No-Damage Run: Difference between revisions
Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
m (update links) |
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1:
{{trope}}
[[Exactly What It Says on the Tin|Pretty much what it says]]: A variation of the [[Self-Imposed Challenge]] where the goal is to win with no damage, or at least no deaths. This requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[Role
Some [[Nintendo Hard]] games required the player to perform No Damage Runs as a matter of course. This also boils down to making your run entirely of [[Flawless Victory|Flawless Victories]].
Many tool-assisted [[Speed Run
A variation common among [[
Still another variant, especially used among the ''[[Doom (series)|Doom]]'' community, is the "Maximum Minimum Health" run, where the player attempts the level on [[Idiosyncratic Difficulty Levels|"Ultra-Violence" or "Nightmare" mode]]. Their score is the lowest health they had at any point in the level, or, if they didn't take any damage, their final health at the end of the level.
Line 16:
* ''[[Bubble Bobble]]'' games impose this in order to view any secrets at all.
* ''[[Ace Combat]] 6'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.
* ''[[
* ''[[Super Smash Bros.]]. Melee'' requires this of you in Adventure mode to get an unlock. Using Donkey Kong makes it ''slightly'' easier.
** It's also a bonus if you don't take any damage during a stage (or a match). Combining it with [[Pacifist Run]] gets the [[True Neutral|Switzerland]] bonus.
Line 24:
* If you don't die any time during ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'' it is revealed that Marin escaped the [[Dream World]].
* ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' actually requires this for one of its sidequests, carrying an exceptionally fragile barrel across monster-infested Hyrule Field. In addition to the barrel breaking if you so much as look at it funny, it's a [[Timed Mission]]: wait too long, like, say, killing the monsters, and it cools down to uselessness.
* ''[[Devil May Cry]]'' games have traditionally made no damage running part of the requirement for getting some [[Bragging Rights Reward
** A bonus mission in DMC 3 requires you to defeat a patch of enemies untouched to receive one [[Heart Container|blue orb fragment]].
** ''[[Devil May Cry]] 3'' had a difficulty based on this, ''Heaven or Hell'' where both the [[One-Hit-Point Wonder|player and the enemies die in one hit]]. DMC 4 had ''two'', the aforementioned difficulty from 3, and ''Hell and Hell'' where [[Nintendo Hard|you die in one hit,]] but the enemies don't [[Up to Eleven|and are based on the hardest "normal" difficulty]].
Line 32:
** [[Super Mario Galaxy 2]] brings the Daredevil Comets back, and then takes it [[Up to Eleven]] with the very last star, a challenge called [http://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run].
* One of the bosses in ''[[Cave Story]]'' gives you a [[Cosmetic Award]] when killing it with no damage taken. Of course, no damage runs are fairly common in that game.
** Especially in the Wii version's "Hard" mode which removes all [[Heart Container
* To get the 'I Will Survive' trophy/achievement for ''[[Teenage Mutant Ninja Turtles Turtles in Time]] Re-Shelled'', you are required to play "survival mode" where you only have one life to get through all eight levels of the game.
* Several [[Lego Adaptation Game|LEGO Adaptation Games]] have this. There's an achievement for doing this in one level of ''[[Lego Indiana Jones]]'', and achievements for EVERY level in ''Lego [[Star Wars]] II'': The Original Trilogy.
Line 47:
* Required in ''[[Meat Boy|Super Meat Boy]]'' for a series of achievements titled "Iron Boy" runs, which require you to complete an entire world without dying. The achievements start out relatively easy with the first few worlds, but eventually get harder, going all the way up to Impossible Boy, which requires you to beat [[Brutal Bonus Level|the Cotton Alley Dark World]] without dying, which is somewhat of an inhuman feat, considering the game's difficulty. Only 0.1% percent of all Steam users who have the game also have this achievement, and a good majority of them are cheaters.
** Although, depending on the world that is being played, the game will let players use alternate characters (with the exceptions of [[Minecraft|Steve?]] and Meat Ninja) for the run, and let players play levels out of order, so it's more flexible with this trope than other games.
* ''[[Bit.Trip]]'' games reward the player with a flashing rainbow PERFECT! on the high scores table for not missing a single beat or other collectible (later games add the requirement of not getting hit by specific projectiles). The difficulty of such a run depends on the game, but they are notoriously difficult, enough that [https://web.archive.org/web/20130927204956/http://commandervideo.com/perfects.html the official site recognizes anyone who manages to accomplish such a feat.]
* In the very first ''[[Super Monkey Ball]]'', beating all 70 stages of Expert, Expert Extra, and Master in a single no-death no-warp run would actually be acknowledged by the game with a special message during the credits (which varied depending on which monkey you chose to play as). In addition, the Play Point values were set up so that such a feat would net you exactly 9,999 Play Points; die once or use a single warp to skip a level and you'll end up with less.
* Beating ''[[VVVVVV]]'' unlocks a No Death Mode, which challenges you to play through as much of the game as you can on a single life, much like the Impossible difficulty in ''[[I Wanna Be the Guy]]'' above. All checkpoints are removed, you can't save, [[The Dev Team Thinks of Everything|one room is modified so that]] {{spoiler|you no longer need to die to nab the Shiny Trinket in it}}, and dying ends your game and kicks you to a results screen. Successfully completing the entire game in No Death Mode awards you a [[Cosmetic Award|trophy]].
* In ''[[Kirby Mass Attack]]'', completing a level or defeating a boss without any Kirby getting hit earns you a gold star. You can't use a mid-level shortcut, however. [[Nintendo Hard|And you have to do this with EVERY level and boss as]] [[
** One of the Checklist challenges is to defeat Level 3's boss with only 1 Kirby. Since pretty much every attack KO's a Kirby in one hit, this makes a no damage run a necessity.
* A requirement for most of ''[[Dead Space 2]]'''s Hardcore mode; while you still have infinite lives and can take a few hits, dying/continuing places you back at the beginning of the game or your last save (thus undoing '''hours''' of progress), there are no checkpoints
* ''[[Night Striker]]'' combines this with [[Pacifist Run]]. You get a pacifist bonus at the end of a level if you complete it without getting hit, AND not firing any shots. Very hard to pull off, especially in later stages.
* Completing a mission map in ''Dragon Saga''<ref>the game formerly known as ''Dragonica''</ref> without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.
Line 63:
** The 2011 port of ''[[Sonic the Hedgehog CD|Sonic CD]]'' has one for defeating [[Evil Knockoff|Metal Sonic]] without getting hit.
** ''[[Sonic the Hedgehog 4]]: Episode I'' has one for beating the E.G.G. Station Zone with no damage.
* The plot in ''[[Thwaite]]'' kicks off when the player messes up and lets a missile reach an NPC villager's house. But if the player keeps that from happening, it uses a separate set of cut scenes in which villagers argue over whether the player's hard work is [[All Part of the Show]].
{{reflist}}
[[Category:Videogame Culture]]
[[Category:No Damage Run]]▼
[[Category:Self-Imposed Challenge]]
|