Necromancer: Difference between revisions

m
update links
m (revise quote template spacing)
m (update links)
Line 128:
** The Gurps [[Fantasy World]] of Yrth has the Kingdom of Abydos, where the art of Necromancy is considered holy. Everyone who is anyone of any importance is either a necromancer or undead. And labor, being zombie-based, is cheap but smelly.
* In ''[[Exalted]]'', Necromancy is to Sorcery as the Underworld is to Creation; a deadened reflective parody, requiring a different set of initiation Charms to access and being a form of [[Mutually Exclusive Magic]]--see that page for more details. Whereas Sorcery is derived from Creation's living Essence, Necromancy is derived from the necrotic, decayed Essence of the Underworld--and ultimately, [[Power of the Void|the Void.]]
* ''[[Warhammer Fantasy Battle]]'' has mortal necromancers, vampires, and the Egyptian themed lich-priests. There's also Nagash, the first and greatest necromancer, an [[Omnicidal Maniac]] who attempted to raise all the dead of the world as his servants. It used to be that necromancy automatically drove one insane; this seems to have been relaxed, though the vast majority of necromancers are still villainous.
** The setting makes a difference between those that use the lore of death (more classical necromancy, communicating with the dead and one of the eight winds of magic) and those that use necromancy (animating the dead, a form of dark magic).
 
 
== Video Games ==
* In ''[[Battle for Wesnoth]]'', necromancers are quite common, and are the reason for [[The Undead]] being a faction in themselves and a major, recurring threat to Wesnoth. The allure of immense power and potential immortality (via transformation into a Lich) draws in practitioners of the dark arts, and although the extreme strain of their training causes most of these 'Dark Adepts' to become [[Squishy Wizard|extremely frail and weak physically]], it does give them [[Glass Cannon|impressive magical firepower]]. The Adepts' higher-level promotions, the Dark Sorcerer, Necromancer, and Lich, often lead the Undead armies in battle, making them perhaps the most powerful individuals in the Wesnoth-verse <ref>(the characters, not the actual units)</ref>. However, they are hated by everyone. ''[[Zero-Percent0% Approval Rating|Everyone]]''. Necromancers, both alive and undead, have been involved in so many wars and battles throughout the various campaigns, since before the creation of the titular kingdom to hundreds of years after it's fall, that they have become somewhat of a cliche in Wesnoth.
* A core profession in the MMO ''[[Guild Wars]]'', which can animate fleshy minions from corpses, vampirize heath, and fling curses (and [[Combat Sadomasochist|they often have to sacrifice a percentage of their health bar to do so]]). There's also the Ritualist class introduced in Factions, which are Necromancers of a sort dealing in binding the spirits of the dead rather than animating corpses. The game is heavily geared to dual-class, and unsurprisingly, these two work ''great'' in combination, whichever is primary.
** Also worth noting is that neither are evil. They're both ''dark'', certainly, but both PC and NPC Ritualists and Necromancers are most often unambiguously on the side of good. They serve Grenth, the god of death and cold, but Grenth isn't an evil god (though he can be a bit cruel when [[You Mean "Xmas"|Wintersday]] comes around). In fact, he basically punched out the ''old'' god of death, who ''was'' evil, and took over.