No-Damage Run: Difference between revisions
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{{trope}}
[[Exactly What It Says
Some [[Nintendo Hard]] games required the player to perform No Damage Runs as a matter of course. This also boils down to making your run entirely of [[Flawless Victory|Flawless Victories]].
Many tool-assisted [[Speed Run
A variation common among [[
Still another variant, especially used among the ''[[Doom (
If a No Damage Run is too much for you, you can instead strive for a No Death Run or a No Continue Run.
{{examples
* In ''[[
* This is part of the reason why the Combat School missions are so damn hard in ''[[Metal Slug]] 7'': In order to get the best possible score, you not only have to clear the challenge in the fastest time, but do it without dying once. In a [[Shoot
* ''[[
* ''[[Ace Combat]] 6'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.
* ''[[
* ''[[Super Smash Bros
** It's also a bonus if you don't take any damage during a stage (or a match). Combining it with [[Pacifist Run]] gets the [[True Neutral|Switzerland]] bonus.
* These types of runs are frequently required to unlock [[New Game
* Required (until one reaches the secret boss, at which point it's lifted) to get each character's second ending in ''[[Bushido Blade]]''.
* ''[[
* If you don't die any time during ''[[The Legend of Zelda:
* ''[[The Legend of Zelda: Twilight Princess
* ''[[
** A bonus mission in DMC 3 requires you to defeat a patch of enemies untouched to receive one [[Heart Container|blue orb fragment]].
** ''[[
* Required to beat ''[[I Wanna Be the Guy]]'' on the highest difficulty, since you're a [[One
* Similar to ''[[I Wanna Be the Guy|IWBtG]]'', only much less difficult, is ''[[Rocket Knight Adventures]]''' Hard mode. The default difficulty is Easy, by the way.
* ''[[
** [[
* One of the bosses in ''[[
** Especially in the Wii version's "Hard" mode which removes all [[Heart Container
* To get the 'I Will Survive' trophy/achievement for ''[[
* Several [[Lego Adaptation Game
* ''[[Painkiller]]'' has this as an optional card condition for Orphanage, the first level in the expansion pack ''Battle Out of Hell''.
* Both ''[[
* The Papillion suit in ''[[
* In ''[[Fable
* It is possible in some ''[[Hogs of War]]'' missions, and you even get a nice medal for it, however, in the course of the single player game any pig that dies in more than two invidual battles is [[Killed Off for Real]]. It's nigh impossible to finish the entire game without losing at least a few good pigs.
* Subverted in ''[[In the Hunt]]'', if you got to the final form of the [[Final Boss]] one one credit, you'll get the special [[Downer Ending]] where you submarine ''doesn't'' escape the exploding enemy headquarters (after beating said boss). If you want the good ending, you'll have to [[Do Well,
* In order to reach the true ending of ''[[Soul Series|Soul Calibur III]]''', the player must complete a No Death Run with at most ''one'' ring out.
* Completing ''[[Ketsui]]'' with no lives lost, AND no bombs used, AND at least 120 million points, grants you access to a harder version of the second loop.
** Similarly, ''[[Mushihime-sama]] Futari Black Label'' has a [[True Final Boss]] that can only be challenged by completing the entire game on God Mode (no, not ''that'' [[God Mode]]) up to that point on a single life.
* ''[[
* Required in ''[[Meat Boy
** Although, depending on the world that is being played, the game will let players use alternate characters (with the exceptions of [[Minecraft
* ''[[Bit
* In the very first ''[[Super Monkey Ball]]'', beating all 70 stages of Expert, Expert Extra, and Master in a single no-death no-warp run would actually be acknowledged by the game with a special message during the credits (which varied depending on which monkey you chose to play as). In addition, the Play Point values were set up so that such a feat would net you exactly 9,999 Play Points; die once or use a single warp to skip a level and you'll end up with less.
* Beating ''[[
* In ''[[
** One of the Checklist challenges is to defeat Level 3's boss with only 1 Kirby. Since pretty much every attack KO's a Kirby in one hit, this makes a no damage run a necessity.
* A requirement for most of ''[[
* ''[[Night Striker]]'' combines this with [[Pacifist Run]]. You get a pacifist bonus at the end of a level if you complete it without getting hit, AND not firing any shots. Very hard to pull off, especially in later stages.
* Completing a mission map in ''Dragon Saga''<ref>the game formerly known as ''Dragonica''</ref> without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.
* ''[[Kingdom Hearts]]''. Typically, the sorts of people who do this also import the [[Updated Rerelease|Final Mix]] games, and play them on [[Harder Than Hard|Critical]]. Blocking is mandatory.
* [[X (
* Finishing the original NES version of [[Ninja Gaiden]] is [[Nintendo Hard|already difficult enough as it is.]] Completing it in a single life is widely considered one of the hardest gaming challenges you will ever undertake in your gaming career.
* To obtain the perfect ending in [[Crash Bandicoot]], you have to break all boxes in every stage without dying. This gets [[Nintendo Hard|REALLY]] hard in the [[Difficulty Spike|later stages]]. This was no longer the case in the sequels.
* Some of the more recent ''[[
** ''[[
** The 2011 port of ''[[Sonic the Hedgehog CD
** ''[[
* The plot in ''[[Thwaite]]'' kicks off when the player messes up and lets a missile reach an NPC villager's house. But if the player keeps that from happening, it uses a separate set of cut scenes in which villagers argue over whether the player's hard work is [[All Part of the Show]].
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[[Category:Videogame Culture]]
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