Munchkin: Difference between revisions

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'''Red Mage''': Have you heard ''nothing'' I've said?|''[[8-Bit Theater|Eight Bit Theater]], [http://www.nuklearpower.com/2005/10/25/episode-616-mark-of-the-marvel/ Mark of the Marvel]''}}
 
The [['''Munchkin]]''' is the [[Tabletop RPG]] player who plays the game to "win", at any cost, even if that isn't the point of the game. Perhaps the most ridiculed [[Player Archetypes|Player Archetype]] of all time, this player is rarely interested in the ''story'' behind the game. Indeed, his characters are little more than extensions of his [[Author Avatar|own personality]], or whatever personality would give him the most plusses.
 
He sees fighting monsters and solving puzzles only as a means toward more power, more gold, more stuff, more ''plusses''. A [['''Munchkin]]''' is not satisfied until he can kill a god with his +25 Dancing Holy Vorpal Sword of Flame. On a [[Critical Failure]]. Of course, the combat mechanics is only the most obvious avenue. Munchkins try to hunt for "XP for roleplaying" by being over-the-top dramatic, and [[Planescape|Kossuth]] [[Kill It with Fire|help you]] if the game uses [[Ritual Magic]] -- everything—everything will stop until the word salad cooked up by the Munchkin is resolved. Anything that gives more plusses will be used and abused.
 
The Munchkin's ambition frequently outstrips his sense of fair play. Most of the time, he looks out for number one; the other players are little more than minor inconveniences to him, or obstacles on his path to ultimate power. As such, the Munchkin may engage in one or more of these irritating personas:
* [[Ninja Looting|Ninja Looter]]: Don't expect a Munchkin to share the spoils of an adventure equally -- ifequally—if he can't take the lion's share, he'll try to take the ''best'' stuff first.
* Gamebuster: [[Min-Maxing]] taken to its upper limit. Any Munchkin character of this type is nothing more than a collection of 'kewl powers', taken for no logical in-story reason other than their combat effectiveness. Often includes blatant [[Game Breaker]] abilities and power combinations that were never meant to be. Call him out on this, and he'll call you a [[Scrub]].
* [[Rules Lawyer]]: This Munchkin disputes every [[Game Master]] ruling, and has memorized every loophole in the game manual. For some reason, he never seems to "correct" the DM when the rules as written would hurt him... The [[Game Master]]'s best tactic against this guy is [[Rule Zero]]; what the DM says, goes, no matter what page 54, column 2, line 41 word 5 of the book says.
* Cheater: He never rolls where you can clearly see him, and he gets a distressing number of natural 20s. It's just his "lucky dice", he says. His character sheet comes prerolled with max stats. And he has an annoying habit of "forgetting" to write things down, like whether he's used up his spells for the day. Could this be the sort of sad, pathetic creature that would cheat at a cooperative [[Tabletop RPG]] game? (Yes.)
* [[Metagame|Metagamer]]r: We all metagame once in a while. After all, even if our characters don't know exactly what that orb with all the eyes is, they've got the feeling that it's ''dangerous'' and probably shouldn't be charged head-on. But this guy seems to have read (and memorized) all the monster manuals and the published adventures, and is [[Crazy Prepared|impossible to catch off guard]]. Once he sees that [[All Trolls Are Different|giant green scaly thing]] charging him, he ''immediately'' breaks out the [[Achilles' Heel|acid]]. Homebrewing is the best way to trip this fellow up.
* [[Heroic Comedic Sociopath|Psychopath]]: If it has stats, [[Lord British Postulate|it's there to be killed]]. For this Munchkin, [[Murder Is the Best Solution|violence is the first, last, and only solution to every problem]]. Even the most zealous [[The Real Man|Real Man]] knows when it's not time to fight, but not this guy. He'll take up any excuse to start a fight.
 
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== Anime and Manga ==
* Lina Inverse of ''[[The Slayers]]'' is a pretty good example of a Munchkin as a main character, with maybe trace elements of [[The Loonie]]. Incredibly powerful and greedy, with no qualms about blowing up her own friends or beating them to a pulp (though she does draw the limit at actually stealing their stuff -- shestuff—she ''will'' beg for it, though), and so impulsive in using her powers that she's earned a terrible reputation throughout the known world.
** This is kind of variable through seasons or between the series and [[OA Vs]]. At least the first two series portray her as relatively compassionate and well-rounded, even if she is hot-headed and frequently selfish. The "Book of Spells" OAV, on the other hand, is more in line with the Munchkin, showcasing much more of her greedy, mercenary side.
* ''[[Mahou Sensei Negima]]''
** A fictional case of a real-world case of Munchkinism in Nodoka Miyazaki. Armed with a book that lets her read the minds of anyone whose name she knows, she seeks out two artifacts to create a ''nasty'' combo. One lets her, by demanding someone's name, receive it (without them even saying it). The other lets her read books remotely -- thatremotely—that is, without them even being open. Any one or even two of these objects wouldn't be that powerful. Together, she rapidly turns from a terminally shy girl into one of the biggest cases of [[Crouching Moron, Hidden Badass]] ever, ''humiliates'' one of the most powerful characters in the ''entire series'' by evading his attacks and stealing another of his artifacts to make herself ''even more powerful'' (while ''reading the details on how to use it from his mind'', and [[Took a Level In Badass|effectively takes enough levels in Badass to leave even the main character fawning at her awesomeness]].
*** This is a good time to note here that this is a case of [[Tropes Are Not Bad]]; not only does it work out to be purified awesome, but it is ''perfectly well justified'' -- Nodoka—Nodoka, before seeking the artifacts, had encountered probable [[Big Bad]] Fate Averrinicus, who basically deconstructed the main character's ''entire team''. Her life was very, ''very'' much on the line, so taking the absolute best optimization of the build presented to her by her Pactio artifact was the practical choice. It also shows what some types of Munchkin consider to be the ideal of Munchkin play -- findingplay—finding odd combinations that combine into pure magic. (And to be fair, in a series where "courage is the real magic", Nodoka needs quite a dollop of it to successfully pull off her feat of Munchkinry.)
*** And let's also note one other thing: Nodoka WASN'T out to become "all powerful" or whatnot, she simply wanted to be as useful as possible. Under most circumstances, her powers were only of limited usefulness, and easily disrupted (even if she knew what an opponent was up to, she still had to act upon/tell others that knowledge). Now if she had an item (her Pactio card?) that let her tell her allies that info Telepathically...<shiver>.
** Perhaps even scarier was Nodoka's Best Friend, Yue. With her ability to RESEARCH just about anything ever printed, Yue could discover stuff that her opponents didn't even know. Couple that with her mystical training/knowledge/knight gear, and she outmunchkined Nodaka (w/o the key...). Likewise, if one looked at REAL munchkins, we'd have Negi himself (re: his REAL power boost, on par with Eva), Eva (immortal undead and caster), Chachamaru (Pactio Orbital Laser), Chao (Power Armor, time travel, magic...everything BUT the pactio), Setsuna/Ku Fei/Mana/Kaede (Kick ass BEFORE the pactio), and most of all: ASUNA (Superhuman stats, BFS, Kanka, AND Magic Cancellation?!?!?!? Thank God for her Subpar IQ Stat...).
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== Film ==
* Cass in ''[[The Gamers|The Gamers: Dorkness Rising]].'' The humor value of some of his antics (attempting to kill the Big Bad with a a lightsaber and dynamite -- indynamite—in a [[Medieval European Fantasy]] setting) might put him in the [[The Loonie|Loonie]] category, except for the fact that he seems to be doing them for perfectly serious reasons.
 
 
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== Literature ==
* ''[[The Intercontinental Union of Disgusting Characters]]'' is a [[RPG Mechanics Verse]] novel about Disgusting Characters -- thatCharacters—that is, munchkin PCs.
 
 
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* Warhammer40000 manages to make the game quite difficult for Munchkins to play by making basic Troops units an essential requirement for winning two of the three base scenarios, and making infantry squads much more powerful than tooled-up characters. The Tyranids and the specialist Space Marines generally have enough strange special rules and loopholes (at least in the Dark Angels and Black Templars rules that are still an edition behind) that a Munchkin can still have fun, they just have to work at it.
* An amusing anecdotal etymology: In the beginning of the '80s, a Parisian player nicknamed "Gros Bill" became infamous for this style of playing, to the point of becoming legendary among French roleplayers. As a result, the French term for "munchkin" is "grosbill".
** The term also describes Badasses and [[God Mode Sue|God Mode Sues]]s in fictions.
* The game ''1000 Blank White Cards'' basically revolves around this if you want to win. The final blank in the deck is usually the card that wins the game. You need to expect this.
** That said, 1000 Blank White Cards is the sort of game only a Munchkin would ''want'' to win, since the only rule (aside from the premise) is that the guy with the most points wins-as the website points out, what's the point in making a card that says you get all the points, if the next guy makes a card that demands you eat your "I get all the points" card? As a consolation prize, the website offers an extra win condition for those who can't fathom the notion that you can have fun playing a game even if you don't win-if there are more of your cards in the pile at the end than anyone else's, you win.
** It's a ''slightly'' modified game from ''[[The Enemy Papers]]''. Where it was used as a part of an object lesson.
* Pretty much all players in Penny-Arcade and [[PvP]] [http://www.wizards.com/dnd/podcasts.aspx DnD podcasts], shown brightly in [http://www.wizards.com/dnd/Article.aspx?x=dnd/4pod/20091016 3rd series finalle], but visible through all games (surprisingly, almost avoided by least experienced with RPG, and playing most self-obsessed character - Mike Krahulik and his Jim Darkmagic). In some cases can be explained by party being chaotic evil/neutral, as wealth is their sole motivation.
* ''[[Old World of Darkness]]'' rules were partly invented to avoid munchkinism but in fact ended up generating two system-specific types of [[Munchkin]]:
** The "tortured" character who avoids traditional [[Munchkin|munchkinism]] but is instead a being of pure [[Wangst]] and taking up all of the game's "spotlight" time as a result. Since Storytellers are "suggested" to reward role playing with XP, this wangst can turn into player wangst when their "deep performance" isn't rewarded like they expect.
** The "ugly alcoholic baby midget ninja" who takes on a monumental number of relatively mechanically-inconsequential character flaws (being short, being a child, being ugly, being an alcoholic or drug addict etc.) in order to pick up a game-breaking combination of advantages. Which is [[Not Cheating Unless You Get Caught|not actually allowed by the rules]], though.
** Not everybody knows about him nowadays, but the original ''World of Darkness'' does have its very own metaplot munchkin character: [[The Scrappy|Samuel]] [[Ninja Pirate Zombie Robot|Haight]]. (And he broke the rules to get that way, make no mistake.) But considering he ended up as an ASH TRAY IN HELL (Wraith shadowlands, actually), most players are kind of disinclined to follow his route. (WoD's way of saying Munchkin = BAD?)
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== Video Games ==
* In [[Massively Multiplayer Online Role Playing Game|massively multiplayer games]], there exists the opportunity for higher level players to give lower level players gold and items the lower level players would not normally be able to acquire. From the era of [[MUD|MUDs]]s on.
** ''[[World of Warcraft]]'' twinks dominated [[Player Versus Player]] battlegrounds in the lower level brackets, often frustrating more "average" low level players. One famous twink had a dodge rating of 120% at level 10. Blizzard really ought to know better; Diablo II had level restrictions on enhancement items way back in the late '90s.
*** Twinking in ''[[World of Warcraft]]'' was eventually trumped in a patch which made battlegrounds give experience, so plays would eventually level out of their preferred bracket. That same patch also added the option ot turn off experience gain, but doing so results in being placed in an entirely separate bracket from other players of a similar level. So it's munchkins only vs. other munchkins and casual players vs. casual players.
** ''[[EverQuest]]'' had one egregious example overlapping with griefing on a roleplaying server. When you died, you lost experience, and would actually lose a level if your experience dropped enough. However, you would not lose any new powers, though they might be scaled back to the lower level. In one notorious case, a level 50 character killed himself all the way back down to 20, then went around decimating other level 20s with his greatly expanded power set. This case caused [[Obvious Rule Patch|a change preventing such massive de-leveling]]. [[Nice Job Breaking It, Hero|Now that's some dedicated powering up]].
* ''[[Maple Story]]'' has an extremely large portion of the higher-leveled community who are pretty much like this. The MMORPG itself even has a plot, but virtually [[Munchkin|no one cares about that aspect of the game even though it is quite decent]]. The community originally wasn't really like this; until [[Adam Smith Hates Your Guts|the economy started going crazy]] and the game owners would add tons of [[Bribing Your Way to Victory|overpowered]] [[Game Breaker|special equipments]] for the [["Stop Having Fun!" Guys|majority of the]] [[Glass Cannon|higher-leveled players]] who have [[Spoiled Brat|extreme amounts of cash]] (which essentially neglects [[Hard Work Hardly Works|every]][[The Roleplayer|one]] [[The Loonie|el]][[Elemental Powers|se]]); as opposed to [[Competitive Balance|the originally rather fair gameplay]].
** Some games have even easier twinking. In ''[[Phantasy Star]] Online Blue Burst'', the only equipment with level requirements are frames (aka armour) and barriers (aka off-hand shields). But in addition to these basic items, the game featured units, with varying purposes, and MAGs, whose stats would augment that of their owner when equipped. Some units were especially powerful in the early game, such as Centurion/Ability, which boosted five of the player's six stats by 30 points each. Since they lacked level requirements, these rare and powerful units could be used at level 1, as could MAGs which had been raised to level 200, their maximum. (Conversely, some of these units -- likeunits—like Centurion/Ability -- hadAbility—had limited use at higher levels.) A level 1 HUmar is no real threat, but when equipped with four Centurion/Ability units and a level 200 MAG, they become an unstoppable death machine until Very Hard difficulty.
*** Also of note, it's entirely possible, through the use of [[MA Gs]] and Units, for a level 1 Ranger type character to use any gun in the game, including the most powerful ones.
** Due to the use of skills rather than level for item requirements, ''Anarchy Online'' was particularly notorious for twinking. It crossed into lampshade territory as almost the entire player economy was based on twinking and even casual players would be using gear at least a few levels higher than them. This was severely curbed, as equipping high-level items early on depowers it to the point where it can actually be ''worse'' than something in line with your current level.
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