Murder, Inc.: Difference between revisions

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* The Hashishin are identified as the ([[Unreliable Narrator|possible]]) forebears of the Illuminati in the ''[[Illuminatus]]!'' trilogy.
* The Jhereg organization in the ''[[Dragaera]]'' books. Or at least one of their subgroups, the Right Hand.
* ''[[A Song of Ice and Fire]]'' actually features multiple Murders Inc.
** The Sorrowful Men of Qarth will always say "I am so sorry" right before they kill you.
** The Faceless Men of Braavos are [[Warrior Monk|Warrior Monks]] who worship death as a universal force, with the "Many-Faced God" as its personification. They are the world's most capable assassins, but do not consider themselves to be killers for hire. Instead, the customer is expected to make a "donation" to their temple for the privilege of selecting an individual to receive the blessing of death.
* The protagonist of Eric Nylund's ''[[A Game of Universe]]'' works for Umbra Corp, a great example of this trope.
* Michelle West's novels have a group called the Kovaschaii, who are high-quality assassins. Among other things, they take information on the target directly from the client's mind, foiling any attempts at eavesdropping. Also, one of them does leave and become a hero, but not because they're evil or even because he wanted to: a girl who can see the future convinced him that he would be needed elsewhere to help save the world.
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* A humorous novel titled ''Going Public'' (author unknown, sorry) starred three young hitmen who decided to actually offer stock options for their assassination business, 3W Undertakings. (The "W" was because the three had adopted nicknames based on "Willie" -- Willie the WASP, Willie the [[N-Word Privileges|Wop]], and Willie the Watusi.)
* ''[[The Shadow]]'' once fought an organization that offered death insurance. People would buy insurance on a person and would be payed if they did not die by a certain time. Of course, this was really a paper thin disguise for a murder for hire business, though when the organization failed to carry out a hit they did pay up.
* The Brotherhood of the Hand from ''[[The Death Gate Cycle]]'' is part [[Murder, Inc.]] and part [[Thieves' Guild]]; they are the most powerful criminal organization in their world and have their hands in all sorts of dubious enterprises, but are most well-known for producing highly competent assassins, including [[Anti-Hero]] [[Badass Normal|Hugh]].
* ''[[Neverwhere]]'' by [[Neil Gaiman]] has '' "Croup and Vandemar, the Old Firm, obstacles obliterated, nuisances eradicated, bothersome limbs removed and tutelary dentistry." ''
 
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* Buffy in ''[[Buffy the Vampire Slayer]]'' is once targeted by the Order of Taraka, an assassin's guild hired by Spike to take her out.
* In ''[[The West Wing]]'', Toby Ziegler's father was a member of the historic Murder Incorporated.
* One episode of ''[[Mutant X]]'' featured Blue Bolt, an organization of [[Badass Normal]] assassins with acute hand-to-hand skills and cutting-edge technological weaponry.
* The Junshi clan from ''[[Jake 2.0]]''.
* Tarot in ''[[The Cape (2010 TV series)|The Cape]]''.
 
 
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* The Molochean Hand in ''[[Arcanum]] Of Steamworks and Magic Obscura''. They are secretive, with an ancient and actually very compelling history, and they're quite literally ''everywhere'' you go - hot on your trail, keeping lookout in bars, and waiting for you in plot-relevant dungeons. Sadly their fearsome reputation becomes a bit implausible when you realize you've killed two dozen already, and you're not even playing a combat-oriented character.
* The Antivan Crows in ''[[Dragon Age]]: Origins'' fall under this category, with members being raised and trained for the sole purpose of assassinating and knowing little else. The protagonist can also choose to take assassination side-missions from a representative of the organization.
* There's a dubious group on your space station in ''[[The Perils of Akumos]]'' that deal in explosives, among other ''less'' legal activity.
* ''[[Dark Souls]]'' has several factions that basically exist to murder other players, Particularly the Darkwraiths and the Forest Hunters.