Mutants & Masterminds: Difference between revisions

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The [[Freedom City]] [[The Verse|'verse]] is the default setting for ''M&M'' (and the place for FC-specific tropes).
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=== This game provides examples of: ===
* [[The Ages of Super Hero Comics]]: The core book actually has a historical summary of every major age, encouraging [[Game Master|GMs]] to use them as a guide for the tone of a campaign.
** [[The Bronze Age of Comic Books]]: This is one of several "historic supers" settings, sharing a sourcebook with [[The Silver Age of Comic Books]].
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** Constitution can be a dump stat. Constitution is mostly good for raising Toughness & Fortitude<ref>(It also handles recovery checks, which are nothing to sneeze at, but are more of a "downtime" factor than a combat one.)</ref>, and it costs exactly the same to buy them both up directly. In fact, robot or undead heroes dump their Constitution all the way down to zero and buy immunities and protection<ref>(and regeneration)</ref> to compensate.
* [[Experience Points]]: "Power Points." In a refreshing change of pace from most [[Tabletop Games|RPGs]], they function identically to the [[Point Build System|points]] characters receive at character generation.
* [[Fantasy Kitchen Sink]]: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[Our Vampires Are Different|vampires]] to [[EverythingsEverything's Better With Dinosaurs|dinosaurs]] to [[Instant Awesome, Just Add Ninja|ninjas]] to [[Lord of the Rings|ringwraiths]].
** The default Mecha and Manga setting is explicitly intended as an anime-genre kitchen sink: there's martial artists, mech pilots, sorcerers, [[Mons]] trainers and [[Magical Girl|Magical Girls]].
* [[Game System]]: A derivative of the d20 mechanic from D&D3E, though with a completely different character creation system (a [[Point Build System]] instead of a [[Class and Level System]]).
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* [[Omnidisciplinary Scientist]]: Made the rule in 3E where there's one skill, Technology, for all inventors and one skill, Expertise: Science, for all scientists. Even in 1E and 2E, since most skills dealing with science and technology are based on the Intelligence stat, building one of these is both easy and cost-effective.
* [[Omniglot]]: Achievable with 6PP of the Comprehend power (for reference, a default starting superhero gets allotted 150PP).
* [[One -Hit Kill]]: The system separates all characters into two types, "Heroes/Villains" and "Minions." When "Heroic" characters fail a saving throw against an attack, the degree of harm they suffer is directly proportional to the margin by which they failed the roll. If a Minion fails a save, they automatically suffer the worst possible result of the attack.
* [[One Stat to Rule Them All]]: Mostly [[Averted]] from 2E up, though it's been noted that high-Strength/Toughness builds are statistically more likely to win a fight than high-Defense/Accuracy builds, even if they're at the same Power Level. Constitution/Stamina is as close as it comes. Every 2PP you spend on it gives you +1 to 3 different values, which would each cost 1PP per +1 to purchase independently. It's the only Ability that's cost-effective no matter what.
* [[Play By Post Games]]: There are several on the Internet, hosted on both the official M&M forums and third-party sites. [[Freedom City Play By Post]] is the [[Shameless Self Promotion|largest, most active, and longest-running]].
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* [[Point Build System]]: Necessary in order to accurately reflect the source material -- you can mix-n-match powers, abilities, and skills to make anything from a [[Flying Brick]] to a [[Badass Normal]].
* [[Polyglot]]: Notoriously expensive to build. It's generally cheaper to simply pay to become an [[Omniglot]] then roleplay it as limited to whatever languages you would have taken.
* [[Power Creep, Power Seep]]: When converting existing characters to the game, interpretations of their level of power vary ''widely''. A common pastime on the official forums is to try and stat godlike characters such as Galactus as playable, rules-legal starting characters.
** Of course, now that DC Adventures is here, characters are receiving [[Your Mileage May Vary|official stats]].
** In addition, canonically, heroes receive 1-2PP per arc of the adventure and every 10-20PP, gain a new [[Power Level]]. Each Power Level essentially doubles your power.