My Rules Are Not Your Rules: Difference between revisions

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*** This problem also exists, albeit in a significantly more annoying way, in ''Soulstorm''. Again, honor guard units are won by conquering a territory; lose the territory and you lose the unit. If you have 0 territories, you have 0 honor guard units. However, for the AI, the amount of honor guard units is related to how long the game has gone on. This means an enemy force can have a ''full'' set of honor guard units despite only having a single territory. On harder difficulties this can make the game completely unwinnable as some territories have the enemy spawn with 2 bases. And 2 commanders. With a full honor guard each. You're outnumbered at least 2-1 by some of the most powerful units in the game, and they ''will'' attack you instantly.
* In ''Lego Racers'', where speed, acceleration and handling are built entirely on the car's weight and distribution thereof, Basil the Batlord (the third opponent) drives much faster than he has any right to. This might not be obvious at first, but upon facing him in a rematch with what seem to be the exact same parts, it's clear that he knows something we don't.
* In the NES version of ''[[Punch Out|Punch-Out!!]]'', if Little Mac gets knocked down three times in a match (even if it isn't the same round), no amount of button mashing will let him get up the third time. His opponents can potentially get up many more times provided it isn't three in one round for a TKO (or if you're fighting King Hippo, who never gets up from the first knockdown).
** The Wii version adjusts this: Little Mac now has three knockdowns he can recover from (barring a TKO), and can [[Determinator|occasionally force himself up]] on the fourth. (A fifth will end you.) The opponents all have secret knockdown values - once exceeded, they collapse in a KO on the next knockdown.
** In all versions Little Mac has to get to a full standing position before the KO count will stop, but the opponent only needs to twitch to stop or pause it.
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* Enemies in the RPG ''[[Evil Islands]]'' never run out of fatigue needed to run (no pun intended) and cast spells. Thus even a frigging troll (an ugly, pimply, lumbering bulk, you know the [[Troll|kind]]) can always outrun the player.
* Most enemies in ''[[Castle Crashers]]'' follow the same rules as the player, but a few, like Fire Demons, can cast magic without their magic field active.
* ''~[[Sid Meier's Pirates!~]]'' is really foul about this. [http://www.hookedonpirates.com/forums/portal.php?subaction=showcomments&id=1119017449&archive=&start_from==12& Not only is your ship ridiculously slow, even by 1660 standards], but the damn [[Big Bad|Marquis]], [[The Dragon|Baron Raymondo]], and everyone else on the board does not age while your player character does (with their skills going down the pan as they do).
* Both ''[[Left 4 Dead]]'' games have the special infected AI cheat by spawning inside the safe room at the end of a level, whereas players controlling the infected are told by the game they are not allowed to to do the same thing because it's a restricted area.
** However. a player infected can still spawn in the ending saferoom if they are auto-spawned.
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* For a non-video game example, the agents in ''[[The Matrix]]'', though some people can cheat back.
* ''[[Aerobiz]]'': The game does this and [[Not Playing Fair with Resources|plays unfair with money]] at once. If your airline runs in the red for a year, it goes bankrupt and [[Nonstandard Game Over|you lose]]. If an AI airline runs in the red for a year, it goes bankrupt, changes its name and gets a huge influx of cash to start over and bounce back.
* The game [[MS Saga]] for the [[Play StationPlayStation 2]] has a system where you can upgrade and equip suits to fight other suits. The enemy ms's are not at all confined by your system having vastly more powerful suits and loadouts you can't duplicate.
* In [[World of Warcraft]], Whirlwind is a Warrior ability that strikes all targets around the user for damage that is lower than a typical weapon attack. When bosses and some enemies use Whirlwind, however, they will often spin for a few seconds, hitting anyone standing next to them multiple times for damage comparable to their typical weapon attacks, more akin to the Blade Storm talent (only accessible to Arms warriors at the very end of the talent tree, and having a cooldown of about a minute and a half). This is one of many examples of player abilities being different in bosses' hands.
* In later ''[[Disgaea]]'' games, you can merge your monster-type units into giant monsters with higher stats and increased range on their attacks, and you can turn monsters into weapons for your humanoid units to use (called "Magichange"). However, Fusion and Magichange normally only work for a few turns without a special ability. Unless you're the computer, for whom it will never wear off. (On the other hand, given the computer's tendency to fuse/Magichange on the first turn of battle, and [[Artificial Stupidity|its tendency to sit still doing nothing until player units are in range]], this can be seen as a practical way to keep the player from just waiting the fusion/Magichange out from the other side of the battlefield... but then, once the enemy unit is close and trying to murder your units, it STILL doesn't wear off.)