No-Damage Run: Difference between revisions

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{{trope}}
[[Exactly What It Says on the Tin|Pretty much what it says]]: A variation of the [[Self-Imposed Challenge]] where the goal is to win with no damage, or at least no deaths. This requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[Role -Playing Game|RPGs]] (due to [[Random Encounters]] and [[Scratch Damage]]), for example, and exceedingly difficult in the higher levels of [[Fighting Game]]s (where ''someone'' is bound to hit you ''once'' with a [[Scratch Damage|weak punch]]) and [[First-Person Shooter]]s.
 
Some [[Nintendo Hard]] games required the player to perform No Damage Runs as a matter of course. This also boils down to making your run entirely of [[Flawless Victory|Flawless Victories]].
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* ''[[Bubble Bobble]]'' games impose this in order to view any secrets at all.
* ''[[Ace Combat]] 6'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.
* ''[[Little Big PlanetLittleBigPlanet]]'' has the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Try Again command if you get stuck in a level), and you get some extra [[Collection Sidequest|goodies]] at the Scoreboard. Required to get [[One Hundred Percent Completion]] in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collect Score Bubbles while staying out of the [[Exactly What It Says on the Tin|Horrible Gas]]), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion.
* ''[[Super Smash Bros.]]. Melee'' requires this of you in Adventure mode to get an unlock. Using Donkey Kong makes it ''slightly'' easier.
** It's also a bonus if you don't take any damage during a stage (or a match). Combining it with [[Pacifist Run]] gets the [[True Neutral|Switzerland]] bonus.
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{{reflist}}
[[Category:Videogame Culture]]
[[Category:No Damage Run]]
[[Category:Self-Imposed Challenge]]
[[Category:No Damage Run{{PAGENAME}}]]