Nelson Tethers: Puzzle Agent: Difference between revisions

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=== ''Nelson Tethers: Puzzle Agent'' gives examples of: ===
* [[Alliterative Name]]: About half of the puzzle titles are alliterative.
* [[Almost-Dead Guy]]: {{spoiler|Nelson finds a suspect frozen solid while trying to solve a puzzle in the woods. After Nelson solves the puzzle, the frozen man gives him a gear and dies.}}
* [[Badass Bookworm]]: Nelson does some surprisingly athletic stuff for a guy who spends most of his time in an office, chewing gum and solving crosswords. {{spoiler|His feats include breaking out of a sinking shack on an ice pond, blowing up an impassable garbage heap with a furnace, staring down an angry sheriff, and shooting three gnomes in the head with his eyes closed. Unfortunately, that last one leads to a [[Bullet Catch]].}}
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* [[Follow the Leader]]: It really is very similar to ''[[Professor Layton]]''....
* [[Getting Crap Past the Radar]]: Martha Garrett's exclamation about never meeting a man who's resisted 'Hot Dish'....
* [[Go Look At the Distraction]]: A bad guy about to shoot you? Throw a crossword puzzle to the side, and he instantly jumps towards it.
* [[Go Mad Fromfrom the Revelation]]: {{spoiler|The apparent fate of everyone who the gnomes speak to.}}
** {{spoiler|It's because they need help destroying the Lunar Ray that's repelling them from their home.}}
* [[Interface Screw]]: {{spoiler|A few times throughout the first game, the Hidden People will appear (along with a [[Scare Chord]] and a few close-up frames) and take a piece of your current puzzle. In the second game, a puzzle gets interrupted by [[The Men in Black]].}}
* [[Is This Thing Still On?]]: Tethers records all his observations into a dictaphone he carries with him. That's ALL his observations.
** {{spoiler|That actually becomes [[Chekhov's Gun|VERY VERY important in the second game.]] He sent all of his tapes to Jim in the Vegetable Division -- whom Nelson asked to file them while away -- and Jim notes that the tape kept playing around the time he saw a Hidden Person communicate with Bo.}}
* [[Lampshade Hanging]]:
{{quote|'''Sherrif Bahg:''' Oh, and Tethers? Put my furniture back and fix my door on your way out.}}
* [[Lock and Key Puzzle]]: Unique variation. Most of the first game is spent acquiring three gears that you need to open the factory's puzzle lock. They break apart to form one large jigsaw-puzzle gear that you must snap into place.
* [[Lunacy]]: Involved in the second game's plot.
** [[Moon Logic Puzzle]]: [[Obligatory Joke|Sorry, the joke just had to be made.]]
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** In the first game, Tethers sees Martha Garrett as one of the more rational people in town, but she does have a few puzzles that need solved.
** In the second game, Korka seems pretty well adjusted too. {{spoiler|Then she turns out to be a conspiracy nut who believes in the Bigfoot... who then turns out to be real}}.
* [[Ooh, Me Accent's Slipping]]: Korka's accent is mostly Russian, but her voice actor slips up every now and then.
** Which is kind of strange, considering her voice actor actually IS Russian, so it's likely due to a limited knowledge of English.
* [[Our Gnomes Are Weirder]]: The Hidden People. Especially since they're [[High Octane Nightmare Fuel|creepy as hell]] and {{spoiler|some kind of lunar spirits.}}
* [[Point of No Return]]: In the first game, when you assemble the third gear. However, any optional puzzles you missed may be performed after the credits.
* [[Power-Up Food]]: Chewing gum is used to give Nelson hints on puzzles. Apparently he gains hypercognitive insight from chewing gum.
* [[Reassigned to Antarctica]]: {{spoiler|Jim Ingraham from the Vegetable Division at the end of the second game, for helping Nelson}}.
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* [[The Un-Reveal]]: Every time there's the dream with the astronaut, it cuts to Nelson waking up and the players never seeing behind the visor.
* [[Video Game Cruelty Potential]]: Somewhat. If you mess up in puzzles, you'll cost U.S. taxpayers more and more money for each subsequent failure. Mess up a lot and you can make a single puzzle cost more than a million dollars!
* [[What Do You Mean It's Not Awesome?]]: The reason why Nelson is in Scoggins in the first place. He needs to solve this town's problem or the president won't have his erasers!
** Lampshaded at the end when a senior agent notes that the Prez probably wasn't even aware there was a problem.
* [[What Happened to the Mouse?]]: Nelson never actually finds any of the missing people in the second game and forgets about them after finding {{spoiler|Isaac Davner}}. Perhaps his statement that {{spoiler|the astronauts are murdering people}} is actually true.
** He does find the items belonging to a skier he sees several times in Scoggins.
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[[Category:Puzzle Game]]
[[Category:Adventure Game]]
[[Category:Nelson Tethers: Puzzle Agent{{PAGENAME}}]]