No-Casualties Run: Difference between revisions

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[[Everybody Lives]] as a [[Self-Imposed Challenge]]. This is where you try to make sure there are absolutely minimized, if any, casualties.
 
Different from a [[No Death Run]] in that games where this challenge is invoked have the Player controlling multiple characters at the same time, and not with the same degree of control as in a [[Platformer]] or a [[First-Person Shooter]]. Usually invoked in [[RPG|RPGs]]s and Strategy games. As the aforementioned reduced degree of control makes a [[No Damage Run]] technically impossible, this becomes the [[Closest Thing We Got]]
 
This [[What Measure Is a Mook?|may extend to]] [[Mercy Rewarded|enemies]] for a [[Pacifist Run]].
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** Also, you can set task forces and flashback arcs to attempt a no-casualties run. Having a team member be defeated will not cause it to fail, but succeeding at some of the harder ones with the "no defeats" and "no temporary powers" restrictions in place will earn you and your teammates "Master of X Task Force" badges.
* ''[[Knights in The Nightmare]]'' can attract this. Same with 100% recruitment.
** The two pretty much have to go together--everytogether—every time your undead allies use their weapons, they come a little closer to fading from existence, and the standard solution is to sacrifice one ally to rejuvenate another. The alternative is to have a constant stream of new recruits and leave the old ones just ''barely'' clinging to existence.
* Some of the more recent [[Sonic the Hedgehog]] games have missions such as "Don't injure the townspeople," and "Don't break anything."
* ''Dungeons & Dragons: Dragonshard'', a real-time strategy game, accounted for this by giving you a "good commander" bonus for minimal casualties in a mission.
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