Nintendo Hard/Uncategorised: Difference between revisions

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* ''[[Robo Warrior]]'' on the original NES. Similar to ''[[Bomberman]]'', you had to drop bombs to create a path through a labyrinth of breakable rocks, unbreakable rocks and enemies. Your life meter was ''constantly draining'', the enemies ranged from [[Goddamned Bats|very annoying]] to [[Demonic Spiders|downright dangerous]], and then there were several sections where you had to bomb a certain breakable (or even "unbreakable") block multiple times to continue on with the game. DO NOT try to play this [[Guide Dang It|without a guide]].
* ''[[Legacy of the Wizard]]''. The game is one massive dungeon, there is no map, you ''will'' get stuck if you try to play without knowing where everything is, and the only [[Save Point]] is at the house where you start.
* ''Maverick'', which I would say is Jumper's spiritual pre-/sequel, involves constantly shifting physics and one mode of motion: the recoil of your guns. Once you {{spoiler|mercilessly kill}} the magical pig, gravity is reversed, except in the two or three levels where there wasn't any, and you have to proceed to Level 0. In reverse. [[Captain Obvious|Which is really, really hard,]] even compared to the already hellish regular levels. Oh, and it ends with an [[Fission Mailed|error screen]] telling you your software broke, and "maybe you'll get the present next time."
* You would think that as long as you have the necessary skills in whatever it is the game is trying to teach you, [[Edutainment Game|Edutainment Games]] would avoid this, right? You've obviously never played ''[[Super Solvers|Operation Neptune]]''.
* Not only is ''[[Siren]]'' full of terrors, but if you slip up ''just once'' the game '''WILL''' kill you.
** If you want [[One Hundred Percent Completion]], you ''need'' a guide to complete all of the alternate level goals and get an extra ending in the process. Even then, if you're not thorough enough the first and second times around, you will miss most of the special document items, the last of which unlocks a bonus cutscene {{spoiler|that appears to be a prequel to the whole game that explains Hanuda Village's curse}}. There are also a couple of boss battles that are exhausting, but that's [[That One Boss|another trope]].
* The [[Tomb Raider]] series fluctuates in difficulty, but [[Tomb Raider]] 3 is definitely the hardest, and was clearly intended for players who had beaten the first two games. The very first action in the game involves sliding down a hill while jumping to avoid spikes; seemingly an intentional portent of the overall difficulty. In the second level you start fighting the so-called "Shivas," giant six-armed statues that can crisscross their blades to block your bullets. The wolf ambush that opens the second level of the ''first'' game, panic-inducing for newbies, is almost comically easy in comparison. There are also unkillable piranhas (turning simple ponds into deathtraps), poison from snakes and blowdarts (you better [[Video Game Cruelty Potential|kill those natives]] FAST), guys who get off one last shot ''after you've killed them'', and environmental hazards that are extremely hard to get through without heavy damage, and unavoidable in one case outside of glitches (Late in the game, you have to swim through freezing water so deep you have to use health packs ''as you swim'' just to stay alive.) Then there are the save crystals, which you collect and use anywhere you want. This should be better than the first game, in which you saved at fixed points, but there's no indication of where the crystals should be used, turning the whole system into just another stress-inducer (PC players get a break in this regard and can save anywhere, making their version far easier). Another "this should be great but it isn't" feature is that you can choose in which order to play certain levels. But if you play the level where you [[No-Gear Level|lose all the guns and ammo you've collected]] last, then the final area is much tougher to get through.
* ''[[Glider]] PRO'' and its predecessors at least approach Nintendo Hard difficulty: colliding with the floor or furniture will kill you, never mind moving enemies, and you need to [[Vent Physics|ride vents]] in order to gain height. The few enemies that can be killed respawn quickly, but [[One 1-Up|extra gliders]] and other powerups never respawn. Though there are houses with very [[Benevolent Architecture]] and sparse enemies, there are also houses like "Castle of the Air," which has a room titled "It Gets Worse!" The [[Star-Shaped Coupon|stars]] in "Nemo's Market" are located in rooms that transport you out [[Timed Mission|in a dozen seconds or less]], and you will [[Unwinnable|not be forgiven]] for missing a single one.
* ''Grimm's Hatchery'' - an online game made by Big Fish Games - is one of the most annoying games to complete ever seen. Getting the Golden Goose is easy enough, as you get a pretty big hint. But it gets worse from there on in. The purse that you find in an urn in the Working Sector is hard to find in the first place, but then you can steal the money out of it. Whoops! Doing that results in ''not being able to get the Noble Sector or any more hatcheries!'' Combining pets almost ALWAYS results in a rotten egg, unless you combine the dragonflies to get some pets that are worth loads. And hatching them is a pain, because you need roughly THIRTY to get THREE of that pet! And get this - not only is it practically impossible after you buy the third hatchery because it takes ages to get, but if you get the key to the Noble Sector, the game becomes impossible because you ''can't get enough Ruby Gryphon/Green Dragon eggs to get the pet while getting the Noble Sector hatchery!'' And I thought that getting 300,000 gold before 80 days were up was bad...
* The ''[[Adventure Island]]'' series would also qualify. One hit deaths, cheap AI, limited attacks, and a limited timer that had to be constantly refilled by eating fruit before you starved to death are just ''some'' of the things that make this series difficult.
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* Many online flash games unintentionally fall under this trope, as they are often created primarily by one person, thus preventing much play testing. As a result, they often start with an insultingly easy tutorial and quickly spiral into insanity, with little in the way of a curve in between.
* [http://foddy.net/Athletics.html QWOP]. Who would had thought the simple act of running for even a measly five meters can be so hard?
* ''[[The Guardian Legend]]'' was at the very least [[Trial and Error Gameplay]] at its finest, in those pre-[[Game FAQsGameFAQs]] days. The Zelda-like bits weren't so bad once you memorized them, but some of the space-shooter parts were terrifying even when you knew exactly what was coming.
* Wonderland Adventures is overall rather tame, focusing more on complex puzzles than on quick reflexes, even if it does contain an occasional hairpuller like "Button Me Down". Then you run into the level "Wakka Wakka 2". For those who don't know, it's a Pacman-like maze where you are chased by an enemy that always, always moves faster than you. Your only hope is to use the teleporters in maze that simulate the "from one side of the screen to the other". The catch? There are only 8 teleporter pairs, and each pair can only be used ''once.'' So if you haven't got the gems before that, tough luck. Unless you have played it, ''you have no idea how hard it is.''
* ''[[Terminator Salvation]]'' the Arcade Game is a very tough [[Light Gun]] game compared to [[Ghost Squad]] or [[Razing Storm]]. Let's see...swarm waves of enemies which can take an entire magazine of your gun to kill a single Terminator. Swarms of [[Demonic Spider]] units which will utterly overwhelm you. And there is no way to know how close you are to finishing off an enemy unlike its cousins which will put your skills as a resistance soldier to the test.
* ''[[Dark Reign]]'', a fairly obscure [[Real Time Strategy]] game, started out seeming like a run of the mill [[Command and& Conquer]] knockoff. It doesn't end that way.
* Having played several of these games for a feature on another web site, I can tell you without a trace of hyperbole that Nintendo Hard pales in comparison to Spectrum Hard. The [[ZX Spectrum]] was a budget-priced computer that was extremely popular in Great Britain, with hundreds upon hundreds of games available for it. Nearly every one of them was murderously difficult, with many offering the player no means of defense and a few limiting him/her to a single life. ''[[Dizzy (series)|Treasure Island Dizzy]]'' did both. Add a color-deficient graphics processor that often hides characters inside background details and you've got games that are challenging in every way you can imagine, along with a few you hadn't even considered. Heaven help anyone in the 1980s who tried to beat the Spectrum conversion of ''[[Ghosts 'n Goblins (series)|Ghosts N Goblins]]'' without cheats.
* A [[Fairly Oddparents]] game called [http://www.nick.com/games/the-fairly-oddparents-unfairly-oddparents.html# Unfairly OddParents] has "unfair" right in the title, and it lives up to the name. {{spoiler|It's an [[April Fools' Day]] game.}}
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* In Mabinogi, There is storyline events that may consider be Nintendo hard:
** Post G9 mission difficulty is weighted by your total level. Hope you weren't level 1000+...
** Peaca Dungeon is worth a mention , but the Arc Lich from Metus turns difficulty up to eleven.
** YMMV, When you're experience lag, and in a dungeon, or Shadow mission.
** Giant Field bosses. Even though it's pointless to kill them, but they drop awesome drops and several unobtainium items.
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** On top of all that, the camera is much worse this time around, and it's really easy to get it stuck behind something, which adds just another facet of BS difficulty.
* The First Shogun Total war's battles. Lets start listing them.
** Campaigns of Tokugawa Ieyasu and Toyotomi are notoriously hard. Tokugawa's campaign's Mikata Ga Hara makes you fight a losing battle. Toyotomi's campaign's First mission itself is hard.
** Archer tutorial. You have 30 Archers, as a unit to fight a 34-35 Spear Samurais. You start in a hill, but the weather is stormy, which makes Archer-ing even more worst.
** Uesugi's 1530 Scenario. The Nearby Hojo will invade. Oh, To add more insult, the Rebels, for some odd reason will swarm you also. If you somehow beat that, then hope Your ONLY heir didn't die. Hope you're not playing Expert or Hard...