Ms. Pac-Man Maze Madness: Difference between revisions

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* [[Gimmick Level]]: The Bonus Rounds. While Slip Sliding Away and Pier Pressure are explained in [[Unexpected Gameplay Change]] below, Shock Therapy plays with the normal controls but the obstacle course challenge is styled after the ''Freeway'' [[Atari 2600]] game.
* [[The Goomba]]: The iconic ghosts are the most standard enemies the player can encounter. They are even the first enemies shown in the first level.
* [[Gravity Barrier]]: Played straight for the most part, unlessexcept theon playermoving somehowplatforms managesor tounstable terrain, where it is possible makefor Ms. Pac-Man dropto downfall fromto movingher platforms or unstable terraindoom.
* [[Ground Pound]]: The Pac-Foot in the Crystal Caves levels do this to trigger [[Stalactite Spite]].
* [[Guest Fighter]]: [[Dig Dug|Pooka]] is an unlockable character in Multiplayer mode.
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* [[Squashed Flat]]: Every time Ms. Pac-Man takes damage from being crushed.
* [[Stalactite Spite]]: In the Crystal Caves world, anytime an area has a Pac-Foot around will guarantee this thanks to its habit of causing tremors.
* [[Star-Shaped Coupon]]: The gold Stars obtained from clearing levels and their sidelevel objectives. {{spoiler|These become necessary to unlock (and thus progress) the four penultimate levels prior to the final showdown against Mesmeralda.}}
* [[Stuff Blowing Up]]: The TNT and Nitro crates, the latter of which explodes with a single touch. These [[One-Hit Kill|kill]] Ms. Pac-Man in one hit if they explode adjacent to her.
* [[Time Bomb]]: The "Da Bomb" mode in Multiplayer is a lethal game of tag where the "it" is this. The bomb explodes every 30 seconds, at which point the last one to hold it will explode, turning into a ghost.