No-Damage Run: Difference between revisions

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Still another variant, especially used among the ''[[Doom (series)|Doom]]'' community, is the "Maximum Minimum Health" run, where the player attempts the level on [[Idiosyncratic Difficulty Levels|"Ultra-Violence" or "Nightmare" mode]]. Their score is the lowest health they had at any point in the level, or, if they didn't take any damage, their final health at the end of the level.
 
If a No Damage Run is too much for you, you can instead strive for a No Death Run or a No Continue Run.
{{examples}}
* In ''[[Castlevania: Order of Ecclesia]]'', each boss yields a special [[Cosmetic Award|Medal]] if defeated without taking any hits, making this a game-encouraged challenge. It's even easier when you get the Death Ring, which boosts your stats absurdly (meaning less hits needed to kill a boss), but kills you if you take even a single hit while it's equipped (which makes retrying easier).
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* ''[[Ace Combat]] 6'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.
* ''[[Little Big Planet]]'' has the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Try Again command if you get stuck in a level), and you get some extra [[Collection Sidequest|goodies]] at the Scoreboard. Required to get [[One Hundred Percent Completion]] in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collect Score Bubbles while staying out of the [[Exactly What It Says on the Tin|Horrible Gas]]), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion.
* ''[[Super Smash Bros.]]. Melee'' requires this of you in Adventure mode to get an unlock. Using Donkey Kong makes it ''slightly'' easier.
** It's also a bonus if you don't take any damage during a stage (or a match). Combining it with [[Pacifist Run]] gets the [[True Neutral|Switzerland]] bonus.
* These types of runs are frequently required to unlock [[New Game+]] modes in the various installments of the ''[[Resident Evil]]'' franchise.
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** Especially in the Wii version's "Hard" mode which removes all [[Heart Container|Heart Containers]] from the game, against enemies that do increasing amounts of damage.
* To get the 'I Will Survive' trophy/achievement for ''[[Teenage Mutant Ninja Turtles Turtles in Time]] Re-Shelled'', you are required to play "survival mode" where you only have one life to get through all eight levels of the game.
* Several [[Lego Adaptation Game|LEGO Adaptation Games]] have this. There's an achievement for doing this in one level of ''[[Lego Indiana Jones]]'', and achievements for EVERY level in ''Lego [[Star Wars]] II'': The Original Trilogy.
* ''[[Painkiller]]'' has this as an optional card condition for Orphanage, the first level in the expansion pack ''Battle Out of Hell''.
* Both ''[[Crystal Caves]]'' and ''[[Secret Agent (video game)|Secret Agent]]'' give you a lot of bonus points at the end of level for performing these.
* The Papillion suit in ''[[P.N.03]]'' turns Vanessa into a [[One-Hit-Point Wonder]] - completing the game while wearing this means never taking a single hit.
* In ''[[Fable (video game)|Fable I]]'', you can take optional boasts during quests (which gives extra Renown if you succeed in completing the boast), one of which is taking no damage. It's incredibly easy to pull this off once you get the [[Game Breaker|game-breaking]] Mana Shield spell, since taking a hit with the shield on doesn't count.
* It is possible in some ''[[Hogs of War]]'' missions, and you even get a nice medal for it, however, in the course of the single player game any pig that dies in more than two invidual battles is [[Killed Off for Real]]. It's nigh impossible to finish the entire game without losing at least a few good pigs.
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* Completing ''[[Ketsui]]'' with no lives lost, AND no bombs used, AND at least 120 million points, grants you access to a harder version of the second loop.
** Similarly, ''[[Mushihime-sama]] Futari Black Label'' has a [[True Final Boss]] that can only be challenged by completing the entire game on God Mode (no, not ''that'' [[God Mode]]) up to that point on a single life.
* ''[[MadWorld]]'' has [[Bragging Rights Reward|level challenges]] which require this.
* Required in ''[[Meat Boy|Super Meat Boy]]'' for a series of achievements titled "Iron Boy" runs, which require you to complete an entire world without dying. The achievements start out relatively easy with the first few worlds, but eventually get harder, going all the way up to Impossible Boy, which requires you to beat [[Brutal Bonus Level|the Cotton Alley Dark World]] without dying, which is somewhat of an inhuman feat, considering the game's difficulty. Only 0.1% percent of all Steam users who have the game also have this achievement, and a good majority of them are cheaters.
** Although, depending on the world that is being played, the game will let players use alternate characters (with the exceptions of [[Minecraft|Steve?]] and Meat Ninja) for the run, and let players play levels out of order, so it's more flexible with this trope than other games.