My Rules Are Not Your Rules: Difference between revisions

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** And on ''any'' difficulty, if you crash into an AI machine, your machine will go spinning out of control in general observation of standard racing game physics, while the other machine will invariably be nudged slightly to the side and then go on as if nothing happened. This is especially evident if you catch two [[A Is]] crashing; they'll both be nudged in exactly this manner, and often go right back and crash into each other ''again'', multiple times.
* Although it seems like a small detail to get fussy about, in ''[[Shiren the Wanderer]]'' small details can be the difference between life and death, and one of these things happens if you have party members with you when you encounter a Skull Mage. One of the random effects that can result from a Skull Mage swinging its staff at you is that you become twice as fast for a few turns. If this happens to one of your allies, they remain at double speed for much, MUCH longer than you. Enemies that obtain double speed, such as when waking up after you use a Scroll of Sleep, also retain the speed bonus for much longer than you.
* In ''[http://en.[wikipedia.org/wiki/Warlords_:Warlords (game_series)game series)|Warlords]]'' (that is, ''any'' of the seven-plus ''Warlords'' games) the percentages are so lopsided in favor of the AI you can only accomplish a fair fight if you sacrifice ludicrous amounts of cannon-fodder at an equally powerful enemy group before launching a main assault. Interestingly, the difficulty settings do not modify the artificial intelligence, only the degree to which it cheats.
** Especially conspicuous since the warlords franchise was promised by developers and marketing alike to feature strong AI ''in lieu of'' common cheating methods. It seems [[I Lied|they lied]].
* In ''[[Dissidia Final Fantasy (Video Game)|Dissidia Final Fantasy]]'', all equipment has a minimum required level before it can be equipped. Accessories don't have a level restriction, and instead fall into several classes, depending on how many of the same accessory you can equip at once. Abilities are earned based on your level, and cost "CP" to equip, so even if you know an ability you might not be able to use it without removing an existing ability. Needless to say, none of this applies to the computer. Strictly speaking, these limits still apply to the AI, but only outside Story Mode. In Story Mode though, the AI can screw these rules as it pleases.
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* Indy game ''[[AI War Fleet Command]]'' uses this as its central concept. The player is told outright that the AI team flagrantly disregards things like tech level requirements and resources. On the other hand, the AI team's current aggression and tactics are limited by factors known to and manipulated by the actions of the human team - much of the game's strategy comes from figuring out how to destroy objectives and taking strategic locations without pissing off the AI so much it declares "fuck this" and pulls an insurmountable tech-three fleet out of its ass.
* Vs Shooter ''Change Air Blade''
** The player needs to fill up a charge meter (while being in the top half of the screen) in order to perform their change (which turns them into a boss-like vehicle and prevents their armor from being damaged until the change is destroyed). The computer lacks such a meter. Instead, they change automatically after they hit a certain amount of damage (provided you aren't in the top half of the screen, [[Luck -Based Mission|which is 99% of the time since the pickup you have to get to swap positions rarely drops in 1P mode]]), regardless of what attacks they just did. Even if that attack would drain the charge meter if done by a human.
** Sigma Lancer's first change is used near the end of his second life bar. His second change is used near the start of the third life bar. His third change is used the very instant the second change gets destroyed. You cannot damage Sigma Lancer while his change is active.
* In [[Fire Emblem Jugdral|Fire Emblem 4]] opponents have infinite uses of their weapons and staves. The former is rarely an issue as all weapons except the Earth Sword have 50 uses. (Though it is annoying when it comes to long-range spells like Bolting and Meteor, which only had 5 uses in later games.)
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[[Category:Video Game Difficulty Tropes]]
[[Category:My Rules Are Not Your Rules]]
[[Category:Trope]]