Naval Ops: Difference between revisions

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** along with the 8 and 16 inch Gatling guns for use on the larger ship hulls
** [[More Dakka|Granted, I'd hardly call 57mm a "mini" gun]]...
* [[Going Down Withwith the Ship]]: Amagi, the last time you fight him. {{spoiler|And Tsukuba, too, if you fight him.}}
* [[Gotta Catch Them All]]: Well over a thousand parts and blueprints and other things to pick up per game.
* [[Guide Dang It]]: Some 'Treasure' drops from Warship Gunner 2 have rather arcane conditions. Others, on the other hand, are liable to be found accidentally.
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* [[Hot Sub-On-Sub Action]]
* [[Instant Win Condition]]: Even if you have one HP left on a flaming ship that's taking on water with no engines or rudder, you'll win as long as you destroyed your target and hit the "Withdraw" button. Averted in the first game where you have to actually make it to the map edge to end the mission.
* [[Kill It Withwith Fire]]: Giant, ship mounted flamethrowers are one of the many, many exotic weapons you can find.
* [[Justified Tutorial]]: The first few stages of ''Warship Gunner 2'' are a flashback to the player character's basic training. Which he has after running for his life from maneuvers that turned deadly. Braun later runs him through commanding a submarine.
* [[Lethal Joke Item]]: The Shark Submarine hull [[Exactly What It Says Onon the Tin|makes your sub look like a giant shark]]... and has over twice the durability and weight capacity of conventional sub hulls at the cost of two special system slots.
** And the Duck aircraft, which are highly durable and carry impressive weapon loads.
* [[Luke, I Am Your Father]]: {{spoiler|Werner is Karl Weisenberg's son}}.