Nine Hours, Nine Persons, Nine Doors/Headscratchers: Difference between revisions

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*** Whenever she collapses, it means she's dead because you took the wrong choices. And she never stops you from making those choices because it doesn't matter, in fact it benefits her. As she herself mentions, all non-true endings never actually happened - they were all possibilities that she sees, and thus in the end benefits from. After all, the True End would be impossible without Junpei first having gone through the Safe ending, which is a dead end for June. And she can't just tell Junpei what he has to do, as that would ultimately weaken the Morphogenic Field and she'd lose access to that timeline.
** Remember, she's the only person here who is actually not under any real stress: yes, she's trying to save her own life, but she's exploring multiple timelines. She's not there to participate, she's there to observe, and that's the point-- she already set up the dominoes, now she has to watch them fall. If she interferes too much, she could paradox herself out of existence because then her escape from the incinerator would require her future self to rescue her from it, and since there's no time travel involved, that's impossible. That's why she needs Junpei to save her in the first place.
** My [[headcanon]] runs like this: when Akane escaped the incinerator, she knew that in the future everyone believed she was dead. Therefore, in order to survive she needed to have first died - which is impossible. The grief and horror that most of the other players who knew about her death seem to share seems too real for her to have just said 'all right now everyone needs to pretend that I died or I will die.' So what I figure is that she accessed the morphogenic field in order to change everyone's perceptions of reality, and overlaid their memories of her surviving with a memory of her dying in order to keep herself alive. The thing about doing something like this is that she is also connected to the field, and so implanting the memory of her death would have screwed with her own perceptions of the timeline as well, letting her remember escaping and burning to a crisp at the same time, and theoretically both would feel equally real. Or heck, her memory of dying might have felt more real than her memory of surviving! Having two (or more, as she did play the second nonary game a ''lot'' to try to figure out how to use it to save herself) versions of the timeline chasing around in her head was doubtless disorientating and confusing, and probably resulted in her not being quite sure what the specifics of what she had to do were, once the game started. The setup never varied, and there were a few key elements in the game that never varied either, but as to which doors to go through and suchlike she might no longer have known.
* What's up with June's fever all the time? Something going wrong in the Timey Wimey Gambit? Or the Incinerator going worse? Not concentrating enough/too much and the time is having too much paradox to hold her up?
** The first. It only happens when you move away from the true ending.
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*** She didn't plan it all out in the past. She planned it after she escape over the course of 9 years.
* It's obviously implied during [[The Stinger]] that Junpei's SUV caught up with Aoi's and they moved Ace, but there's no mention of if they were driving together or if they split up at that point for whatever reason. What was that reason? Was Akane with them? Why aren't their names mentioned again at all?
** I think it said Santa and [6] were in the other SUV, presumably meaning June. Having just scanned the official Q&A (http://www.aksysgames.com/999/answers{{Dead link}}), it looks like Santa and June intended to disappear after the events of the game, to avoid the consequences of their crimes (kidnapping, murder etc) and having to face the others about it. However, they still wanted Ace to go on trial, so maybe they dropped him off the back of the truck still tied up so the others would find him while following the tracks, without there being an actual exchange.
* Although the severity of Ace's prosopagnosia is unknown, the Other Wiki's definition mentions that being unable to distinguish hair colours isn't a symptom, and that sufferers often use hair style and color as one indicator to tell people apart. That said, how could he have mistaken the black-haired Nijisaki for Snake? And unless the explosion completely removed all traces of his hair, wouldn't one of the others have also picked up on the fact that Snake didn't have black hair?
** Anime hair colors are often taken as a style thing rather than representative, so it might be that they all have black hair.
*** Not to mention the fact that, despite Junpei's incredibly detailed overview of the corpse, no one '''really''' got a good look at the corpse. I mean, really, even Clover didn't notice that {{spoiler|the corpse had two arms, while she knew her brother only had one real one}}.
**** Justified however, since Clover would hardly want to see Snake's body, if he had just exploded. She mentions at one point that she could hardly look at him.
*** Though the latter part mostly works because it is a gruesome death scene and no-one likes to look at the victim's face that long while the rest of his body is mush...especially if you see his clothes and immediately connect that to the person you know (and in Clover's case the person you love and have been living with all your life). Coupled with the shock it is no wonder no-one notices the difference. None of them is used to seeing corpses to think rationally and look closely for long. The original problem could be explained with Ace's carelessness. It's just that the formerly useless [[Reds]] are functioning and that someone must have done something. So he must assume that they MIGHT be close, and that is why he has to hurry. Or just the hurry alone caused him to overlook that part. He saw the clothes and the bracelet number and that was enough for him. Plus the person reacted to the name he was called. Add that to the killing intent that was primary in Ace's head and that leads to carelessness. Basically "clothes make the man", especially in Ace's case, due to his illness, it is to assume that Ace just is used to identify people's reactions and clothes and voices (which means, the clothes and that the person reacted to the name "Snake/Nils" rather than really taking into account that the hair color doesn't match. Now if we also assume he decided to kill Snake right there and then (I mean the decision to kill was already there but when and how was not decided yet, I guess), he didn't have much time to take action and just did. Like said, carelessness, it can have many reasons.
*** Two things, the hair color and style could be easily taken care of with a bit of hair dye and a quick hair cut. It doesn't have to be perfect, just good enough to fool someone who's not looking too hard, and it's something that Zero- magnificent bastard that she is- would undoubtedly have thought of. Second, Ace clearly has trouble telling everyone apart by hairstyle. Think it through. When he was asked to put the headshot cards in the correct slots, he couldn't do it. There are three people who should be immediately doable, the 9th Man, Clover, and Seven- they all have immediate distinguishing features(glasses, ear muffs, and a hat) that don't depend on facial features or hairstyle. Next are June, Lotus, and Santa. June's hair is much longer than everyone else's, Lotus's is in a very distinctive braid, and Santa's is a distinctive color. Ace's hair is also fairly distinctive. The only two that he could conceivably get confused on are Junpei and Snake. He hadn't memorized everyone's hairstyles yet, and so was going solely by clothing and voice.
** A bigger question: how did Ace recognize Snake as a former participant in the Nonary Game at all?
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* A minor one. I might be wrong though but I'm sure Junpei never called Akane by her nickname in the True end. Why is the True End and Coffin End the only ends where Junpei never say Akane's nickname 'Kanny'? It's like a curse or something. This troper haven't done the Axe Ending yet but so far, the Safe, Submarine and Knife ending have Junpei using the calling Akane 'Kanny'. We all know how it ends right? What exactly are they trying to imply here?
** Most likely futility; before he calls her "Kanny" he prefaces it with "Codenames don't matter anymore!" signaling that he has failed and started to panic. You could also interpret it as him not seeing her as the girl he knew in his childhood and instead the mastermind behind the Nonary Game.
* A meta one: On the [httphttps://wwwweb.archive.org/web/20130904232456/http://aksysgames.com/999/agegate Aksys site for the game], it asks for your date of birth. What bugs me is that it goes all the way down to year 1861. [[Flat What|What.]]
** I wonder whether entering a certain date will reveal further information. I don't ''seriously'' wonder, but it ''could be''.
** As of this writing, 1861 is exactly 150 years ago. The only reasoning that comes to mind is that few people live past 100, but no one lives past 150. Perhaps they were just going by fifties and thought to tack on another, ''just in case''. But wait! The digital root of 1861 is... 7. Hm.
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** The only time this problem would come is if the person with the Uranus cardkey went into the larger of the Door 9 and not the smaller ones. Our heroes were fine since they can't skip Door 1 even if they wanted too (since the digital root of their numbers could never go into 6 alone and most of our heroes already knew about the puzzles before hand so they wouldn't let it happen either) and the nonary game was created in a way that all the rooms can be checked out (so they wouldn't miss anything)
*** While it is true about the current Nonary Game (which wasn't entirely fair anyway, what with more than half of the people knowing the answers to all puzzles already), what about the one that took place nine years ago? It's true that it's designed in such a way that visiting door 1 would seem inevitable (and by that I mean that if the team reached the point where they had to choose between doors 1, 2 and 6 with all their members, then the only way to not leave anyone behind would be to go through them all simultaneously), however, at that point they could already suspect that these doors worked the same way all the previous ones did - wherever you go and whatever you do, you will at some point end up back in the area where you started. So what if the kid with number One bracelet felt dizzy and wanted to lie down for a while, and their friends Three and Six decided to stay behind with them (just in case everybody else don't come back, so they still can go through a numbered door), and then, twenty minutes later both expeditions 6 and 2 come back with these news respectively: "We found the 9th door! There are two of them!" and "Jesus Christ, guys, we've just been to a torture chamber and had to tie Molly to an electric chair and play with her brains to get the door open, let's leave this place!" I wouldn't go through door 1 after that, if I were them. And there you go: no door 1, no Uranus card key, half the team dead in front of the library door. That's not a very well designed game, if you ask me. Plus, of course, the possibility you mentioned: that they did get the card but gave it to the wrong party.
**** Well, it would take way more time than 20 mins to get thorugh those rooms for one thing. While I get your point the problem is how the is Nonary Game was designed. The game nine years ago was especially and specifically created in a way that both groups (Gigantic and The Nevada Building) were in a constant state of danger and urgency so stopping to rest and not exploring everything is the very last thing that they would want to do (one side to help out their siblings by solving all the puzzle and finding everything, and the other to survive and stay alive by finding all avenues of escape). Then you have the fact that Ace was monitoring the game and I doubt that he would just let them rest and ruin the experiment. The original Nonary Game on the other hand you would be correct about, but Gordain's game was straight up [[Mind Rape]] and then he took the losers and burned them into the [[Kill It Withwith Fire|incinerator]] so they wouldn't be trapped there forever. So to summarize basically the scenario you presented would have been impossible for both the Current Nonary Game and the one Nine years ago.
** There was a submarine accessible, and even Ace helped June to be able to get out when she was in a room alone, you know.
* So I understand Why June gets the fevers and the significance of why they happen, but why does she get a fever when we open Door 5 to see what happened to the 9th man? We haven't even done anything yet to start down a wrong path besides open a Door 5. Since this also happens no matter what, Just checking the door should not lead to her final fate.
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** That's a problem I have too, which is why I prefer the [[Stable Time Loop]] theory. Akane never died, in any reality - she and Santa lied about it, and Seven and Snake were either brainwashed (semi-[[Word of God]] in the case of Seven) or lied as well. But she still had to set everything up to complete the loop, and that involved being there herself.
* Why does one of the characters in the sequel look like a cyborg?
** He's the [[Phoenix Wright: Ace Attorney|Steel Samurai]]? Why does one girl look like Allice, and another look like Clover?
*** [[Sincerity Mode|That is Alice. And that is Clover.]]
** It's suppose to get you talking about the sequel. And it worked.
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{{reflist}}
[[Category:Games/Headscratchers]]
[[Category:Nine Hours, Nine Persons, Nine Doors]]
[[Category:Headscratchers]]
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