Multiplayer Online Battle Arena: Difference between revisions

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Every game in the genre has its own permutations, but the formula popularized by DotA goes like this: there are two teams with an equal number of players. Each one has a base. The point of the game is to destroy the enemy's base before he does the same to yours. Each base has static defenses, and helps players attack by sending out squads of [[Mook|Mooks]]. [[Hero Unit|Hero Units]], controlled by players, are far more powerful than any mook squad and gain [[Character Level|Character Levels]]. They kill the mooks (and each other) for [[Experience Points]] and gold, the former to learn new abilities and the latter to buy items. Apart from this tug-o-war, there may or may not be any other activities to participate in, such as killing off neutral monsters. And as to the characters themselves, there tends to be [[Loads and Loads of Characters|Loads and Loads of them]], each with a unique set of skills, abilities and statistics.
 
Finding a Hero you're good at is a key step in development; learning how to work with and against whichever Heroes happen to be in play during this particular match is another. While Heroes may be [[One -Man Army|One Man Armies]], they are not ([[Game Breaker|or shouldn't be]]) strong enough to carry the match single-handedly. Teamwork is ''essential''. A single [[Leeroy Jenkins]] or [[Ineffectual Loner]] can spell your team's doom. As a result, the player base of a MOBA game typically [[Suffers Newbies Poorly]], and treat the game as varying levels of [[Serious Business]], with all the [[GIFT|hostile corollaries]] you'd expect.
 
Games in this genre:
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* [[Game Breaker]]
* [[Gameplay and Story Segregation]]
* [[GIFT]]: In the form of [["Stop Having Fun!" Guys]], [[Serious Business]] [[Scrub|Scrubs]], [[Suffers Newbies Poorly]], [[Unpleasable Fanbase]], [[Small Name, Big Ego]], [[Arrogant Kung Fu Guy]], and [[Entitled Bastard]]. Basically, MOBA games have a ''terrible'' reputation for having communities full of people on their absolute ''worst'' behavior.
* [[Hope Spot]]: thought you will get away with low health? HAHAHAHAH
* [[I'm Not Here to Make Friends]]: Given that some of these games show up in e-Sports and have official tournaments, you can definitely spot the people who are clearly ''not'' here to make friends, they're just here to win.
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* [[Internet Tough Guy]]: Some people who take everything personally or can't cope with losing.
* [[Item Crafting]]: Introduced in DotA: Allstars. Everything is sold in the shop, but high-tier items are built out of mid-tier items, which themselves might be built out of low-tier items.
* [[ItsIt's Up to You]]: [[Averted Trope|it's not]]. Nobody can win a game single-handedly if he is the only decent player on the team.
* [[Level Grinding]]
** [[Forced Level Grinding]]: But it doesn't often take much.
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* [[Loophole Abuse]]: "Deny".
** [[Aint No Rule]] saying you can't jump onto your opponent's stream and use it to spy on them. (You cannot get punished for this as it is not an exploit of game mechanics and is as avoidable as not streaming your games.)
* [[One -Man Army]]
* [[Pick Up Group]]
* [[Play the Game Skip The Story]]: Being a multiplayer game; whenever a game attempts to have a plot, it's ignored.
* [[Serious Business]]: This is par for the course in ''any'' [[Pv P]] game, but practically a genre trait in MOBA games.
* [[The Shepherd]]: Some people genuinely ''do'' want to help newbies get better, and will give them advice and encouragement.
* [[Small Name, Big Ego]]: Most of the jerks on these games really don't have the skills to back up their [[Trash Talk]]...
** [[Arrogant Kung Fu Guy]]: But a few ''[[Oh Crap|do]]''.
* [[The Social Darwinist]]: ''ESPECIALLY'' prevalent in the various playerbases of these games.
* [[Suffers Newbies Poorly]]: [[Understatement|Some people]] who treat you like crap when you're starting might be perfectly reasonable if you play them after getting better. And then there are...[[GIFT|others]].
* [["Stop Having Fun!" Guys]]: this too, though it's more endemic in "pro" environments like ''DotA'' or Heroes of Newerth. Course, if you manage to play any MOBA game and not run into these guys, then you are [[Born Lucky]]. The very conventions of the genre tend to encourage this behavior as ''any'' deaths ''will'' make the opposing team stronger ('feeding') and experimenting or fooling around can be lethal. This is why most newbies are encouraged to start with bot games when trying something unconventional.
** ''[[League of Legends]]'' and ''[[Dota 2 (Video Game)|Dota 2]]'' are actually taking measure to avert this through systems to punish [[Jerkass]] players. ''[[League of Legends]]'' has a system called the "Tribunal" where players vote whether or not a player should be punished, and ''Dota 2'' is adding a system to temporarily remove players' abilities to chat or voice-chat if they can't stop trash-talking. Both were incredibly [[Genre Savvy]].
** One person stated that "MOBA-types aren't the game for me - I like to play games to have fun. If you're having fun and are playing stuff like DotA or LoL, you're apparently doing it wrong."
* [[They Changed It, Now It Sucks]]: These games tend to be patched often, leading to this reaction in fans often.
* [[They Copied It, So It Sucks]]: A strange inversion - it's not so much "They Copied DotA so they suck", moreso "They ''did NOT'' copy DotA, so they suck."
* [[Tier Induced Scrappy]]: Because of the team-based aspect of these games, this mostly happens with low-tier characters. It's not unknown for people to [[Rage Quit]] because somebody on their team chose a character perceived as being underpowered. Likewise, in DotA, which doesn't allow [[Mirror Match|both sides to deploy the same hero]], people might rage-quit when they saw that the other team had managed to nab the latest [[Game Breaker]].
** Developers of games are constantly trying to avert this trope so people actually ''will'' try to win with their favorites, not just picking a champion declared "OP"