Nehrim: Difference between revisions

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* [[Big No]]: Invoked by {{spoiler|Narathzul upon finding out he's a Light-Born. He dies soon after.}}
* [[Black and Gray Morality]]
* [[But Thou Must!]]: You aren't allowed to refuse the {{spoiler|offer to join the Order}} that Merzul gives near the end of the prologue. Notable in that Merzul actually [[Lampshade Hanging|lampshades]] this.
* [[Continuity Nod]]: You visit the setting of the prequel, Arktwend, at one point. Though only a few parts of it are involved in the Main Quest, it's fully explorable, and populated with familiar landmarks.
* [[Crapsack World]]: Indeed.
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* [[Dude, Where's My Respect?]]: You can break the Siege of Cahbaet, liberate the Middle and South realms from tyranny, and {{spoiler|ascend to godhood}}, and people will still give you flak for looking like an Aeterna.
* [[Eats Babies]]: Supposedly the [[Our Elves Are Better|Aeterna]] [[Fantastic Racism|do this]].
* [[Easter Egg]]: [http://nehrim.wikia.com/wiki/Easter_Eggs Several]. Mainly [[Shout -Out|Shout Outs]] to previous Sure AI works.
* [[End of an Age]]
* [[Fantastic Racism]]: If you play as a [[Half-Human Hybrid|Half-]][[Our Elves Are Better|Aeterna]] you'll get a [[Sarcasm Mode|vague]] sense people don't like you.
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* [[Gameplay and Story Segregation]]: {{spoiler|At the end of it all, [[Crowning Moment of Awesome|after you've defeated the Light-Born, ascended to godhood, and defeated Fate itself]], your stats stay exactly the same. You don't even get any extra spells, like in [[The Elder Scrolls|Shivering Isles]]. Also, you are given the option to kill or spare Tyr. It's a purely moral choice, as it doesn't effect your stats any.}}
* [[Hide Your Children]]: Following in the footsteps of [[The Elder Scrolls Four|Oblivion]].
* [[High -Class Glass]]: The banker in [[Capital City|Erothin]] has this going on.
* [[High Fantasy]]
* [[Infinity-1 Sword]]: Item sets can be completed very early, compared to the very late arrival of the {{spoiler|Shadowgod}} armor and are all quite useful. The Magic Winds set however is more powerful than the mage version of the end-game armor, due to the final armor only giving a small mana and resistance boost compared to the crazy boost of mana regen of the Magic Winds (which weighs half as much).