Nehrim: Difference between revisions

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{{quote|''I will grab Fate by the throat, it shall never drag me down.''|Ludwig Van Beethoven}}
 
[http://www.nehrim.de/indexEV.html Nehrim: At Fate’s Edge] is a total conversion [[Game Mod|mod]] for [[The Elder Scrolls Four|Oblivion]]. The colossal four-year project by [http://www.sureai.de/ SureAI]{{Dead link}} (Also creators of two more Total Conversions, Arktwend and Myar Aranath, which are prequels) was a remarkable undertaking. The standard Oblivion mechanics were revamped playing more like a combination of ''[[Morrowind]]'' and ''[[Gothic]]'' than its base game ([[Stat Grinding]] is possible, but skills are mainly raised through experience points that are spent at trainers ala [[Gothic]]. There is no level scaling or respawning dungeons.) and an entirely new world was created, complete with lore and quest lines. The mod features a hand-crafted "continent-sized" map and a core storyline that could last over forty hours. The voice-acting is in German, but there are English subtitles and all the quest text has been translated into English. Additionally, the mod boasts impressive hand-designed dungeons and loot in place of [[Oblivion]]'s randomly generated dungeons <ref>while the same in every game, Oblivion's dungeons were initially created by Bethesda via random generator</ref> and spread sheet generated loot.
 
The Mod takes place on the [[Civil War|war-torn]] continent of Nehrim, where the [[Evil Chancellor|Chancellor]] of Middlerealm, Barateon, has outlawed all magic as well as declared war on the [[Enemy Civil War|Northrealm]]. The [[Player Character|Player]] is a member of a small monastery, who, one night, receives a mysterious letter on his doorstep. The letter leads him/her to an [[Underground Level|abandoned mine]], which is unfortunately infested with trolls. He is eventually rescued by the mage, Merzul, who drafts in the PC into the local [[La Résistance|resistance]]. And thus begins your grand quest, though not all is as it seems...