Neverwinter Nights 2: Difference between revisions

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{{quote|'''Daerred''': Now, I know you didn't have any jobs for an adventurer last time in Neverwinter. But we searched the city for opportunities. After that [[Walking the Earth|we took to the road]], and [[Cat Up a Tree|I found an old lady and rescued a cat]]. We each got an apple.
'''Shandra''': Well, if it had been [[Player Character|the Captain]] doing it, the cat would be lost, the tree burned down, and the old lady would be traveling with us now. }}
 
''Neverwinter Nights 2'' is what happens when you ask [[Obsidian Entertainment]] of all people to make a heroic fantasy game. Released in November 2006, it is the sequel to the 2002 RPG ''[[Neverwinter Nights]]'' by [[BioWare]]. It is set in the Forgotten Realms (more specifically, along the Sword Coast) and uses the ''[[Dungeons and& Dragons]]'' 3.5 gameplay system.
 
As was the case with Obsidian's previous project, ''[[Star Wars]]: [[Knights of the Old Republic]] II: The Sith Lords'', this sequel, despite being set after the events of the original game, barely references them; unlike ''KOTOR II'', it does not allow the player to choose the ending of the previous game (partially because it was wrapped up in an expansion pack).
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* [[Continuity Nod]]: The game frequently references that Neverwinter is still recovering from the plague and the war with Luskan that the city suffered from in [[Neverwinter Nights|the previous game]]. Also, Deekin, the most [[Love It or Hate It|memorable]] companion from the two expansion packs ''Shadows of Undrentide'' and ''Hordes of the Underdark'', appears as a shopkeeper and references events from both expansions -- albeit in a way that only those familiar with them will have any idea what he's talking about.
** Also, a reference outside the plot but within their [[The Verse|universe]]: at one point, Zhjaeve actually talks about [[Planescape: Torment|Dak'kon]], who apparently is an almost legendary figure.
** ''Storm of Zehir'' features glimpses at events that should be very familiar to those who know what happened in the Realms between 3.5 and 4th edition D&D rules. You see a scrying vision of another plane, where a beautiful woman lies dead while a hawk-headed man stands over her. You also get to meet an illithid who apparently read the mind of a seer and saw {{spoiler|the murder of Mystra}}. He is [[Go Mad Fromfrom the Revelation|Driven Mad by the Revelation]].
* [[Cool Sword]]: Make that Cool ''Swords'', plural (and you can even design your own). This is [[Dungeons and& Dragons]], so the trope is to be expected, but the Silver Sword of Gith takes the cake. See the [[Cool Sword|Trope Page]].
** The Sword of Gith also qualifies for [[Oddly-Shaped Sword]].
* [[Creepy Child]]: Marcus.
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* [[Heroic Sacrifice]]: {{spoiler|Callum}}
* [[Hero of Another Story]]: More than a dozen, including {{spoiler|every single one of the major villains.}} Not surprising, since deconstructing the idea of heroes is arguably the main theme of the story.
* [[Hidden Elf Village]]: Probably wouldn't be [[Dungeons and& Dragons]] without it.
* [[Hiroshima as a Unit of Measure]]:
{{quote|'''Grobnar:''' No one really knows how big the Wendersnaven are. They could be thousands of Khelgars high!
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* [[Rolling Pin of Doom]]: A couple of different clubs are rolling pins.
* [[Romance Sidequest]]
* [[Rules Are for Humans]]: Lorne has the Deathless Frenzy ability from the ''[[Dungeons and& Dragons]]'' version of his ''Frenzied Berserker'' class. Players can also become Frenzied Berserkers, but never get Deathless Frenzy.
* [[Sealed Evil in a Can]]
* [[Sequel Difficulty Drop]]: Unintentional example. The encounters are overall more difficult than ''[[Neverwinter Nights]]'', but there are several factors that negate this.
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** Slightly [[Justified Trope|justified]] in that there are several groups looking for the shards. It's not just the player and X enemy -- it's the player and X, Y, and Z factions -- some of which may be more friendly than others but all of which would much rather have the shards all to themselves.
* [[Token Evil Teammate]]: Bishop, and {{spoiler|Ammon Jerro}}. Qara could also qualify for her [[Chaotic Stupid]] nature.
* [[Took a Level Inin Badass]]: {{spoiler|Bevil}}.
* [[Tragic Hero]]: {{spoiler|Ammon Jerro}}.
* [[Troperiffic]]: Some may call it a [[Cliché Storm]], but it's clear that the designers largely [[Invoked Trope|invoked]] these tropes intentionally and, as the page quote shows, [[Lampshade Hanging|often with a fair bit of their tongues in cheek]].
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** When you finally meet somebody who speaks Gith, it turns out that {{spoiler|''kalach-cha'' directly translates as "shard-bearer".}} With full nuance applied, it means {{spoiler|"one who stole a silver sword and destroyed it to hide their crime".}} Which ironically makes the term more applicable to {{spoiler|''Ammon Jerro''}} rather than the [[Player Character]].
** The best part? {{spoiler|Such an event has never happened before and they created the Translated Foreign Word specifically to describe ''you''.}}
* [[You Have Failed Me...]]: {{spoiler|Garius to Lorne}}.
** So obviously telegraphed that {{spoiler|Garius was amazed Lorne came back at all.}}
* [[You Know What They Say About X...]]: Khelgar protests the Tyrran monks' accusations of him being [[Fantastic Racism|racist]] by saying he travels with a tiefling, "and you know what they're like!"
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* [[The Bad Guy Wins]]: One the [[Multiple Endings]] if you choose to retire before defeating the [[Big Bad]].
* [[ColourColor-Coded for Your Convenience]]: The 3 merchant cartels' rooms are colored blue, green, and red. Guess which ones are good, neutral, and evil?
* [[Continuity Nod]]: Several companions were mentioned in previous campaigns -- Septimund is the Doomguide Nya from Port Llast fell in love with, while Finch, a bard known for losing his best hats, finally shows up. Ribsmasher also appeared in the Original Campaign.
* [[Easter Egg]]: One possible encounter is a man trapped in a beartrap. You can free him or kill him (standard stuff), but if you have a cleric of an evil deity, you can sacrifice him, ''[[The Dev Team Thinks of Everything|with unique dialogue for each deity]]''. Annie Carlson notes that she found writing this to be fun.
* [[Everything's Better with Dinosaurs]]: This expansion added two dinosaurs (as monsters), and lets druids have a ''dinosaur animal companion''. This can't be anything ''but'' [[Rule of Cool]].
* [[Game Breaking Bug]]: The initial version had an infamous one that made MOTB ''literally unplayable'' if installed after it.
* [[Go Mad Fromfrom the Revelation]]: Crossed with a [[Continuity Nod]]. An NPC illithid in the Underdark Market apparently {{spoiler|read the mind of a seer who foresaw the deicide that shepherded in 4th edition in the [[Forgotten Realms]].}} His brain couldn't process it.
* [[Hellfire]]: ''Storm of Zehir'' adds on the Hellfire Warlock class, which simply lives off this trope.
* [[Hero of Another Story]]: While the Knight-Captain was busy {{spoiler|dealing with Akachi}}, the SoZ protagonist was busy {{spoiler|saving the world from an evil god.}}
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[[Category:Western RPG]]
[[Category:Action RPG]]
[[Category:Neverwinter Nights 2]]
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