Nintendo Hard: Difference between revisions

m
update links
m (remove bogus category)
m (update links)
Line 20:
** Inflexible [[Jump Physics]] render it impossible to accurately dodge attacks in midair, especially if your character's jump height is less than half that of Mario's.
 
For further building blocks of Nintendo Hard, see [[Classic Video Game "Screw YousYou"s]].
 
The game mechanics that make a game "Nintendo Hard" were often transported from arcade games that required the player to [[Attract Mode|spend more money]] to keep playing after his character was killed. Except that when they got ported over to the console, there was no coin slot, leaving you stuck with a fixed number of lives and highly limited or non-existent continues.