No-Damage Run: Difference between revisions

Thwaite
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{{trope}}
[[Exactly What It Says on the Tin|Pretty much what it says]]: A variation of the [[Self-Imposed Challenge]] where the goal is to win with no damage, or at least no deaths. This requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[Role Playing Game|RPGs]] (due to [[Random Encounters]] and [[Scratch Damage]]), for example, and exceedingly difficult in the higher levels of [[Fighting Game]]s (where ''someone'' is bound to hit you ''once'' with a [[Scratch Damage|weak punch]]) and [[First-Person Shooter|First Person Shooters]]s.
 
Some [[Nintendo Hard]] games required the player to perform No Damage Runs as a matter of course. This also boils down to making your run entirely of [[Flawless Victory|Flawless Victories]].
 
Many tool-assisted [[Speed Run|Speedruns]]s are also No Damage Runs, since the player can control the character precisely and manipulate random events in his favor. You'd think it would be "most", but taking damage or even dying actually saves time in many games, thanks to [[Mercy Invincibility]] and the often-resulting knockback from taking damage which usually ends up being the fastest way to move or respawn points strewn across long travel distances, so they can be used for [[Sequence Breaking]].
 
A variation common among [[Shmup|Shoot-em-ups]] in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, most fans agree that to claim to have beaten a shmup requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear") is even more impressive, especially considering that most Shoot-em-ups have the player as a [[One-Hit-Point Wonder]].
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** The 2011 port of ''[[Sonic the Hedgehog CD|Sonic CD]]'' has one for defeating [[Evil Knockoff|Metal Sonic]] without getting hit.
** ''[[Sonic the Hedgehog 4]]: Episode I'' has one for beating the E.G.G. Station Zone with no damage.
* The plot in ''[[Thwaite]]'' kicks off when the player messes up and lets a missile reach an NPC villager's house. But if the player keeps that from happening, it uses a separate set of cut scenes in which villagers argue over whether the player's hard work is [[All Part of the Show]].
 
{{reflist}}