Musical Spoiler: Difference between revisions

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The [[Musical Spoiler]] is particularly common in [[Video Games]]. For example:
 
* If you think you've just started the final [[Boss Battle]], listen to the music. If you're hearing the standard boss theme, you're probably up against [[The Dragon]] or the first form of a [[One -Winged Angel]].
* Similarly, if a plot-relevant fight uses the standard battle theme instead of the boss theme, you can relax -- this should be a short battle.
* If you get your [[Fight Woosh]] but you don't get the normal battle music, you can also relax - you may be in a [[Fairy Battle]].
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* If the fight music is still playing, you haven't eliminated a threat entirely yet.
 
If the protagonist(s) enters a new area/room with seemingly no action going on and the music [[Ominous Pipe Organ|turns eerie]] or [[It S's Quiet... Too Quiet|abruptly ''stops'']], then you know [[Oh Crap|they're in trouble]] -- unless, of course, it stops via [[Record Needle Scratch]] or sounds like someone is [[Letting the Air Out of The Band]], in which case it's time for a little comic relief.
 
Occasionally [[Lampshade Hanging|lampshaded]], often by crossing over with [[Sorry I Left the BGM On]], or by simply [[No Fourth Wall|breaking the fourth wall]] as in the page quote. A [[Theme Music Power -Up]] is when the music indicates a character is about to do something utterly awesome.
 
Alternatively, at a sudden and unexpected death or other tragic event, tragic music may play too early and warn you that something tragic is about to happen.
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'''Unmarked spoilers ahead; beware.'''
{{examples|Examples:}}
 
== Anime ==
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** The Collector Ship Theme in ''[[Mass Effect]] 2'' borrows heavily from the Reavers' music, and like there, it starts playing ''just'' before OH GOD WHERE'D THAT GIANT SHIP COME FROM?
* Lampshaded on ''[[Mystery Science Theater 3000]]'' in the episode ''[[The Hellcats]]''. Crow is wondering if the main character can back out of a challenge he's just been faced with, and Tom replies, "No, it's too late, the music already started."
* On ''[[WhosWho's Still Standing?]]'', every time the music starts to get louder, there's a commercial break coming in about 15 seconds, unless the show recent returned from commercial, in which case someone's going out on the current question.
** NBC game shows in general have a nasty habit of using musical stings to telegraph the action; whether it's the question deliberation music on ''1vs100'' ramp up when a contestant is about to lock in an answer, or ''[[Identity]]'s'' music ending just as an answer reveal is about to take place, savvy viewers will be able to know what's going to happen just by paying attention to the music beds.
 
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** Boss battle themes don't usually spoil since they only start after the enemy has been "introduced" to you. However, the music ''stops'' when you first enter a boss room, and the series isn't known to throw you into unexpected boss battles. Also, the boss music itself usually stops once you've landed the final hit on the boss, signifying that you've beaten it (though the fact that the game also switches to a cutscene of the boss dying can be a spoiler before even that).
*** Even the very first ''[[The Legend of Zelda (Video Game)|The Legend of Zelda]]'', which didn't use boss music, warned you when you were approaching boss territory. If any of the adjacent rooms held the Dungeons boss there would be "roaring" sounds every few seconds. Though some boss like monsters would make those sounds while onscreen anyway.
** In ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'', the melody of the Goddess' Song, the game's main theme, is Zelda's Lullaby played backwards, foreshadowing the fact that {{spoiler|Zelda ''is'' the Goddess}}.
* There's a severe difference in style between the normal background music and the fight music in ''[[Devil May Cry]]''. Thus, if you enter an area and the music abruptly shifts gears, get your sword out. This is especially true for the third game, where the fight music has ''vocals''.
* Occasionally, when you kill an enemy in ''[[God Hand]]'', their soul becomes a demon and attacks you. You'll know it when it happens, even if the enemy is offscreen, because the music suddenly switches to a distinctive guitar sequence (or, if one of the horribly powerful Four-Armed Demons arrives, an orchestra).
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* In ''[[Yoshis Island (Video Game)|Yoshis Island]]'', the room before (or with, in many cases) the boss always has the same ominous background music playing to indicate a battle will start. Comes with a long corridor for build up.
* Both the ''[[Penumbra (Video Game)|Penumbra]]'' series and its spiritual successor ''[[Amnesia the Dark Descent (Video Game)|Amnesia the Dark Descent]]'' play this trope straight. Hide or run until the caution/danger music stops playing and the enemies are guaranteed to have left the area.
* ''[[Bayonetta]]'' example: One of the very last boss fights is accompanied by a song named {{spoiler|1=[http://www.youtube.com/watch?v=qFPVWv7X0c4 You May Call Me Father]. [[Luke, I Am Your Father|Yes, that kind.]]}} Needless to say, a single look at the game's soundtrack blows that particular [[The Reveal|reveal]] right out the window.
* In certain ''[[Kirby]]'' games (such as Nightmare in Dreamland), the music completely stops before a boss room. That and there's usually [[Suspicious Videogame Generosity|a few recovery items and free copy abilities]].
* Used in many ways in the ''[[Silent Hill]]'' games. If you hear particularly ominous ambient noise/music, it usually means enemies are nearby or something big such as a [[Boss Battle]] or transition to the [[Dark World]] is about to happen. However, sometimes it's just a [[Nothing Is Scarier|false scare]].
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* In ''[[Syphon Filter]]'', the music intensifies when the enemy is targeting you, and calms down when they lose sight of you. The later games such as ''Omega Strain'' have special music themes for high-ranking terrorists or [[Timed Mission]] objectives.
* ''[[Mass Effect]] 1'': It's not much of a spoiler, per se (talking to anyone suggests basically the same thing), but when the time comes to have it out with Wrex on Virmire, even ''walking towards him'' turns on the Ominous Drumroll.
* ''[[Haunting Ground (Video Game)|Haunting Ground]]'' uses this specifically as a game mechanic: Belli castle has its ambient music, and it has the chase music for each of Fiona's pursuers. However, because those pursuers are actively ''searching'' for Fiona, they're running around the castle the same as she is. Whenever one of them is in a room adjacent to the one Fiona's in, the music slowly fades out into complete ''silence'', leading to one of the best uses of "[[It S's Quiet... Too Quiet|Wait, it's too quiet]]" ever to be visited on a player.
* [[Good Bad Bug|Appears accidentally]] in [[Dungeons of Dredmor (Video Game)|Dungeons of Dredmor]]. If the normal background music stops when you open the door to a room, instead of changing quickly when you walk through the door, it just means the game is having trouble loading both the massive amounts of enemies in the room and the awesome 'Monster Zoo!' theme.
* In {{spoiler|Hanako's}} bad ending of [[Katawa Shoujo]], the ominous "Cold Iron" theme starts playing as the last scene begins, before things start going wrong.
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** Both the Ganondorf and Ganon battles in ''[[Ocarina of Time]]'' have their own unique theme, making the first form (Ganondorf) seem like the final battle.
* ''[[The Simpsons]]'' had it in the ''[[The X Files|X-Files]]'' episode when a mysterious music cue is revealed to be coming from a passing bus in which an orchestra is playing.
* ''[[Final Fantasy VII]]'' avoids giving [[One -Winged Angel|Sephiroth's]] first form standard music in the final battle by having unique songs for his first two forms: "The Birth of a God" for Bizzaro Sephiroth and [[Crowning Music of Awesome|"One Winged Angel"]] for Safer Sephiroth.
* In the Greenwood area of ''Soul Blazer'', there is a dog who, when talked to, will tell you that "today's special is...you!" accompanied by an abrupt end to the background music. The dog will then proceed to explain that he was only joking, and the background music starts up again.
* In ''Shining in the Darkness'', despite the fact that the fight against [[The Dragon]] had a special boss theme, the final boss uses the normal combat theme you've heard all game. That is, until he [[One -Winged Angel|gets serious]]...
* Every plot-required boss battle in ''[[The World Ends With You (Video Game)|The World Ends With You]]'' is accompanied by normal battle music.
** With the exception of the final boss, of course, who gets his own unique remix of Twister. Every other non-boss battle randomly uses music.
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* In ''[[Teenage Mutant Ninja Turtles (Video Game)|Teenage Mutant Ninja Turtles]]'', a first-time player will probably think that they're fighting the final [[Boss Battle]] when they fight Shredder for the first time, and when they fight Krang. (The final [[Boss Battle]] is a rematch between the Turtles and Shredder.) Both of these bosses have a special [[Boss Battle]] music of their own to help give the player this illusion.
* ''[[Mushihime-sama]] Futari's'' [[Final Boss]] gets its own theme, but on Ultra difficulty, the [[True Final Boss]] uses the regular boss battle music. That is, unless you're playing Black Label (which replaces Ultra mode with God mode), in which case the TFB gets some...[[Soundtrack Dissonance|rather unfitting music for a climatic boss battle]].
* In ''[[Golden Sun (Video Game)|Golden Sun]]'', the battle against [[Big Bad|Saturos and Menardi]] has its own unique theme, and one might think they're the [[Final Boss]]. Then they turn into a [[One -Winged Angel|A GIANT TWO-HEADED DRAGON]] that dwarfs the party (and all other enemies up to this point) and actually ''[[Camera Abuse|shatters the screen]]'' as the combat intro.
* ''[[Amagon (Video Game)|Amagon]]'''s fourth stage keeps the same [[Nightmare Fuel|creepy music]] all the way through, even when in [[Super Mode]] or fighting the boss.
* In ''[[Blaster Master (Video Game)|Blaster Master]]'', the [[Final Boss]] reuses the Stage 7 music.