No-Damage Run: Difference between revisions

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{{trope}}
[[Exactly What It Says on the Tin|Pretty much what it says]]: A variation of the [[Self-Imposed Challenge]] where the goal is to win with no damage, or at least no deaths. This requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[Role Playing Game|RPGs]] (due to [[Random Encounters]] and [[Scratch Damage]]), for example, and exceedingly difficult in the higher levels of [[Fighting Game|Fighting Games]]s (where ''someone'' is bound to hit you ''once'' with a [[Scratch Damage|weak punch]]) and [[First-Person Shooter|First Person Shooters]].
 
Some [[Nintendo Hard]] games required the player to perform No Damage Runs as a matter of course. This also boils down to making your run entirely of [[Flawless Victory|Flawless Victories]].
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* If you don't die any time during ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'' it is revealed that Marin escaped the [[Dream World]].
* ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' actually requires this for one of its sidequests, carrying an exceptionally fragile barrel across monster-infested Hyrule Field. In addition to the barrel breaking if you so much as look at it funny, it's a [[Timed Mission]]: wait too long, like, say, killing the monsters, and it cools down to uselessness.
* ''[[Devil May Cry]]'' games have traditionally made no damage running part of the requirement for getting some [[Bragging Rights Reward|Bragging Rights Rewards]]s.
** A bonus mission in DMC 3 requires you to defeat a patch of enemies untouched to receive one [[Heart Container|blue orb fragment]].
** ''[[Devil May Cry]] 3'' had a difficulty based on this, ''Heaven or Hell'' where both the [[One-Hit-Point Wonder|player and the enemies die in one hit]]. DMC 4 had ''two'', the aforementioned difficulty from 3, and ''Hell and Hell'' where [[Nintendo Hard|you die in one hit,]] but the enemies don't [[Up to Eleven|and are based on the hardest "normal" difficulty]].
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** [[Super Mario Galaxy 2]] brings the Daredevil Comets back, and then takes it [[Up to Eleven]] with the very last star, a challenge called [http://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run].
* One of the bosses in ''[[Cave Story]]'' gives you a [[Cosmetic Award]] when killing it with no damage taken. Of course, no damage runs are fairly common in that game.
** Especially in the Wii version's "Hard" mode which removes all [[Heart Container|Heart Containers]]s from the game, against enemies that do increasing amounts of damage.
* To get the 'I Will Survive' trophy/achievement for ''[[Teenage Mutant Ninja Turtles Turtles in Time]] Re-Shelled'', you are required to play "survival mode" where you only have one life to get through all eight levels of the game.
* Several [[Lego Adaptation Game|LEGO Adaptation Games]] have this. There's an achievement for doing this in one level of ''[[Lego Indiana Jones]]'', and achievements for EVERY level in ''Lego [[Star Wars]] II'': The Original Trilogy.
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* In ''[[Kirby Mass Attack]]'', completing a level or defeating a boss without any Kirby getting hit earns you a gold star. You can't use a mid-level shortcut, however. [[Nintendo Hard|And you have to do this with EVERY level and boss as]] [[100% Completion|one of the Checklist challenges.]]
** One of the Checklist challenges is to defeat Level 3's boss with only 1 Kirby. Since pretty much every attack KO's a Kirby in one hit, this makes a no damage run a necessity.
* A requirement for most of ''[[Dead Space 2]]'''s Hardcore mode; while you still have infinite lives and can take a few hits, dying/continuing places you back at the beginning of the game or your last save (thus undoing '''hours''' of progress), there are no checkpoints ,<ref>save for one at the disc change point in the Xbox 360 version; note that it becomes void if you so much as return to the main menu</ref>, the game is permanently stuck on the hardest difficulty (very strong enemies and few items), everything from your inventory (including upgrades) cannot be carried over through [[New Game+|New Game +,]] and you can only save three times over all 15 chapters. And all you get is the same unlock hard mode gets you; [[Dude, Where's My Reward?|another suit with slightly different stats]]. {{spoiler|And a novelty foam finger with "#1" on it for a gun. [[Rule of Funny|And Issac shouts "BANG!" when it's fired.]] }}
* ''[[Night Striker]]'' combines this with [[Pacifist Run]]. You get a pacifist bonus at the end of a level if you complete it without getting hit, AND not firing any shots. Very hard to pull off, especially in later stages.
* Completing a mission map in ''Dragon Saga''<ref>the game formerly known as ''Dragonica''</ref> without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.
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