Nintendo Switch: Difference between revisions

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Unlike most of Nintendo's previous hardware, the Switch uses off-the-shelf ARM-based technology that isn't far off from those used on tablets and other smart devices. Inside the Switch is a Tegra X1 [[w:System on a chip|System-on-a-chip]] supplied by [[w:Nvidia|Nvidia]].<ref>[https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/ NVidia Blog, "NVIDIA Technology Powers New Home Gaming System, Nintendo Switch"]</ref> Nvidia also has their own gaming console, the [[w:SHIELD Android TV|Nvidia Shield TV]], which runs [[Google]]'s [[Android Games|Android TV]]. A revision of the X1 codenamed "Mariko" (named after [[Wolverine]]'s love interest Mariko Yashida) and marketed as the X1+ was used in later Switch SKUs as well as on the Switch Lite which is a portable-only variant of the Switch.
 
Prior to launch, Nintendo had announced that over 100 titles were in development by 70 developers, a contrast to the [[Wii U]]'s weak software library. The Switch library is vast, and consists of a number of strong first party titles for many Nintendo franchises, a number of strong releases by third parties, albeit with reduced AAA presence compared to competing systems, and a strong indie presence. Like the [[Wii]], it attracted a ton of [[Shovelware]], especially of the digital only variety on the eShop.
 
The console shipped over 2.74 million units in the first month of its launch, exceeding Nintendo's initial projection of 2 million units, and making it the fastest-selling home console in its history. Early on in the life of the system and during the first part of the [[COVID-19 pandemic]], it was quite hard to find in stock. Switch sales were highly tied to critically acclaimed ''[[The Legend of Zelda: Breath of the Wild]]'', released alongside the console's launch worldwide.
 
== System Specifications ==