New World of Darkness/Nightmare Fuel: Difference between revisions

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(Import from TV Tropes TVT:NightmareFuel.NewWorldOfDarkness 2012-07-01, editor history TVTH:NightmareFuel.NewWorldOfDarkness, CC-BY-SA 3.0 Unported license)
 
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*** Winter Court is Depression. They hide from the world.
** More interestingly, one could see Privateers (Changelings who work as mercenaries for the True Fae, which usually entails dragging OTHER Changelings back to Arcadia) and Loyalists (Changelings who either didn't escape before they were totally brainwashed, or escaped and are being heavily blackmailed to do their Keeper's bidding) to encapsulate Acceptance. {{spoiler|And becoming a True Fae at Wyrd 10/Clarity 0 could be seen as Understanding.}}
** Also of note is the fact of how the founders of the Seasonal Courts made their Courts: By besting the [[Anthropomorphic Personification]] of the seasons at their own games. Mother Susan had dreams of motherhood that were ruined by the fae infertility. She forged Contracts with who-knows-what, and then gave her child up to Spring. Sam Noblood took a tree branch of autumn leaves as a spear and chased down Summer itself and forced it to make the pact (okay, that's not so much [[Nightmare Fuel]] as it is [[Did You Just Punch Out Cthulhu?|awesome]]). It's not said how Clay Ariel got the pact with Autumn, only that she left with no weapon and a 'wry smile'. Considering the Autumn Court draws its power from Fear, whatever did happen must have been [[Nightmare Fuel]]. Snowflake John disappeared and came back a year later, claiming that because Winter couldn't find him, he got the pact.
** And Clarity, the morality stat equivalent from ''[[Changeling: The Lost (Tabletop Game)|Changeling: The Lost]]'' almost perfectly mimics PTSD as the consequences of its lower values. At 0, the ''least'' disturbing thing that can happen is just mysteriously vanishing forever. Instead, you can go into complete nonfunctioning catatonia as the scope of your trauma finally fully catches up with you... or become debilitated by constant hallucinations that you never escaped your torment.
** In-game, the Scarecrow Ministry actually ''creates'' [[Nightmare Fuel]], for good purposes. In ''[[New World of Darkness (Tabletop Game)|New World of Darkness]]'', the monsters are real, and they hope that by keeping [[Muggles|the masses]] afraid of dangerous places, they can keep them safe. If you see an [[Urban Legends|urban legend]], you had better ''pray'' that it's just one of them...
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[[Category:Tabletop Games/Nightmare Fuel]]
[[Category:New World Of Darkness]]
[[Category:Nightmare Fuel]][[Category:Pages with comment tags]]