No-Damage Run: Difference between revisions

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{{trope}}
[[Exactly What It Says on the Tin|Pretty much what it says]]: A variation of the [[Self-Imposed Challenge]] where the goal is to win with no damage, or at least no deaths. This requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[Role -Playing Game|RPGs]] (due to [[Random Encounters]] and [[Scratch Damage]]), for example, and exceedingly difficult in the higher levels of [[Fighting Game]]s (where ''someone'' is bound to hit you ''once'' with a [[Scratch Damage|weak punch]]) and [[First-Person Shooter|First Person Shooters]]s.
 
Some [[Nintendo Hard]] games required the player to perform No Damage Runs as a matter of course. This also boils down to making your run entirely of [[Flawless Victory|Flawless Victories]].
 
Many tool-assisted [[Speed Run|Speedruns]]s are also No Damage Runs, since the player can control the character precisely and manipulate random events in his favor. You'd think it would be "most", but taking damage or even dying actually saves time in many games, thanks to [[Mercy Invincibility]] and the often-resulting knockback from taking damage which usually ends up being the fastest way to move or respawn points strewn across long travel distances, so they can be used for [[Sequence Breaking]].
 
A variation common among [[Shmup|Shoot-em-ups'Em Up]]s in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, most fans agree that to claim to have beaten a shmupShoot'Em Up requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear") is even more impressive, especially considering that most Shoot-em-ups'Em Ups have the player as a [[One-Hit-Point Wonder]].
 
Still another variant, especially used among the ''[[Doom (series)|Doom]]'' community, is the "Maximum Minimum Health" run, where the player attempts the level on [[Idiosyncratic Difficulty Levels|"Ultra-Violence" or "Nightmare" mode]]. Their score is the lowest health they had at any point in the level, or, if they didn't take any damage, their final health at the end of the level.
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* ''[[Bubble Bobble]]'' games impose this in order to view any secrets at all.
* ''[[Ace Combat]] 6'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.
* ''[[Little Big PlanetLittleBigPlanet]]'' has the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Try Again command if you get stuck in a level), and you get some extra [[Collection Sidequest|goodies]] at the Scoreboard. Required to get [[One Hundred Percent Completion]] in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collect Score Bubbles while staying out of the [[Exactly What It Says on the Tin|Horrible Gas]]), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion.
* ''[[Super Smash Bros.]]. Melee'' requires this of you in Adventure mode to get an unlock. Using Donkey Kong makes it ''slightly'' easier.
** It's also a bonus if you don't take any damage during a stage (or a match). Combining it with [[Pacifist Run]] gets the [[True Neutral|Switzerland]] bonus.
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* Required in ''[[Meat Boy|Super Meat Boy]]'' for a series of achievements titled "Iron Boy" runs, which require you to complete an entire world without dying. The achievements start out relatively easy with the first few worlds, but eventually get harder, going all the way up to Impossible Boy, which requires you to beat [[Brutal Bonus Level|the Cotton Alley Dark World]] without dying, which is somewhat of an inhuman feat, considering the game's difficulty. Only 0.1% percent of all Steam users who have the game also have this achievement, and a good majority of them are cheaters.
** Although, depending on the world that is being played, the game will let players use alternate characters (with the exceptions of [[Minecraft|Steve?]] and Meat Ninja) for the run, and let players play levels out of order, so it's more flexible with this trope than other games.
* ''[[Bit.Trip]]'' games reward the player with a flashing rainbow PERFECT! on the high scores table for not missing a single beat or other collectible (later games add the requirement of not getting hit by specific projectiles). The difficulty of such a run depends on the game, but they are notoriously difficult, enough that [https://web.archive.org/web/20130927204956/http://commandervideo.com/perfects.html the official site recognizes anyone who manages to accomplish such a feat.]
* In the very first ''[[Super Monkey Ball]]'', beating all 70 stages of Expert, Expert Extra, and Master in a single no-death no-warp run would actually be acknowledged by the game with a special message during the credits (which varied depending on which monkey you chose to play as). In addition, the Play Point values were set up so that such a feat would net you exactly 9,999 Play Points; die once or use a single warp to skip a level and you'll end up with less.
* Beating ''[[VVVVVV]]'' unlocks a No Death Mode, which challenges you to play through as much of the game as you can on a single life, much like the Impossible difficulty in ''[[I Wanna Be the Guy]]'' above. All checkpoints are removed, you can't save, [[The Dev Team Thinks of Everything|one room is modified so that]] {{spoiler|you no longer need to die to nab the Shiny Trinket in it}}, and dying ends your game and kicks you to a results screen. Successfully completing the entire game in No Death Mode awards you a [[Cosmetic Award|trophy]].
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** The 2011 port of ''[[Sonic the Hedgehog CD|Sonic CD]]'' has one for defeating [[Evil Knockoff|Metal Sonic]] without getting hit.
** ''[[Sonic the Hedgehog 4]]: Episode I'' has one for beating the E.G.G. Station Zone with no damage.
* The plot in ''[[Thwaite]]'' kicks off when the player messes up and lets a missile reach an NPC villager's house. But if the player keeps that from happening, it uses a separate set of cut scenes in which villagers argue over whether the player's hard work is [[All Part of the Show]].
 
{{reflist}}
[[Category:Videogame Culture]]
[[Category:No Damage Run]]
[[Category:Self-Imposed Challenge]]
[[Category:No Damage Run{{PAGENAME}}]]