Nehrim: Difference between revisions

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{{quote|''I will grab Fate by the throat, it shall never drag me down.''|Ludwig Van Beethoven}}
 
[https://web.archive.org/web/20131104163552/http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge] is a total conversion [[Game Mod|mod]] for [[The Elder Scrolls Four|Oblivion]]. The colossal four-year project by [https://web.archive.org/web/20131114070929/http://www.sureai.de/ SureAI] (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[Morrowind]]'' and ''[[Gothic]]'' than its base game ([[Stat Grinding]] is possible, but skills are mainly raised through experience points that are spent at trainers ala [[Gothic]]. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of [[Oblivion]]'s randomly generated dungeons <ref>while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator</ref> and spread sheet generated loot.
 
The Mod takes place on the [[Civil War|war-torn]] continent of Nehrim, where the [[Evil Chancellor|Chancellor]] of Middlerealm, Barateon, has outlawed all magic as well as declared war on the [[Enemy Civil War|Northrealm]]. The [[Player Character|Player]] is a member of a small monastery, who, one night, receives a mysterious letter on his doorstep. The letter leads him/her to an [[Underground Level|abandoned mine]], which is unfortunately infested with trolls. He is eventually rescued by the mage, Merzul, who drafts in the PC into the local [[La Résistance|resistance]]. And thus begins your grand quest, though not all is as it seems...
 
As of this writing, it has since won the [http://www.moddb.com/mods/nehrim-at-fates-edge/news/nehrim-awarded-best-singleplayer-mod-2010 Best Singleplayer Mod award for 2010]. InA addition,sequel an''[[Enderal]]'' additionalwas patchreleased isfor underway,''[[Skyrim]]'' whichin shall continue the main story2016.
 
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{{tropelist}}
=== Nehrim provides examples of: ===
* [[Afterlife Express]]: A literal example: the Star People run a quite physical underground train that normally brings the souls of dead people to the underworld. When the player character shows up at the station, however, they reschedule in order to take you to their king as soon as possible. From the evidence aboard, it also appears to be the residence of [[Grim Reaper|someone else]]...
* [[All Myths Are True|All Rumors Are True]]: {{spoiler|At least one of the Aeterna dungeons contains evidence that at least these Aeterna DO eat humans like is suggested by every non-important NPC}}
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* [[Dude, Where's My Respect?]]: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and {{spoiler|ascend to godhood}}, and people will still give you flak for looking like an Aeterna.
* [[Eats Babies]]: Supposedly the [[Our Elves Are Better|Aeterna]] [[Fantastic Racism|do this]].
* [[Easter Egg]]: [https://web.archive.org/web/20120724095805/http://nehrim.wikia.com/wiki/Easter_Eggs Several]. Mainly [[Shout-Out|Shout Outs]] to previous Sure AI works.
* [[End of an Age]]
* [[Fantastic Racism]]: If you play as a [[Half-Human Hybrid|Half-]][[Our Elves Are Better|Aeterna]] you'll get a [[Sarcasm Mode|vague]] sense people don't like you.