Night of the Living Mooks: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.7
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.1)
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.7)
 
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*** Untrue! All the good undead creation spells are high-level/create standard zombies/skeletons. If necromancers want decent undead horrors at their beck and call, they have to go out and "catch" them. Being a necromancer is a lot like being a Pokemon trainer...
** Subverted by ''Van Richten's Guide to the Walking Dead'', a [[Ravenloft]] supplement which helps [[Game Master]]s equip ordinary zombies, skeletons, and other corporeal undead with an un-Mookish diversity of powers.
* [https://web.archive.org/web/20081002201649/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=129529 Drudge Skeletons] and [https://web.archive.org/web/20191017025007/https://status.wizards.com/ Scathe Zombies] are just a few of many undead mook armies a Black using player can summon in ''[[Magic: The Gathering|Magic the Gathering]]''.
** Then there's [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=229968 Army of the Damned], which creates its own mook army of 13 zombie tokens—then comes back to do so again, [[Awesome but Impractical|if you have enough mana]].
* Given the prevalence of Deathlords, the Abyssals, and shadowlands, zombies are common in ''[[Exalted]]''. To aid matters, the Midnight Caste of the Abyssals have the ability to raise a corpse as a zombie with a touch, and there are several necromancy spells that pretty much raise anything dead as a zombie.