Museum Madness: Difference between revisions

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(Import from TV Tropes TVT:Main.MuseumMadness 2012-07-01, editor history TVTH:Main.MuseumMadness, CC-BY-SA 3.0 Unported license)
 
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=== This game provides examples of: ===
 
* [[But Thou Must!]]: If you say no to the calligraphy teacher's offer to make you his student he'll just ignore you until you accept.
* [[Chain of Deals]]: In order to make a telescope for Galileo to use, you have to master the ancient art of bartering.
* [[Computer Virus]]: Serves as the game's [[Big Bad]].
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* [[Green Aesop]]: The most obvious example: In order to complete the Energy Technology exhibit, {{spoiler|the world cannot have any energy created from coal, oil or nuclear power}}. A less severe example is the Ocean Life exhibit, which requires you to save the ocean by fixing a leaky pipe.
* [[Hub Level]]: The Museum Atrium. Click on the map to select an exhibit to fix.
* [[Luck -Based Mission]]: You have a one-in-three shot of getting to Ellis Island on your first try. Guess the wrong boat and you get to start the exhibit over.
* [[The Maze]]: Three of them, actually. The Employees Only area of the museum, the library and the ferry.
* [[No Name Given]]: The Player Character. He has his own lines and personality, unlike your typical player avatar.
* [[Ribbon -Cutting Ceremony]]: You get to hammer in the Golden Spike connecting the Transcontinental Railroad.
* [[Ridiculously -Human Robots]]: The CyReps. Well, at least the ones who aren't meant to look like non-human animals.
* [[Robot Buddy]]: MICK.
* [[Rube Goldberg Device]]: You have to build one out of simple machines.
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[[Category:Edutainment Game]]
[[Category:Museum Madness]]
[[Category:Trope]]