Nintendo Hard/Video Games/Simulation Game: Difference between revisions

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** To elaborate: This is a game with a [http://i.imgur.com/4t1hW.jpg 30+ button controller] with multiple joysticks, pedals, and switches. You're liable to get killed just trying to work the controls.
* ''[[Il-2 Sturmovik]]'', still regarded as the most [[Hard Core]] of WWII combat flight simulators. [[Some Dexterity Required|Flying in a hamfisted manner]] WILL get you into a stall or spin that will likely end in your demise either by crashing or getting shot up in such a helpless state, and hitting the target with your guns is much more difficult than it looks [[Lead the Target|when you have to compensate for ballistics in three dimensions at high speeds.]] It's even harder [[Crack Is Cheaper|if you couldn't afford a good, precise flight stick.]]
* Modern air combat simulators like ''Falcon 4.0'' and ''DCS: Black Shark'' are a different kind of difficult; generally easier to fly thanks to computerized Flight Control Systems, but much more difficult to fight in due to the complicated weapons systems. Ramp starting the aircraft from a cold state in either sim also makes the aforementioned ''[[Steel Battalion]]'''s startup procedure look as easy as turning a key in comparison. They don't call them "study sims" for nothing-especially when they used to come with [[Door StopperDoorstopper|gigantic manuals]], one of which (in ''Falcon 4.0'' 's case) was a binder that doubled as the game's packaging!
** It gets worse for ''DCS''. The developers were actually contracted to make a sim to train actual A-10 pilots into converting to the newer "C" variant, and were allowed to release a slightly modified commercial version. They've boasted that if you can learn to play their game, you can hijack *ahem* fly the actual A-10 Thunderbolt. (Similar boasts have been made for ''Falcon 4.0''.)
* Among racing sims, ''[[Grand Prix Legends]]'' and ''[[Richard Burns Rally]]'' in particular stand out for unforgivingly realistic driving physics. Trying to leadfoot your way around the whole track, as you would do in an arcade racing game, will only make you slide right off the turn and into the wall. Learning to manage the gas/throttle and brake in addition to the wheel is extremely critical to getting to the finish line intact with a decent time.
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