Mutual Masquerade: Difference between revisions

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== Tabletop Game ==
* Common occurrence in ''[[New World of Darkness]]'' campaigns, due in part to the sheer number of masquerades that know next to nothing about each other.
** Varies. When you're a vampire, werewolf, mage or changeling, you can expect to be inducted to your respective secret society, in which, generally, everyone knows who is who. Thus it's a rare occurence that a vampire is in town without the other vampires knowing (and this is the way things should be-- masqueradebe—masquerade breach is deadly for the vampires as a whole).
** Meanwhile, the same luxury can't always be afforded by hunters, the Frankenstein monsters, and sin-eaters. Sometimes you don't even know that there are other hunters in your area. And one doesn't need another sin-eater to become a sin-eater, so it's likely that a sin-eater might go a long way without meeting the others.
 
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