No-Damage Run: Difference between revisions
Thwaite
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{{trope}}
[[Exactly What It Says on the Tin|Pretty much what it says]]: A variation of the [[Self-Imposed Challenge]] where the goal is to win with no damage, or at least no deaths. This requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[Role Playing Game|RPGs]] (due to [[Random Encounters]] and [[Scratch Damage]]), for example, and exceedingly difficult in the higher levels of [[Fighting Game]]s (where ''someone'' is bound to hit you ''once'' with a [[Scratch Damage|weak punch]]) and [[First-Person Shooter
Some [[Nintendo Hard]] games required the player to perform No Damage Runs as a matter of course. This also boils down to making your run entirely of [[Flawless Victory|Flawless Victories]].
Many tool-assisted [[Speed Run
A variation common among [[Shmup|Shoot-em-ups]] in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, most fans agree that to claim to have beaten a shmup requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear") is even more impressive, especially considering that most Shoot-em-ups have the player as a [[One-Hit-Point Wonder]].
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** The 2011 port of ''[[Sonic the Hedgehog CD|Sonic CD]]'' has one for defeating [[Evil Knockoff|Metal Sonic]] without getting hit.
** ''[[Sonic the Hedgehog 4]]: Episode I'' has one for beating the E.G.G. Station Zone with no damage.
* The plot in ''[[Thwaite]]'' kicks off when the player messes up and lets a missile reach an NPC villager's house. But if the player keeps that from happening, it uses a separate set of cut scenes in which villagers argue over whether the player's hard work is [[All Part of the Show]].
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