Multi-Platform: Difference between revisions

update links
No edit summary
(update links)
Line 8:
Functionally, multiplatform games differ from port in that the game was written with the other systems in mind even during initial development.
 
The time and effort to make a multiplatform game is not as great as some assume. Some developers have stated that it raises the cost only about 10 percent. This can vary quite a bit depending on how different the systems in question are. For instance, the [[Xbox]] and PC versions of ''[[Prince of Persia|Sands of Time]]'' are quite similar, the iPhone and [[PlayStationPlay Station 3|PS3]] versions of ''[[The Force Unleashed]]'' are quite a bit different.
 
This really became popular with developers in the 6th console generation. Even though the [[PlayStation 2]] was in the lead, games on the [[Xbox]], [[Game Cube]], and Windows still sold well enough to ensure an even bigger profit than on the PS2 alone for very little extra development. This was even carried to the point of the wildly popular [[Game Boy Advance]] receiving "ports" of set-top titles!
 
With the cost of video game development being even higher with "high definition systems", this trope is more popular than ever. Series that used to be at least timed-exclusive are now going multi-platform. Nowadays, however, the priorities have shifted—as the [[PlayStationPlay Station 3]] and [[Xbox 360]] concentrate more on graphics than the [[Wii]], and the Wii's controls are non-standard compared to the other systems, the result is usually one version of a game for [[PlayStationPlay Station 3]] and [[Xbox 360]], sometimes called [[PS 360]],<ref>Sometimes also confusingly used for the ''owners'' of both an XBOX 360 and [[PlayStationPlay Station 3]]</ref> and another version which is released on the Wii (and occasionally on [[PlayStation 2]] as well, hence also the term [[Wii S 2|WiiS2]]).
 
On the PC side of things, some games are literally multiplatform, with the versions for different platforms (say, Windows, Macintosh, and Linux) all on the same physical media (sometimes called a "hybrid" release.) This is [[Older Than the NES]] in PC-land; in the days of 5.25" floppy disks, some games were released with a version for one computer (for example, the [[Commodore 64]]) on one side, and a version for another ([[Apple II]], [[IBM Personal Computer|IBM PC]], or [[Atari 8 Bit Computers|Atari 8-bit]]) on the other. Obviously, this sort of thing doesn't fly in console-land, due to dictatorial fiat console companies have over developers (possibly carried over from the days of [[Cartridge|carts]], when it was physically impossible.)
Line 27:
** The two versions of ''Twilight Princess'' have one very noticeable difference: they're mirrored. Canonically, Link is left-handed, which holds true for the GameCube version, but because more people are right-handed than left-, Nintendo flipped the Wii version to make it easier for people to control. That means they flipped '''the entire game''', so maps have to likewise be flipped if you want to use them between versions.
* ''[[Resident Evil]] 5'' is the first of the series being made for two systems, although most of the main games later got ported to multiple consoles, and nearly all of them had PC versions on initial release.
* A simultaneous [[Xbox 360]] release of then [[PlayStationPlay Station 3]]-exclusive ''[[Final Fantasy XIII]]'' was announced midway through development, at least for the Western version.
** ''[[Final Fantasy XI]]'' is notable for being not only [[Multi Platform]], but the first MMORPG to cross the console-PC divide. It started on the [[PlayStation 2]], got a PC version, and eventually got an [[Xbox 360]] version by the third expansion, ''Treasures of Aht Urhgan''.
* Though most ''[[Grand Theft Auto]]'' games were eventually ported to other systems after their initial release, ''[[Grand Theft Auto IV]]'' was the first to see a simultaneous release on two consoles.
* ''[[Tekken]] 6'' was exempt from the series' Sony leash and allowed to be released on the Xbox360 as well as the [[PlayStationPlay Station 3]].
* The first two ''[[Pokémon Mystery Dungeon]]'' games (though technically different games, were the same in almost every way) were released for the [[Game Boy Advance|GBA]] and the [[Nintendo DS|DS]].
* ''[[Digimon World 4]]''. The prior titles were only for [[PlayStation]], and later ones were only for the [[Nintendo DS]].
* ''[[Rune Factory Oceans|Rune Factory: Tides of Destiny]]'' is the only ''[[Rune Factory]]'' game to be multi-platform (on the Wii and the [[PlayStationPlay Station 3]]; previous titles had been for the DS or Wii only) and the first ''[[Harvest Moon]]'' ''or'' ''Rune Factory'' to have a simultaneous multi-platform release.
* The [[Sony Playstation]] brand was the home of the ''[[Naruto]]: Ultimate Ninja'' series for the longest time. However, ''[[Naruto Shippuden Ultimate Ninja Storm 2]]'' is the first game in the series to be released on another console besides one of the [[PlayStation]] line - on the [[Xbox 360]], specifically. The game's sequel, ''[[Naruto Shippuden Ultimate Ninja Storm Generations]]'', also followed suit, being released on the [[PlayStationPlay Station 3]] as well as the [[Xbox 360]], just as its predecessor was.
* [[Metal Gear Solid]] has always been a Sony-exclusive series for some time now. However, with the release of the spinoff, ''[[Metal Gear Rising: Revengeance]]'', it the first modern [[Metal Gear]] game to be multi-platform, coming out for [[Xbox 360]] and [[PC]].
 
Line 70:
*** Although ''Splinter Cell: Conviction'' was 360-exclusive.
* Most [[Blizzard]] titles.
* The ''[[Humble Indie Bundle]]'' releases have all canonically been on Mac, PC, and Linux, and the most recent Bundles have added Android to the list.
* ''[[Dark Souls]]'', the [[Spiritual Successor]] to the [[PlayStationPlay Station 3]] exclusive ''[[Demon's Souls]]'', was released on both the [[PlayStationPlay Station 3]] and Xbox360. It's also getting ported to the PC.
 
{{reflist}}