Ninja Gaiden/YMMV: Difference between revisions

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(Import from TV Tropes TVT:YMMV.NinjaGaiden 2012-07-01, editor history TVTH:YMMV.NinjaGaiden, CC-BY-SA 3.0 Unported license)
 
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* [[Adaptation Displacement]]: Somewhat of a subversion. Most of the fans who are aware of the 2-player [[Beat 'Em Up]] version of the arcade believed it came before the first NES game. In reality, the arcade version was developed simultaneously with the NES version, with the two teams making their own game based on the same basic concept.
* [[Anticlimax Boss]]: Sort-of with the Dark Disciple, who claimed to have the power of the "Devil Incarnate", but gets punched out anyway
** He was piss easy in the original game, but ''Ninja Gaiden Black'' significantly upped the difficulty by [[Nerf|nerfing]] the Flying Swallow (a diving sword strike that would be a [[Game Breaker]] in the original, if it wasn't already [[Nintendo Hard]]).
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* [[And the Fandom Rejoiced]]: For Nintendo fans, the fact that ''Ninja Gaiden 3'' will hit the [[Wii U]] ''and'' along with the dismemberment back.
** And for added bonus, new weapons and ninpo are in for [[Wii U]]. Needless to say that [[PS 3]]/360 fans are ''not'' happy with this.
** Also the inclusion of two additional weapons as free DLC in the Xbox/PS3 game. The choice of removing all weapons except the katana wasn't exactly received well. [[They Changed It, Now It Sucks|Though "rejoiced" is a big word considering how bad the fandom reacted to the game.]]
* [[Awesome Music (Sugar Wiki)|Awesome Music]]: Has its own [[Ninja Gaiden (Video Game)/Awesome Music|page]].
* [[Complete Monster]]: If you're thinking that Jaquio is a sick bastard, you're ''very'' right.
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** You liked the [[Goddamn Bats]] in the first Xbox game? In ''Ninja Gaiden II'', meet the giant bats! They are thrice as big, make thrice as much damage, are thrice as tough and are still unblockable. More often than not you will take damage while trying to kill them.
** In the same ''NGII'', the infamous Incendiary Kunai Ninjas are usually this when you fight them in large groups. [[Bullet Hell|Take a guess why by looking at their name.]] Strangely, in ''Sigma 2'' they are also dreaded enemies, but for completely different reasons: they use their explosives less often but are much tougher and much more competent at close combat instead. Especially in higher difficulties, where their claw attacks deal huge damage.
* [[Eight Point Eight8.8]]: IGN's '''3.0''' of Ninja Gaiden 3. It gained quite the backlash already.
* [[Ensemble Darkhorse]]: [[Badass|Robert T. Sturgeon]] in ''The Dark Sword of Chaos''. A [[Mysterious Informant]]/[[Mysterious Protector|Protector]] with an agenda of his own, [[Cool Shades]], able to take down demonic horrors with a single gunshot, {{spoiler|who turns out to be a top United States Army operative and such an extremely loyal ally to Ryu that he makes a [[Last Stand]] to guard his back in the very bowels of Hell}}? This is especially notable considering how ''[[Sarcasm Mode|well]]'' Ryu gets along with covert government agencies...
* [[Evil Is Sexy]]: Elizabét.
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** The two "armadillo" bosses in the underworld level in ''Ninja Gaiden II''. You don't know the meaning of [[Camera Screw]] until you've gone through this fight. Like the giant worm, ''Sigma II'' removed it, replacing it with a fight against Marbus.
* [[I Knew It]]: Due to the [[Expy|breadth of shared traits]] between {{spoiler|Irene Lew from the NES trilogy and Sonia of ''NGII''}}, more than a few fans theorized that {{spoiler|Sonia was a modern re-imagining of Irene and that they were the same person (Sonia's bio even hints that her name is an alias).}} Come ''[[Dead or Alive (Video Game)|Dead or Alive]]: Dimensions'', it turns out that they were right.
* [[It's Easy, So It Sucks]]: ''Ninja Gaiden 3'' is a far cry from its punishing predecessors. No wonder it's being critically savaged!
** Although, while it's a cakewalk for anyone who beat [[Nintendo Hard|the first two games]], it's still pretty hard for a newcomer.
* [[Memetic Mutation]]: "Just a girl. Get out of here!"
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*** Which is all the more ironic in the case of {{spoiler|Sonia}}, considering that {{spoiler|she and Irene are one in the same.}}
* [[Ruined FOREVER]]: This was the fan reaction when health regeneration was announced as a feature in ''Ninja Gaiden II'', fearing that all the difficulty of the game would be removed. [[The Computer Is a Cheating Bastard|Boy, were they wrong]].
** And this is the reaction of many fans to ''Ninja Gaiden 3'': no decapitations/dismemberments (though they're replaced by a somewhat more [[High -Pressure Blood|brutal mechanic]]), no shops or weapon upgrades, no healing items, only one weapon type and one ninpo. And small [[Quick Time Event|Quick Time Events]]. Sacrilege! And on the top of that...
** [[Sequelitis]]: ... it went so bad that IGN even gave it a {{spoiler|[http://uk.xbox360.ign.com/articles/122/1221032p1.html brutally harsh 3.0!!!]}}
* [[Scrappy Mechanic]]: The save system in the first X-Box game makes it so that if you die, you have to restart at the last save point, no exception. Meaning if you die against a boss, you have to redo the section between the save point and the boss. And if you die at the beginning of the following chapter without having saved, you have to [[Oh Crap|redo the boss.]]
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* [[That One Level]]: The infamous 6-2 in the first NES game. 6-1 and 6-3 are both extremely difficult as well, but 6-2 takes the cake for cheap deaths and one spot where you seemingly have to exploit a flaw in the programming to get past. If you die even once on the final boss, you're forced to redo the ''entire stage at 6-1 again''.
** The "Path of Zarkhan" chapter in ''Ninja Gaiden''. Not that it's particularly harder than previous chapters but you spend most of the level swimming back and forth to solve a puzzle, and after that you must go through a very long and boring swimming sequence through areas previously visited but now submerged. ''Sigma'' removed that puzzle and made the level more straightforward, but you still have to swim a lot.
** The [[Elevator Action Sequence]] in ''Sigma II'' for Rachel's chapter, mainly because of [[Camera Screw]] issues and also because [[Drop the Hammer|Rachel's melee weapon]] isn't very adapted to fight in narrow spaces. Of course, [[It Got Worse|it gets worse]] at higher difficulties where the upgraded flare fiends are [[Demonic Spiders]] and deal ''a lot'' of damage - often [[One -Hit Kill|One Hit Kills]] in Master Ninja.
** Ayane's chapter is infamously the hardest one in ''Sigma II'', and has plunged many a player into an abyss of despair in Master Ninja. Prepare to see the Game Over screen ''a lot'' with her.
* [[They Changed It, Now It Sucks]]: What some fans think of ''Ninja Gaiden 3''.
** [[ItsIt's the Same, Now It Sucks]] : What other fans think of ''Ninja Gaiden 3''.
** [[It's Easy, So It Sucks]]: [[Overly Long Gag|Also what other fans think of]] ''Ninja Gaiden 3''.
* [[Unfortunate Implications]]: In ''Sigma II'', you play a Japanese man who literally ''fights the Statue of Liberty''. Granted, you were fighting a statue of ''Buddha'' two stages prior (presumably if the series ever goes to Rio de Janeiro, we'll fight Jesus).
* [[Villain Decay]]: The [[Four Is Death|Malice Four]] ([[The Brute|Barbarian]], [[Rings of Death|Bomberhead]], [[Knife Nut|Basaquer]], and [[Shock and Awe|Bloody Malth]]) become ordinary [[Mooks]] throughout the stages in ''The Dark Sword of Chaos'' and can be killed with a few hits. Granted, they're located on platforms where [[Demonic Spiders|they'll most likely throw you into a pit]], but [[Degraded Boss|they were major bosses]] in the first game. Bloody Malth was even the one who {{spoiler|[[You Killed My Father|defeated Ryu's father]]}}.