffering from a ''massive'' case of [[Too Soon]] in the wake of the 2011 Japanese earthquake, which adversely affected its release in many markets and is likely to blame for its very disappointing sales performance.
* '''''MotorStorm: R.C'' (2012):''' Set to be released for the [[PlayStationPlay Station 3]] and [[Play Station Vita|Vita]] (as a launch title for the latter), R.C scales down the game by focusing on the use of remote controlled cars as opposed to the real deal, reminiscent of ''[[Micro Machines]]''. It will use the environments from the original game until ''Apocalypse''.<br />
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{{reflist}}
[[Category:Motorstorm]]
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[[Category:Motorstorm{{PAGENAME}}]]