Mucking in the Mud: Difference between revisions

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* ''Lufia: Ruins Of Lore'' had Jungle Spire which have mud spots that take you down to a cave area if you step in the right areas...
* The swamp level in ''[[Turok]] 2'' has regular mud that slows you down, and quicksand that [[Quicksand Sucks|instantly sucks you down]].
* Although it's technically more of a swamp, both [[DemonsDemon's Souls]] and [[Dark Souls]] feature this, complete with reduced mobility and absence of rolling. In both games, the swamp is also poisonous, so staying in it for long isn't exactly advisable. In the first game, swamp jellyfishes that live in it can be killed to provide anti-poison herbs, but the absence of rolling is lethal since any other enemies [[The Computer Is a Cheating Bastard|can cross the swamp with nary a hitch]], unlike you. In the second game, the enemies that live on it can still charge at you at maximum speed, but an equippable ring exists so that movement penalties are removed entirely when walking on swamps. Oh, and fast rolling (<25% equip burden, or Dark Wood Grain Ring ninja flip) is not disabled in the swamp.
* Some of the jungle levels and one south pacific level in ''[[Tomb Raider]] III'' have mud that makes Lara sink if she steps in it. In some spots, the mud is deep enough to make Lara be completely submerged and she will quickly drown.